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| include "stdafx.h"
#include "sdl.h"
#include "stdio.h"
#include <ctime>
SDL_Surface *ecran;
void move(int x,int y,SDL_Rect *d ,SDL_Surface * image,char *path="P.bmp")
{
d->x=x;
d->y=y;
d->w=10;
d->h=10;
SDL_BlitSurface(image, NULL, ecran, d);
SDL_BlitSurface( image, NULL, ecran, NULL );
SDL_UpdateRects(ecran, 1, d);
}
int _tmain(int argc, _TCHAR* argv[])
{
SDL_Event even;
SDL_Rect d;
SDL_Init( SDL_INIT_EVERYTHING );
ecran = SDL_SetVideoMode( 150, 150, 32, SDL_SWSURFACE );
srand( time(NULL) );
SDL_Surface *image = SDL_LoadBMP( "Fond.bmp" );
SDL_BlitSurface( image, NULL, ecran, NULL );
SDL_UpdateRect( ecran, 0, 0, 0, 0 );
d.x=0;
d.y=0;
d.w=10;
d.h=10;
image = SDL_LoadBMP( "P.bmp" );
SDL_BlitSurface(image, NULL, ecran, &d);
SDL_BlitSurface( image, NULL, ecran, NULL );
SDL_UpdateRects(ecran, 1, &d);
int i=0;
while(1)
{
SDL_WaitEvent(&even);
switch(even.type)
{
case SDL_KEYDOWN:
move(i,i,&d,image,"P.bmp");
break;
}
i++;
}
return 0;
} |
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