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| from tkinter import *
from random import *
import pygame
# initialisation du module sonore de pygame
pygame.mixer.init()
mon_audio=pygame.mixer.Sound("son3.wav")# module sonore faudra mettre en boucle...
mon_audio.set_volume(1)
explosion_audio=pygame.mixer.Sound("explosion.wav")
explosion_audio.set_volume(1)
fenetre = Tk()
fenetre.title('Snoopy flying ace')
#Creation du canvas:
canvas=Canvas(fenetre,width = 1300, height = 600 , bd=0, bg='skyblue')
canvas.pack(padx=5,pady=5)
# variables vitesse nuage et score.
vitesse = 20
sc=0
def score():# incremente le score et le bloque dès qu'une collision a eu lieu.
global sc
x1, y1, x2, y2 = canvas.bbox(cadreavion)
if len(canvas.find_overlapping(x1,y1,x2,y2))>1:
canvas.itemconfigure(text_score, text=sc)
else:
sc += 10
canvas.itemconfigure(text_score, text=sc)
canvas.after(50,score)
def deplacement1():
canvas.move(Nuage_1,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_1)[0] <10:
canvas.coords(Nuage_1,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement1)
def deplacement2():
canvas.move(Nuage_2,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_2)[0] <10:
canvas.coords(Nuage_2,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement2)
def deplacement3():
canvas.move(Nuage_3,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_3)[0] <10:
canvas.coords(Nuage_3,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement3)
def deplacement4():
canvas.move(Nuage_4,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_4)[0] <10:
canvas.coords(Nuage_4,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement4)
def deplacement5():
canvas.move(Nuage_5,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_5)[0] <10:
canvas.coords(Nuage_5,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement5)
def deplacement6():
canvas.move(Nuage_6,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_6)[0] <10:
canvas.coords(Nuage_6,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement6)
def deplacement7():
canvas.move(Nuage_7,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_7)[0] <10:
canvas.coords(Nuage_7,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement7)
def deplacement8():
canvas.move(Nuage_8,-vitesse,0)
analyse_collision()
if canvas.coords(Nuage_8)[0] <10:
canvas.coords(Nuage_8,randint(1400,3000),randint(0,600))
fenetre.after(50,deplacement8)
def explosion():
x1, y1, x2, y2 = canvas.bbox(cadreavion)
canvas.create_image(x1-80,y1-30,anchor=NW,image=boum)
def analyse_collision():
x1, y1, x2, y2 = canvas.bbox(cadreavion)
if len(canvas.find_overlapping(x1,y1,x2,y2))>1:
explosion()
explosion_audio.play()
mon_audio.stop()
text = canvas.create_text(1120, 20,font="Arial 30 italic", fill="green",text="SCORE :")
text_score = canvas.create_text(1250, 20,font="Arial 30 italic", fill="green",)
#chemin d'acces a l'image:
imgfile1 = 'nuage1.gif'
imgfile2 = 'nuage2.gif'
imgfile3 = 'nuage3.gif'
imgfile4 = 'nuage4.gif'
imgfile5 = 'nuage5.gif'
imgfile6 = 'nuage6.gif'
imgfile7 = 'nuage7.gif'
imgfile8 = 'nuage8.gif'
boumfile ='boum2.gif'
snoopyfile ='snoopy.gif'
# Utilisation d'un dictionnaire pour conserver une référence:
gifsdict={}
#Creation des images:
img1 = PhotoImage(file = imgfile1)
gifsdict[imgfile1] = img1
img2 = PhotoImage(file = imgfile2)
gifsdict[imgfile2] = img2
img3 = PhotoImage(file = imgfile3)
gifsdict[imgfile3] = img3
img4 = PhotoImage(file = imgfile4)
gifsdict[imgfile4] = img4
img5 = PhotoImage(file = imgfile5)
gifsdict[imgfile5] = img5
img6 = PhotoImage(file = imgfile6)
gifsdict[imgfile6] = img6
img7 = PhotoImage(file = imgfile7)
gifsdict[imgfile7] = img7
img8 = PhotoImage(file = imgfile8)
gifsdict[imgfile8] = img8
#création d'une liste des images pour choisir un visuel
liste =[img1,img2,img3,img4,img5,img6,img7,img8]
#creation de l'image de l'explosion
boum = PhotoImage(file = boumfile)
gifsdict[boumfile] = boum
#creation de l'image de snoopy
snoopyg = PhotoImage(file = snoopyfile)
gifsdict[snoopyfile] = snoopyg
#fonctions de déplacement de l'avion et limitation des deplacements
def haut(event):
if canvas.coords(cadreavion)[1]<=10:
canvas.move(cadreavion,0,0)
else:
canvas.move(cadreavion,0,-30)
def bas(event):
if canvas.coords(cadreavion)[1]>=500:
canvas.move(cadreavion,0,0)
else:
canvas.move(cadreavion,0,30)
# divise l'image de l'avion par 2
snoopy = snoopyg.subsample(2, 2)
cadreavion = canvas.create_image(100,250,anchor=NW,image=snoopy )# crée le rectangle avion
canvas.focus_set()# donne le focus des entrées utilisateur au canevas
canvas.bind('<Up>',haut)
canvas.bind('<Down>',bas)
# randomisation position horizontale des nuages
a1 = randint(2000,3000)
b1 = randint(2000,3000)
c1 = randint(2000,3000)
d1 = randint(2000,3000)
e1 = randint(2000,3000)
f1 = randint(2000,3000)
g1 = randint(2000,3000)
h1 = randint(2000,3000)
# On cree les Widget images dans le canvas
# randomisation des images sur les rectangles nuages.
index = randint(0,7)# randomise le choix d'un index de liste
g = liste[index]# affecte à la variable g l'img correspondant à l'index
Nuage_1=canvas.create_image(a1,(randint(0,600)),anchor=NE,image=g)# affiche le rectangle nuage et son image
index = randint(0,7)
g = liste[index]
Nuage_2=canvas.create_image(b1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_3=canvas.create_image(c1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_4=canvas.create_image(d1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_5=canvas.create_image(e1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_6=canvas.create_image(f1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_7=canvas.create_image(g1,(randint(0,600)),anchor=NE,image=g)
index = randint(0,7)
g = liste[index]
Nuage_8=canvas.create_image(h1,(randint(0,600)),anchor=NE,image=g)
deplacement1()
deplacement2()
deplacement3()
deplacement4()
deplacement5()
deplacement6()
deplacement7()
deplacement8()
mon_audio.play()
score()
fenetre.mainloop() |
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