Flasheuses, flasheurs...

BONJOUR !!!

Voila mon objectif final, mon reve, mon ambition, ma passion, me petite auto, mon fromage Le reve. http://oos.moxiecode.com/examples/boatrace/index.html

Alors, plusieurs choses :
- Comment faire pour que ce soit impossible de faire tourner le bato quand il avance pas.
- Comment faire pour qu'il soit bloké par les "murs" : J'ai essayé de mettre une varable "blok" sur 0 sur ma première Image, et de mettre un hitTest sur le mur qui la change en 1, et un test qui fait bouger le bato que si blok est sur 0, mais sa marchait pas et ct nul.
- Comment donner cette irrésisitble sensation de vitesse, au volant d'un beau cabriolet, un pull autour des épaules flottant dans le vent, une belle femme pendue a son biceps...

Je vous informe poliment que le code de mon reve se presente comme suit :

Code : Sélectionner tout - Visualiser dans une fenêtre à part
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
 
onClipEvent( Load ){ 
   angle = 0 
   } 
 
function buildMap (map) { 
   mW = map[0].length 
   mH = map.length 
   trace(mW * tileW + " - " + mH * tileW) 
   for ( var i = 0; i < mH; i++){ 
       for ( var j = 0; j < mW; j++){ 
           this.con.attachMovie("tile","t_" + i + "_" + j,++d) 
           this.con["t_" + i + "_" + j]._x = j * tileW 
           this.con["t_" + i + "_" + j]._y = i * tileH 
           this.con["t_" + i + "_" + j].gotoAndStop(map[i][j][0]) 
           this.con["t_" + i + "_" + j].type = map[i][j][1] 
           if ((j == startPos[0]) &&  (i == startPos[1])) { 
               this.con.attachMovie("boat","boat",mH * mW + 1) 
               this.con.boat._x = j * tileW 
               this.con.boat._y = i * tileH 
               this.con.boat.map = map 
               this.con.boat.tileW = tileW 
               this.con.boat.tileH = tileH 
               this.con.boat.mW = mW 
               this.con.boat.mH = mH 
               } 
           } 
       } 
   } 
stop() 
getURL("FSCommand:allowscale",false) 
tileW = 16 
tileH = 16 
map1 = [[["a2",1], ["a2",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a7",1], ["a2",1]], [["b1",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]], [["a2",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a9",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a9",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a4",1], ["a1",0], ["a8",1], ["b1",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a9",1], ["a2",1], ["a2",1], ["a2",1], ["a9",1], ["a9",1], ["a9",1], ["a2",1], ["a2",1], ["a9",1], ["a2",1], ["a2",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["b1",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["b1",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a2",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["b1",1], ["a2",1], ["a2",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a6",1], ["a2",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a7",1], ["a7",1], ["a7",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a6",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["b1",1], ["a2",1], ["a7",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a6",1], ["a2",1], ["a2",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a6",1], ["a7",1], ["a7",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a6",1], ["a5",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1], ["a2",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a8",1]],[["a2",1], ["a4",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a2",1], ["b1",1], ["a0",1], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a1",0], ["a3",1], ["a4",1], ["a1",0], ["a1",0], ["a3",1], ["a2",1]],[["a2",1], ["a2",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a2",1], ["a2",1], ["a2",1], ["a2",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a9",1], ["a2",1], ["a2",1], ["a9",1], ["a9",1], ["a2",1], ["a2",1]]]
startPos = [7,3] 
this.attachMovie("empty","con",1) 
buildMap (map1)
Voilou bref je pige rien, donc si vous aviez de bons tutoriaux sur le tile based games ou meme les jeux de plates-formes style un moteur plates formes pour débutants ça serait cool !


[edit] Espaces ajoutés, par freegreg, dans le tableau map1 pour éviter la déformation de l'affichage du forum [/edit]