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#include <iostream>
#include <cstdio>
#include <string>
#include <SDL/SDL.h>
#define exit var = false;
#define stop
using namespace std;
int joystick_info(SDL_Joystick *ptr);
int controller_test(SDL_Joystick *ptr);
int main(){
SDL_Joystick *joystick = NULL; //Creation of joystick pointer
SDL_Init( SDL_INIT_JOYSTICK ); //Initialisation of Joystick control by SDL.
SDL_JoystickEventState(SDL_ENABLE);
SDL_Event event;
SDL_WaitEvent(&event);
joystick = SDL_JoystickOpen(0);
joystick_info(joystick);
controller_test(joystick);
SDL_JoystickClose(joystick);
SDL_Quit();
return EXIT_SUCCESS;
}
int joystick_info(SDL_Joystick *ptr)
{
int i;
FILE *file = fopen("manette.txt", "w+");
if (file != NULL){
fprintf(file, "\tNombre de mannette(s) : %d\n", SDL_NumJoysticks());
printf("\tNombre de joysticks : %d\n", SDL_NumJoysticks());
for(i=0; i < SDL_NumJoysticks();i++){
fprintf(file,"\tManette n°%d = %s\n", SDL_NumJoysticks(), SDL_JoystickName(i));
printf("\tManette n°%d = %s\n", SDL_NumJoysticks(), SDL_JoystickName(i));
fprintf(file,"\tNombre de boutons : %d\n",SDL_JoystickNumButtons(ptr));
printf("\tNombre de boutons : %d\n",SDL_JoystickNumButtons(ptr));
fprintf(file,"\tNombre d'axes : %d\n",SDL_JoystickNumAxes(ptr));
printf("\tNombre d'axes : %d\n",SDL_JoystickNumAxes(ptr));
fprintf(file,"\tNombre de chapeaux : %d\n",SDL_JoystickNumHats(ptr));
printf("\tNombre de chapeaux : %d\n",SDL_JoystickNumHats(ptr));
fprintf(file,"\tNombre de trackballs : %d\n",SDL_JoystickNumBalls(ptr));
printf("\tNombre de trackballs : %d\n",SDL_JoystickNumBalls(ptr));
}
fclose(file);
}
else {
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
int controller_test(SDL_Joystick *ptr)
{
bool var = true;
SDL_Event event;
while(var){
SDL_WaitEvent(&event);
switch(event.type){
case SDL_QUIT :
exit
break;
case SDL_JOYBUTTONDOWN :
switch(event.jbutton.button){
case 0: //bouton select
printf("Select\n");
stop
break;
case 1:
printf("L3\n");
stop
break;
case 2:
printf("R3\n");
stop
break;
case 3:
printf("Start\n");
stop
break;
case 4:
printf("Croix directionnelle - Haut\n");
stop
break;
case 5:
printf("Croix directionnelle - Droite\n");
stop
break;
case 6:
printf("Croix directionnelle - Bas\n");
stop
break;
case 7:
printf("Croix directionnelle - Gauche\n");
stop
break;
case 8:
printf("L2\n");
stop
break;
case 9:
printf("R2\n");
stop
break;
case 10:
printf("L1\n");
stop
break;
case 11:
printf("R1\n");
stop
break;
case 12:
printf("Triangle\n");
stop
break;
case 13:
printf("Rond\n");
stop
break;
case 14:
printf("Croix\n");
stop
break;
case 15:
printf("Carré\n");
stop
break;
case 16:
printf("Bouton PlayStation\n");
exit
break;
}
break;
case SDL_JOYAXISMOTION :
switch(event.jaxis.axis){
case 0: // axis 0 (left-right)
if(event.jaxis.value < -3200)
{
// left movement
printf("JoystickG - Gauche\n");
stop
}
else if(event.jaxis.value > 3200)
{
// right movement
printf("JoystickG - Droite\n");
stop
}
break;
case 1: // axis 1 (up-down)
if(event.jaxis.value < -3200)
{
// up movement
printf("JoystickG - Haut\n");
stop
}
else if(event.jaxis.value > 3200)
{
// down movement
printf("JoystickG - Bas\n");
stop
}
break;
case 2:
if(event.jaxis.value < -3200)
{
// left movement
printf("JoystickD - Gauche\n");
stop
}
else if(event.jaxis.value > 3200)
{
// right movement
printf("JoystickD - Droite\n");
stop
}
break;
case 3:
if(event.jaxis.value < -3200)
{
// left movement
printf("JoystickD - Haut\n");
stop
}
else if(event.jaxis.value > 3200)
{
// right movement
printf("JoystickD - Bas\n");
stop
}
break;
break;
}
}
}
return 0;
} |
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