1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
void Update_CheckCollision(PlayData* Data)
{
list PlanesPrev = NULL;
list MissilePrev = NULL;
list MissileCurr= Data->missiles;
list PlanesCurr = Data->planes;
list tmp;
while (MissileCurr!=NULL)
{
list PlanesCurr = Data->planes;
while (PlanesCurr != NULL)
{
if(((Missile*)MissileCurr->data)->position.x > ((Plane*)PlanesCurr->data)->position.x - ((Plane*)PlanesCurr->data)->size.x/2 &&
((Missile*)MissileCurr->data)->position.x < ((Plane*)PlanesCurr->data)->position.x + ((Plane*)PlanesCurr->data)->size.x/2 &&
((Missile*)MissileCurr->data)->position.y > ((Plane*)PlanesCurr->data)->position.y - ((Plane*)PlanesCurr->data)->size.y/2 &&
((Missile*)MissileCurr->data)->position.y < ((Plane*)PlanesCurr->data)->position.y + ((Plane*)PlanesCurr->data)->size.y/2)
{
if(MissilePrev == NULL)
{
tmp = Data->missiles;
if (Data->missiles->next != NULL)
Data->missiles = Data->missiles->next;
MissileCurr = Data->missiles;
free(tmp);
}
else
{
MissilePrev->next = MissileCurr->next;
free(MissileCurr);
MissileCurr = MissilePrev;
}
if (--(((Plane*)PlanesCurr->data)->life) <= 0)
{
if (PlanesPrev == NULL)
{
tmp = Data->planes;
if (Data->planes->next != NULL)
Data->planes = Data->planes->next;
PlanesCurr = Data->planes;
free(tmp);
}
else
{
PlanesPrev->next = PlanesCurr->next;
free(PlanesCurr);
PlanesCurr = PlanesPrev;
}
}
}
//printf("%i\t%i\n", PlanesCurr, PlanesCurr->next);
PlanesPrev = PlanesCurr;
PlanesCurr = PlanesCurr->next;
}
MissilePrev = MissileCurr;
MissileCurr = MissileCurr->next;
}
printf("Done");
} |
Partager