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| #include <gl/glut.h>
void Clavier(unsigned char touche,int x,int y);
void Reshape(int w, int h);
void Affichage();
int main( int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(250, 250);
glutInitWindowPosition(500, 300);
glutCreateWindow("OpenGL");
glClearColor(0.0,0.0,0.0,0.0);
glutReshapeFunc(Reshape);
glutDisplayFunc(Affichage);
glutKeyboardFunc(Clavier);
glutMainLoop();
return 0;
}
void Affichage()
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW) ;
glLoadIdentity();
gluLookAt(7,7,-10,0,0,0,0,1,0);
glBegin (GL_QUADS);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (-1,-1,1); // 1
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (-1,1,1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (1,1,1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (1,-1,1);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (-1,-1,-1); // 2
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (-1,1,-1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (1,1,-1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (1,-1,-1);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (-1,1,-1); // 3
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (1,1,-1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (1,1,1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (-1,1,1);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (-1,-1,-1); // 4
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (1,-1,-1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (1,-1,1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (-1,-1,1);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (-1,-1,-1); // 5
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (-1,-1,1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (-1,1,1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (-1,1,-1);
glColor3d(1.0f, 0.f, 0.0f);
glVertex3i (1,-1,-1); // 6
glColor3d(0.0f, 1.f, 0.0f);
glVertex3i (1,-1,1);
glColor3d(0.0f, 0.f, 1.0f);
glVertex3i (1,1,1);
glColor3d(1.0f, 1.f, 1.0f);
glVertex3i (1,1,-1);
glEnd();
glFlush();
//glutFullScreen();
glutSwapBuffers();
}
void Reshape(int w, int h)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,(float) w/h,1.,500.);
}
void Clavier(unsigned char touche,int x,int y)
{
switch (touche)
{
case 'd':
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glutPostRedisplay(); break;
case 'w':
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glutPostRedisplay(); break;
case 's' :
glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
glutPostRedisplay(); break;
case 'a' :
glutFullScreen(); break;
case 'q' :
exit(0);
}
} |
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