Bonjour , j'ai une installation Debian Strech -> System: Linux 4.9.0-5-amd64 x86_64
Je n'arrive pas a utiliser le logiciel "Intel gpu tool"
je voudrais vérifier si la carte graphique est bien installer , depuis mon installation debian à la place de Win7 , l'affichage et les vidéos sont bien plus lent que sur Win7
Carte Graphique:
S'est un GPU Intel intégré à la carte mère , pas une bête de cours non plus , mais de la a avoir 2-3 Ms en benchmarksGraphics Output Options : D-Sub, DVI-D, HDMI
Built-in Intel® 7th generation (Gen 7) graphics, DirectX 11.0, Pixel Shader 5.0
J'ai installer cette version prévu pour Strech ->intel-gpu-tools-dbg_1.17-1_amd64.deb
Y a une version 2.0.5 mais je ne sais pas si elle est compatible
Pas eu de problème d'installation ni d'erreur , mais je ne trouve pas l'icone parmis mes applications ,
ni en exécutant dans le terminal:
réponse:Commande introuvable
Code : Sélectionner tout - Visualiser dans une fenêtre à part intel-linux-graphics-update-tool
Comme indiquer sur le site:
https://01.org/linuxgraphics/downloa...inux-os-v2.0.5
Voila ce que donne le Benchmark:
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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117 ---- System ---- System: Linux 4.9.0-4-amd64 x86_64 CPU: Intel(R) Celeron(R) CPU J1900 @ 1.99GHz 2000MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x4 GPU: Unknown GPU x1 System memory: 3662 MB Video memory: 256 MB Sync threads: 3 Async threads: 4 ---- MathLib ---- Set SSE2 simd processor ---- Sound ---- Renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.17.2 Found AL_EXT_LINEAR_DISTANCE Found AL_EXT_OFFSET Found ALC_EXT_EFX Found EFX Filter Found EFX Reverb Found EAX Reverb Found QUAD16 format Found 51CHN16 format Found 61CHN16 format Found 71CHN16 format Maximum sources: 256 Maximum effect slots: 4 Maximum auxiliary sends: 2 ---- Render ---- Renderer: INTEL Unknown 256MB OpenGL vendor: Intel Open Source Technology Center OpenGL renderer: Mesa DRI Intel(R) Bay Trail OpenGL version: 3.3 (Core Profile) Mesa 13.0.6 OpenGL flags: Core Profile Found required GL_ARB_map_buffer_range Found required GL_ARB_vertex_array_object Found required GL_ARB_draw_instanced Found required GL_ARB_draw_elements_base_vertex Found required GL_ARB_transform_feedback Found required GL_ARB_half_float_vertex Found required GL_ARB_half_float_pixel Found required GL_ARB_framebuffer_object Found required GL_ARB_texture_multisample Found required GL_ARB_uniform_buffer_object Found required GL_ARB_geometry_shader4 Found optional GL_ARB_blend_func_extended Found optional GL_ARB_tessellation_shader Found optional GL_ARB_shader_bit_encoding Found optional GL_ARB_sample_shading Found optional GL_ARB_compute_shader Found optional GL_ARB_gpu_shader5 Found optional GL_EXT_texture_compression_s3tc Found optional GL_ARB_texture_compression_rgtc Shading language: 3.30 Maximum texture size: 8192 Maximum texture units: 96 Maximum texture renders: 8 ---- Physics ---- Physics: Multi-threaded ---- PathFind ---- PathFind: Multi-threaded GPUMonitorPlugin::init(): can't initialize GPUMonitor EnginePlugins::init(): can't initialize "GPUMonitor" plugin ---- Interpreter ---- Version: 2.52 Loading "heaven/unigine.cpp" 104ms Unigine~# render_restart Loading "heaven/locale/unigine.en" dictionary Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 8ms Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 26ms Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 28ms Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 7ms Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 10ms Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 25ms Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 15ms Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 3ms Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 5ms Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 8ms Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 2ms Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 4ms Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 23ms Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 14ms Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 7ms Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 2ms Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 2ms Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 7ms Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 7ms Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 36ms Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 21ms Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 2ms Loading "core/properties/unigine.prop" 2 properties 0ms Unigine Heaven Benchmark 4.0 (4.0)Unigine~# world_load heaven/heaven Loading "heaven/heaven.cpp" 255ms Loading "heaven/materials/heaven_base.mat" 7 materials 12ms Loading "heaven/materials/heaven_environment.mat" 13 materials 1076ms Loading "heaven/materials/heaven_ruins.mat" 27 materials 2595ms Loading "heaven/materials/heaven_buildings.mat" 58 materials 3052ms Loading "heaven/materials/heaven_props.mat" 10 materials 593ms Loading "heaven/materials/heaven_sfx.mat" 11 materials 11ms Loading "heaven/materials/heaven_fort.mat" 15 materials 720ms Loading "heaven/materials/heaven_airship.mat" 26 materials 4792ms Loading "heaven/heaven.world" 14757ms Unigine~# quit Close "libopenal.so.1" Close "libGL.so.1" Memory usage: none Allocations: none Shutdown
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