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| #include <SDL2/SDL.h>
#include <stdio.h>
#include <string.h>
int main(int argc, char** argv)
{
SDL_Window* pEcran = NULL;
SDL_Renderer* pRenderer = NULL;
SDL_Event ev;
if (SDL_Init(SDL_INIT_EVERYTHING) != 0 ) {
fprintf(stdout,"Échec de l'initialisation de la SDL (%s)\n",SDL_GetError());
} else { // if (SDL_Init(SDL_INIT_EVERYTHING) != 0 )
pEcran = SDL_CreateWindow("TEST", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800,
600,
SDL_WINDOW_SHOWN);
if( pEcran == NULL ) {
fprintf(stderr,"Erreur de création de la fenêtre: %s\n",SDL_GetError());
} else { // if( pEcran == NULL )
pRenderer = SDL_CreateRenderer(pEcran,-1,SDL_RENDERER_ACCELERATED);
while (1) {
while ( SDL_PollEvent(&ev) == 1 ) { }
SDL_RenderClear(pRenderer); // Sans cette ligne, pas de perte mémoire ?!?
SDL_RenderPresent(pRenderer);
} // while (1)
} // else if( pEcran == NULL )
} // else (SDL_Init(SDL_INIT_EVERYTHING) != 0 )
SDL_DestroyRenderer(pRenderer);
SDL_DestroyWindow(pEcran);
SDL_Quit();
return 0;
} |
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