Démarrage de C:\Users\bk\Downloads\gpu-avance-avec-qt\fichiers\OpenGL-shader\OpenGL-shader-build-desktop\debug\OpenGL-shader.exe...
QGLShader::compile: "ERROR: 2:17: 'texture' : no matching overloaded function found (using implicit conversion) 
ERROR: 2:17: 'assign' :  cannot convert from 'const float' to 'varying 4-component vector of float'
" 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShaderProgram::uniformLocation( ambiant_color ): shader program is not linked 
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked 
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked 
QGLShader::link: "No errors." 
QGLShader::link: "No errors." 
QGLShader::link: "No errors." 
QGLShader::link: "No errors." 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked 
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked 
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked 
QGLShader::link: "Fragment shader contains a user varying, but is linked without a vertex shader." 
QGLShaderProgram::uniformLocation( matrixpmv ): shader program is not linked 
QGLShaderProgram::uniformLocation( light_direction ): shader program is not linked 
.......................
			
		
 
	
Partager