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| //Dessin fond
glBindTexture(GL_TEXTURE_2D, texture2);
glPushMatrix();
glColor3ub(255,255,255);
glBegin(GL_QUADS);
glTexCoord2d(0,0);
glVertex2d(0,0);
glTexCoord2d(0,1);
glVertex2d(0,HAUTEUR_ECRAN);
glTexCoord2d(1,1);
glVertex2d(LARGEUR_ECRAN,HAUTEUR_ECRAN);
glTexCoord2d(1,0);
glVertex2d(LARGEUR_ECRAN,0);
glEnd;
//Dessin colline
glBindTexture(GL_TEXTURE_2D, texture1);
glPushMatrix();
glColor3ub(255,255,255);
glBegin(GL_QUADS);
glTexCoord2d(0,0);
glVertex2d(1,1);
glTexCoord2d(0,1);
glVertex2d(0,60);
glTexCoord2d(1,1);
glVertex2d(LARGEUR_ECRAN,60);
glTexCoord2d(1,0);
glVertex2d(LARGEUR_ECRAN,0);
glEnd; |
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