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struct T_Ctrl
{
int tag;
CString ctrl;
};
struct T_Window
{
int tag;
CString window;
CList<T_Ctrl*, T_Ctrl*&> lt_ctrl;
};
CList<T_Window*, T_Window*&> cl_list;
...
T_Window * temp_window = new T_Window();
T_Ctrl * temp_ctrl = new T_Ctrl();
T_Window * temp_window1 = new T_Window();
T_Ctrl * temp_ctrl1 = new T_Ctrl();
temp_ctrl->ctrl = "control";
temp_window->window = "window";
temp_window->lt_ctrl.AddHead(temp_ctrl);
cl_list.AddHead(temp_window);
temp_ctrl1->ctrl = "control1";
temp_window1->window = "window";
temp_window1->lt_ctrl.AddHead(temp_ctrl1);
cl_list.AddHead(temp_window1);
POSITION pos_window = cl_list.GetHeadPosition();
int size = cl_list.GetCount();
int size1 = cl_list.GetAt(pos_window)->lt_ctrl.GetCount();
POSITION pos_ctrl = cl_list.GetAt(pos_window)->lt_ctrl.GetHeadPosition();
while( pos_ctrl )
{
CString temp =cl_list.GetAt(pos_window)->lt_ctrl.GetAt(pos_ctrl)->ctrl ;
cl_list.GetAt(pos_window)->lt_ctrl.GetNext(pos_ctrl);
} |
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