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| char Map[2][10][20] = {"###################",
"#@ #",
"# #",
"# #",
"# #",
"# : #",
"# :",
"# + #",
"# #",
"###################",
"###################",
"# #",
"# #",
"# #",
"# + #",
"# #",
": #",
"# #",
"# #",
"###################"
};
bool Exit = false;
int inmap = 0;
int gamespeed = 200;
int main()
{
int y, y2, x, x2;
while(Exit == false)
{
system("cls");
for(y = 0; y < 10; y++)
{
cout << Map[inmap][y] << endl ;
}
for(y = 0; y < 10; y++)
{
for(x = 0; x < 20; x++)
{
switch(Map[inmap][y][x])
{
case '@':
{
if(GetAsyncKeyState(VK_UP) != 0)
{
y2 = y - 1;
switch(Map[inmap][y2][x])
{
case ' ':
Map[inmap][y][x] = ' ';
y--;
Map[inmap][y2][x] = '@';
break;
}
}
if(GetAsyncKeyState(VK_DOWN) != 0)
{
y2 = y + 1;
switch(Map[inmap][y2][x])
{
case ' ':
Map[inmap][y][x] = ' ';
y++;
Map[inmap][y2][x] = '@';
break;
}
}
if(GetAsyncKeyState(VK_LEFT) != 0)
{
x2 = x - 1;
switch(Map[inmap][y][x2])
{
case ' ':
Map[inmap][y][x] = ' ';
x--;
Map[inmap][y][x2] = '@';
break;
case ':':
Map[inmap][y][x] = ' ';
x = 17;
inmap--;
Map[inmap][y][x] = '@';
break;
}
}
if(GetAsyncKeyState(VK_RIGHT) != 0)
{
x2 = x + 1;
switch(Map[inmap][y][x2])
{
case ' ':
Map[inmap][y][x] = ' ';
x++;
Map[inmap][y][x2] = '@';
break;
case ':':
Map[inmap][y][x] = ' ';
x = 1;
inmap++;
Map[inmap][y][x] = '@';
break;
}
}
}
break;
}
}
}
Sleep(gamespeed);
}
return 0;
} |
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