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#include "triangle.h"
Triangle::Triangle(QOpenGLShaderProgram *program)
{
m_vertexAttr = program->attributeLocation("vPositions");
m_colorsUniform = program->attributeLocation("vColor");
m_vertices = new GLfloat[9];
m_colors = new GLfloat[9];
m_vertices[0] = -0.5f;
m_vertices[1] = -0.5f;
m_vertices[2] = 0.0f;
m_vertices[3] = 0.5f;
m_vertices[4] = -0.5f;
m_vertices[5] = 0.0f;
m_vertices[6] = 0.0f;
m_vertices[7] = 1.0f;
m_vertices[8] = 0.0f;
m_vertices[9] = 0.0f;
m_vertices[10] = 0.0f;
m_vertices[11] = 0.0f;
m_colors[0] = 1.0f;
m_colors[1] = 0.0f;
m_colors[2] = 0.0f;
m_colors[3] = 0.0f;
m_colors[4] = 1.0f;
m_colors[5] = 0.0f;
m_colors[6] = 0.0f;
m_colors[7] = 0.0f;
m_colors[8] = 1.0f;
m_colors[9] = 0.0f;
m_colors[10] = 0.0f;
m_colors[11] = 1.0f;
}
void Triangle::render()
{
//program->setAttributeArray(m_skyboxAttribut, );
glVertexAttribPointer(m_vertexAttr, 3, GL_FLOAT, GL_FALSE, 0, m_vertices);
glVertexAttribPointer(m_colorsUniform, 3, GL_FLOAT, GL_FALSE, 0, m_colors);
glEnableVertexAttribArray(m_vertexAttr);
glEnableVertexAttribArray(m_colorsUniform);
glDrawArrays(GL_TRIANGLES,0,3);//TRIANGLES 3 LINES 4 POINTS m_arraySize/3
glDisableVertexAttribArray(m_vertexAttr);
glDisableVertexAttribArray(m_colorsUniform);
} |
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