1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
|
static void
init_opengl_extensions(void)
{
// Before we can load extensions, we need a dummy OpenGL context, created using a dummy window.
// We use a dummy window because you can only set the pixel format for a window once. For the
// real window, we want to use wglChoosePixelFormatARB (so we can potentially specify options
// that aren't available in PIXELFORMATDESCRIPTOR), but we can't load and use that before we
// have a context.
WNDCLASSA window_class = { 0 };
window_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
window_class.lpfnWndProc = DefWindowProcA;
window_class.hInstance = GetModuleHandle(0);
window_class.lpszClassName = "Dummy_WGL_djuasiodwa";
if (!RegisterClassA(&window_class)) {
fatal_error("Failed to register dummy OpenGL window.");
}
HWND dummy_window = CreateWindowExA(
0,
window_class.lpszClassName,
"Dummy OpenGL Window",
0,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
window_class.hInstance,
0);
if (!dummy_window) {
fatal_error("Failed to create dummy OpenGL window.");
}
HDC dummy_dc = GetDC(dummy_window);
PIXELFORMATDESCRIPTOR pfd;
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
if (!pixel_format) {
fatal_error("Failed to find a suitable pixel format.");
}
if (!SetPixelFormat(dummy_dc, pixel_format, &pfd)) {
fatal_error("Failed to set the pixel format.");
}
HGLRC dummy_context = wglCreateContext(dummy_dc);
if (!dummy_context) {
fatal_error("Failed to create a dummy OpenGL rendering context.");
}
if (!wglMakeCurrent(dummy_dc, dummy_context)) {
fatal_error("Failed to activate dummy OpenGL rendering context.");
}
wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type*)wglGetProcAddress(
"wglCreateContextAttribsARB");
wglChoosePixelFormatARB = (wglChoosePixelFormatARB_type*)wglGetProcAddress(
"wglChoosePixelFormatARB");
wglMakeCurrent(dummy_dc, 0);
wglDeleteContext(dummy_context);
ReleaseDC(dummy_window, dummy_dc);
DestroyWindow(dummy_window);
}
void EnableOpenGL(HWND hWnd, HDC* hDC, HGLRC* hRC)
{
init_opengl_extensions();
// get the device context (DC)
/*wglCreateContextAttribsARB = (wglCreateContextAttribsARB_type*)wglGetProcAddress(
"wglCreateContextAttribsARB");
wglChoosePixelFormatARB = (wglChoosePixelFormatARB_type*)wglGetProcAddress(
"wglChoosePixelFormatARB");*/
if ((wglCreateContextAttribsARB != NULL)&&(wglChoosePixelFormatARB!=NULL))
{
*hDC = GetDC(hWnd);
// int pixel_format_attribs[] = {
//WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
//WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
//WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
//WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
//WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
//WGL_SAMPLE_BUFFERS_ARB, GL_TRUE ,
//WGL_COLOR_BITS_ARB, 32,
//WGL_DEPTH_BITS_ARB, 24,
//WGL_STENCIL_BITS_ARB, 8,
//0,0
// };
int pixel_format_attribs[] = {
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_DRAW_TO_WINDOW_ARB, 1,
/*WGL_DRAW_TO_BITMAP_ARB, 1,*/
WGL_DOUBLE_BUFFER_ARB, 1,
//WGL_SWAP_LAYER_BUFFERS_ARB, 1,
WGL_COLOR_BITS_ARB, 32,
WGL_RED_BITS_ARB, 8,
WGL_GREEN_BITS_ARB, 8,
WGL_BLUE_BITS_ARB, 8,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 8,
WGL_STENCIL_BITS_ARB, 8,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
0
};
int pixel_format;
UINT num_formats;
wglChoosePixelFormatARB(*hDC, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
if (!num_formats) {
fatal_error("Failed to set the OpenGL 3.3 pixel format.");
}
PIXELFORMATDESCRIPTOR pfd;
DescribePixelFormat(*hDC, pixel_format, sizeof(pfd), &pfd);
if (!SetPixelFormat(*hDC, pixel_format, &pfd)) {
fatal_error("Failed to set the OpenGL 3.3 pixel format.");
}
// Specify that we want to create an OpenGL 3.3 core profile context
int gl33_attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0,
};
*hRC = wglCreateContextAttribsARB(*hDC, 0, gl33_attribs);
}
else
{
*hRC = wglCreateContext(*hDC);
wglMakeCurrent(*hDC, *hRC);
}
wglMakeCurrent(*hDC, *hRC);
}
#endif
char checkShaderCompilation(GLuint shaderID)
{
GLint compilationStatus = 0;
// Vérification de la compilation pour le vertex shader
glGetShaderiv(opengl.vertexID, GL_COMPILE_STATUS, &compilationStatus);
//if (compilationStatus != GL_TRUE)
{
// Nous savons que la compilation a échoué, donc nous devons savoir pourquoi
// Nous devons récupéré la taille du log
GLint logLength = 0;
char* log = NULL;
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
// Maintenant que nous avons la taille, nous pouvons alloué la mémoire suffisante pour ce log
log = (char*)malloc(logLength);
if (log == NULL)
{
fprintf(stderr, "Erreur d'allocation de mémoire pour le log de la compilation du shader\n");
return 0;
}
glGetShaderInfoLog(shaderID, logLength, &logLength, log);
// On peut afficher le message
fprintf(stderr, "Erreur de compilation:\n%s", log);
MessageBox(NULL, log, NULL, MB_ICONHAND);
// Et on n'oublie pas de libéré la mémoire
free(log);
return 0;
}
else
return 1;
}
return 1; // Pas d'erreur
} |
Partager