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| #include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
int main(int argc, char *argv[])
{
SDL_Surface *ecran = NULL, *point = NULL, *couleur = NULL;
SDL_Rect positionPoint, positionCoul;
SDL_Event event;
int continuer = 1;
int r = 0;
int v = 0;
int b = 0;
SDL_Init(SDL_INIT_VIDEO);
ecran = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); /* Double Buffering */
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 1, 1, 32, 0, 0, 0, 0);
couleur = SDL_CreateRGBSurface(SDL_HWSURFACE, 10, 10, 32, 0, 0, 0, 0);
SDL_WM_SetCaption("Dessiner en SDL", NULL);
positionPoint.x = ecran->w / 2 - point->w / 2;
positionPoint.y = ecran->h / 2 - point->h / 2;
positionCoul.x = 0;
positionCoul.y = 0;
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
SDL_BlitSurface(couleur, NULL, ecran, &positionCoul);
SDL_Flip(ecran);
SDL_EnableKeyRepeat(1, 1); /* Activation de la répétition des touches */
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_UP:
positionPoint.y--;
break;
case SDLK_DOWN:
positionPoint.y++;
break;
case SDLK_RIGHT:
positionPoint.x++;
break;
case SDLK_LEFT:
positionPoint.x--;
break;
case SDLK_ESCAPE:
SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format, 255, 255, 255));
positionPoint.x = ecran->w / 2 - point->w / 2;
positionPoint.y = ecran->h / 2 - point->h / 2;
break;
case SDLK_r:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 255, 0, 0));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 255, 0, 0));
break;
case SDLK_n:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 0, 0, 0));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_b:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 0, 0, 255));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 255));
break;
case SDLK_v:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 0, 255, 0));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 255, 0));
break;
case SDLK_j:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 255, 255, 0));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 255, 255, 0));
break;
case SDLK_o:
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, 255, 128, 0));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 255, 128, 0));
break;
case SDLK_1:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 1, 1, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_2:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 2, 2, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_3:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 3, 3, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_4:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 4, 4, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_5:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 5, 5, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_6:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 6, 6, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_7:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 7, 7, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_8:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 8, 8, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_9:
point = SDL_CreateRGBSurface(SDL_HWSURFACE, 9, 9, 32, 0, 0, 0, 0);
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, 0, 0, 0));
break;
case SDLK_F1:
if (r >= 0 && r < 255)
{
r++;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (r < 0)
{
r = 0;
}
else if (r > 255)
{
r = 255;
}
break;
case SDLK_F2:
if (v >= 0 && v < 255)
{
v++;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (v < 0)
{
v = 0;
}
else if (v > 255)
{
v = 255;
}
break;
case SDLK_F3:
if (b >= 0 && b < 255)
{
b++;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (b < 0)
{
b = 0;
}
else if (b = 255)
{
b = 255;
}
break;
case SDLK_F5:
if (r > 0 && r <= 255)
{
r--;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (r = 0)
{
r = 0;
}
else if (r > 255)
{
r = 255;
}
break;
case SDLK_F6:
if (v > 0 && v <= 255)
{
v--;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (v = 0)
{
v = 0;
}
else if (v > 255)
{
v = 255;
}
break;
case SDLK_F7:
if (b > 0 && b <= 255)
{
b--;
SDL_FillRect(point, NULL, SDL_MapRGB(point->format, r, v, b));
SDL_FillRect(couleur, NULL, SDL_MapRGB(couleur->format, r, v, b));
}
else if (b = 0)
{
b = 0;
}
else if (b > 255)
{
b = 255;
}
break;
}
break;
}
SDL_BlitSurface(point, NULL, ecran, &positionPoint);
SDL_BlitSurface(couleur, NULL, ecran, &positionCoul);
SDL_Flip(ecran);
}
SDL_FreeSurface(point);
SDL_FreeSurface(couleur);
SDL_Quit();
return EXIT_SUCCESS;
} |
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