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| glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bufferID[0]);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, bufferID[1]);
glBindTexture(GL_TEXTURE_2D, bufferID[2]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, bufferID[2], 0);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, bufferID[1]);
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if(status==GL_FRAMEBUFFER_UNSUPPORTED_EXT){
std::cout<<"Framebuffer object unsupported."<<std::endl;
} |
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