Démarrage de C:\Users\bk\Downloads\gpu-avance-avec-qt\fichiers\OpenGL-shader\OpenGL-shader-build-desktop\debug\OpenGL-shader.exe...
QGLShader::compile: "ERROR: 2:17: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 2:17: 'assign' : cannot convert from 'const float' to 'varying 4-component vector of float'
"
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShaderProgram::uniformLocation( ambiant_color ): shader program is not linked
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked
QGLShader::link: "No errors."
QGLShader::link: "No errors."
QGLShader::link: "No errors."
QGLShader::link: "No errors."
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader."
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked
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