
Envoyé par
test.wrl
#VRML V1.0 ascii
# Blender V2.0
# 'Switch' is used as a hack, to ensure it is not part of the drawing
Separator {
Switch {
DEF Material
Material {
diffuseColor 0.756191 0.756191 0.756191
specularColor 1.000000 1.000000 1.000000
shininess 0.500000
transparency 0.000000
}
DEF Cube
Separator {
Coordinate3 {
point [
1.000000 1.000000 -1.000000,
1.000000 -1.000000 -1.000000,
-1.000000 -1.000000 -1.000000,
-1.000000 1.000000 -1.000000,
1.000000 0.999999 1.000000,
0.999999 -1.000001 1.000000,
-1.000000 -1.000000 1.000000,
-1.000000 1.000000 1.000000,
]
}
USE Material
IndexedFaceSet {
coordIndex [
0, 1, 2, 3, -1,
4, 7, 6, 5, -1,
0, 4, 5, 1, -1,
1, 5, 6, 2, -1,
2, 6, 7, 3, -1,
4, 0, 3, 7, -1,
]
}
}
DEF Suzanne
Separator {
Coordinate3 {
point [
0.437500 0.164063 0.765625,
-0.437500 0.164063 0.765625,
0.500000 0.093750 0.687500,
...
-0.789063 -0.125000 -0.328125,
0.859375 0.382813 -0.382813,
-0.859375 0.382813 -0.382813,
]
}
IndexedFaceSet {
coordIndex [
46, 0, 2, 44, -1,
3, 1, 47, 45, -1,
44, 2, 4, 42, -1,
...
504, 506, 314, 322, -1,
319, 321, 503, 389, -1,
504, 322, 320, 390, -1,
]
}
}
# Hidden Objects, in invisible layers
}
# Visible Objects
Separator {
MatrixTransform {
matrix
0.605122 -0.490303 0.627240 0.000000
0.795839 0.351135 -0.493300 0.000000
0.021620 0.797689 0.602682 0.000000
0.050543 0.156232 -9.943083 1.000000
}
PerspectiveCamera {
focalDistance 3.500000
}
Separator {
MatrixTransform {
matrix
0.958524 0.108285 0.263639 0.000000
-0.077596 0.989221 -0.124183 0.000000
-0.274245 0.098575 0.956594 0.000000
-0.097656 0.265605 -0.151322 1.000000
}
USE Suzanne
}
Separator {
MatrixTransform {
matrix
1.000000 0.000000 0.000000 0.000000
0.000000 1.000000 0.000000 0.000000
0.000000 0.000000 1.000000 0.000000
11.775903 3.073767 -1.287364 1.000000
}
USE Cube
}
}
}
Partager