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textures = new GLuint[1];
glGenTextures(2,textures);
background = QImage(":/terrains/paris_map_texture.png");
background = QGLWidget::convertToGLFormat(background);
glActiveTexture(GL_TEXTURE0); //switch to texture image unit 0
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, background.width(), background.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, background.bits());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0); //Bind a different texture to this unit |
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