1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
| #include <OpenGL/glu.h>
#include <QApplication>
#include <QGLWidget>
#include <cmath>
#include <QtGui>
using namespace std;
class MyGLWindow : public QGLWidget{
private :
int width;
int height;
float z, x, y,xView, yView, zView;
public:
MyGLWindow(unsigned int width,unsigned int height,QString title){
resize(width,height);
setWindowTitle(title);
this->width = width;
this->height = height;
z = 3.0f;
x = 3.0f;
y = 3.0f;
xView=0.0f;
yView=0.0f;
zView=0.0f;
}
protected:
void initializeGL(void){
glClear (GL_COLOR_BUFFER_BIT);
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
setMouseTracking(true);
gluPerspective(100.0f, (double)(width/height), 0.1f, 1000.0f);
glMatrixMode(GL_MODELVIEW);
}
void resizeGL(int w, int h){
glViewport(0, 0, (GLint)w, (GLint)h);
}
void paintGL(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,0.0,xView,yView,zView,0.0f,1.0f,0.0f);
glBegin(GL_LINES);
glColor3f (1.0f, 0.0f, 0.0f);
glVertex3f (0.0f, 0.0f, 0.0f);
glVertex3f (0.0f, 0.0f, 5.0f);
glEnd();
glBegin(GL_LINES);
glColor3f (0.0f, 1.0f, 0.0f);
glVertex3f (0.0f, 0.0f, 0.0f);
glVertex3f (0.0f, 5.0f, 0.0f);
glEnd();
glBegin(GL_LINES);
glColor3f (0.0f, 0.0f, 1.0f);
glVertex3f (0.0f, 0.0f, 0.0f);
glVertex3f (5.0f, 0.0f, 0.0f);
glEnd();
glBegin(GL_QUADS);
glColor3ub(255,0,0); //face rouge
glVertex3d(0.2,0.2,0.2);
glVertex3d(0.2,0.2,-0.2);
glVertex3d(-0.2,0.2,-0.2);
glVertex3d(-0.2,0.2,0.2);
glColor3ub(0,255,0); //face verte
glVertex3d(0.2,-0.2,0.2);
glVertex3d(0.2,-0.2,-0.2);
glVertex3d(0.2,0.2,-0.2);
glVertex3d(0.2,0.2,0.2);
glColor3ub(0,0,255); //face bleue
glVertex3d(-0.2,-0.2,0.2);
glVertex3d(-0.2,-0.2,-0.2);
glVertex3d(0.2,-0.2,-0.2);
glVertex3d(0.2,-0.2,0.2);
glColor3ub(255,255,0); //face jaune
glVertex3d(-0.2,0.2,0.2);
glVertex3d(-0.2,0.2,-0.2);
glVertex3d(-0.2,-0.2,-0.2);
glVertex3d(-0.2,-0.2,0.2);
glColor3ub(0,255,255); //face cyan
glVertex3d(0.2,0.2,-0.2);
glVertex3d(0.2,-0.2,-0.2);
glVertex3d(-0.2,-0.2,-0.2);
glVertex3d(-0.2,0.2,-0.2);
glColor3ub(255,0,255); //face magenta
glVertex3d(0.2,-0.2,0.2);
glVertex3d(0.2,0.2,0.2);
glVertex3d(-0.2,0.2,0.2);
glVertex3d(-0.2,-0.2,0.2);
glEnd();
}
void mouseMoveEvent(QMouseEvent *event){
qDebug() << "X : " << xView << "Y : " << yView << "Z : " << zView;
xView = xView + sin(-(event->x())*M_PI/180) * cos(-(event->y())*M_PI/180);
yView = yView + sin((event->x())*M_PI/180) * sin((event->y())*M_PI/180);
zView = zView + cos((event->x())*M_PI/180);
updateGL();
}
void keyPressEvent(QKeyEvent *event)
{
switch (event->key()){
case Qt::Key_Up : // APPUYER SUR LA TOUCHE A
z+=1.0;
qDebug() << "z : " << z;
break;
case Qt::Key_Down : // APPUYER SUR LA TOUCHE Z
z-=1.0;
qDebug() << "z : " << z;
break;
case Qt::Key_Left : // APPUYER SUR LA TOUCHE GAUCHE
x+=1.0;
qDebug() << "x : " << x;
break;
case Qt::Key_Right : // APPUYER SUR LA TOUCHE DROITE
x-=1.0;
qDebug() << "x : " << x;
break;
case Qt::Key_A : // APPUYER SUR LA TOUCHE HAUT
qDebug() << "y : " << y;
break;
case Qt::Key_Z : // APPUYER SUR LA TOUCHE BAS
qDebug() << "y : " << y;
break;
}
updateGL();
}
};
int main(int argc, char** argv){
QApplication app(argc,argv);
MyGLWindow myglwin(350, 350,"TP1 OpenGL : hello_world_OpenGL");
myglwin.show();
return app.exec();
} |
Partager