1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
| if sniper=false{
if canfire=true{
if Doublefire=true{
if bullettype=1{bullet=instance_create(x-20,y-20,Small_bullet)}
if bullettype=2{bullet=instance_create(x-20,y-20,Basic_bullet)}
if bullettype=3{bullet=instance_create(x-60,y,Big_bullet)}
bullet.speed=20
if randomfire=false {bullet.direction=90}
if randomfire=true{
fireaxe=irandom_range(180,0)
bullet.direction=fireaxe}
}
if bullettype=1{bullet=instance_create(x+20,y-20,Small_bullet)}
if bullettype=2{bullet=instance_create(x+20,y-20,Basic_bullet)}
if bullettype=3{bullet=instance_create(x+60,y,Big_bullet)}
bullet.speed=20
if randomfire=true{
fireaxe=irandom_range(180,0)
bullet.direction=fireaxe}
if randomfire=false {bullet.direction=90}
canfire=false
if Firerate=1{
alarm_set(0,10)
}
if Firerate=2{
alarm_set(0,15)
}
if Firerate=3{
alarm_set(0,50)
}}}
/// zone sniper acivé
if sniper=true{
if canfire=true{
if Doublefire=true{
if bullettype=1{bullet=instance_create(x-20,y-20,Small_bullets)}
if bullettype=2{bullet=instance_create(x-20,y-20,Basic_bullets)}
if bullettype=3{bullet=instance_create(x-60,y,Big_bullets)}
bullet.speed=20
if randomfire=false {bullet.direction=90}
if randomfire=true{
fireaxe=irandom_range(180,0)
bullet.direction=fireaxe}
}
if bullettype=1{bullet=instance_create(x+20,y-20,Small_bullets)}
if bullettype=2{bullet=instance_create(x+20,y-20,Basic_bullets)}
if bullettype=3{bullet=instance_create(x+60,y,Big_bullets)}
bullet.speed=20
if randomfire=true{
fireaxe=irandom_range(180,0)
bullet.direction=fireaxe}
if randomfire=false {bullet.direction=90}
canfire=false
if Firerate=1{
alarm_set(0,10)
}
if Firerate=2{
alarm_set(0,15)
}
if Firerate=3{
alarm_set(0,50)
}}} |
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