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| #include <stdio.h>
#include <stdlib.h>
typedef enum Array3d_err_ {
ARRAY3D_OK,
ARRAY3D_ERR_NULL_ARG,
ARRAY3D_ERR_SIZE,
ARRAY3D_ERR_MEMORY,
ARRAY3D_ERR_UNKNOWN
} Array3d_err_e;
static int array3d_new(int ****array, int a, int b, int c)
{
int err = ARRAY3D_OK;
if (array != NULL)
{
if (a > 0 && b > 0 && c > 0)
{
int ***self = NULL;
self = malloc(a * sizeof *self);
if (self != NULL)
{
self[0] = malloc(a * b * sizeof *self[0]);
if (self[0] != NULL)
{
int i;
for (i = 1; i < a; ++i)
{
self[i] = self[0] + i * b;
}
self[0][0] = malloc(a * b * c * sizeof *self[0][0]);
if (self[0][0] != NULL)
{
for (i = 1; i < a * b; ++i)
{
self[0][i] = self[0][0] + i * c;
}
/* Maintenant, on initialise le tout à 0 */
for (i = 0; i < a * b * c; ++i)
{
self[0][0][i] = 0.0;
}
*array = self;
}
else
{
free(self[0]);
free(self), self = NULL;
err = ARRAY3D_ERR_MEMORY;
}
}
else
{
free(self), self = NULL;
err = ARRAY3D_ERR_MEMORY;
}
}
else
{
err = ARRAY3D_ERR_MEMORY;
}
}
else
{
err = ARRAY3D_ERR_SIZE;
}
}
else
{
err = ARRAY3D_ERR_NULL_ARG;
}
return err;
}
static void array3d_display(int ***array, int a, int b, int c)
{
if (array != NULL && a > 0 && b > 0 && c > 0)
{
int i;
for (i = 0; i < a * b * c; ++i)
{
printf("%d ", array[0][0][i]);
if (i != 0 && i % c == c - 1)
{
printf("\n");
if (i % (b * c) == b * c -1)
{
printf("\n");
}
}
}
}
}
static void array3d_free(int ****array)
{
if (array != NULL)
{
int ***self = *array;
free(self[0][0]);
free(self[0]);
free(self);
*array = NULL;
}
}
int main(void)
{
int err = EXIT_SUCCESS;
int arrerr = ARRAY3D_OK;
int ***array = NULL;
arrerr = array3d_new(&array, 2, 3, 4);
if (arrerr == ARRAY3D_OK)
{
array3d_display(array, 2, 3, 4);
array3d_free(&array);
}
else
{
fprintf(stderr, "Erreur d'allocation!\n");
err = EXIT_FAILURE;
}
return err;
} |
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