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| #include <SDL2/SDL.h>
#include <SDL2/SDL_Image.h>
#include <iostream>
#include <string>
using namespace std;
const int LARGEUR_TILE = 24; // hauteur et largeur des tiles.
const int HAUTEUR_TILE = 16;
const int NOMBRE_BLOCS_LARGEUR = 15; // nombre a afficher en x et y
const int NOMBRE_BLOCS_HAUTEUR = 13;
string table[] = {
"000000000000000",
"000000000000000",
"000000000000000",
"000000000000000",
"100000000111110",
"000000000000000",
"000000000000000",
"000000000000000",
"003400022220022",
"005600000000000",
"005600000000000",
"005600000000000",
"777777777777777"};
void logSDLError(ostream &os, const string &msg) {
os << msg << " error : " << SDL_GetError() << endl;
}
SDL_Texture* loadTexture(string filename, SDL_Renderer *ren) {
SDL_Texture *texture = nullptr;
SDL_Surface *loadedImage = SDL_LoadBMP(filename.c_str());
if (loadedImage != nullptr) {
texture = SDL_CreateTextureFromSurface(ren, loadedImage);
SDL_FreeSurface(loadedImage);
if (texture == nullptr) {
logSDLError(cout, "CreateTextureFromSurface");
}
}
else {
logSDLError(cout, "LoadBMP");
}
return texture;
}
void afficher( SDL_Texture *tileset,
SDL_Renderer *pRenderer,
string table[],
int nombre_blocs_largeur,
int nombre_blocs_hauteur)
{
SDL_Rect Rect_dest;
Rect_dest.w = LARGEUR_TILE;
Rect_dest.h = HAUTEUR_TILE;
SDL_Rect Rect_source;
Rect_source.y = 0;
Rect_source.w = LARGEUR_TILE;
Rect_source.h = HAUTEUR_TILE;
for(int i=0; i<nombre_blocs_largeur; i++)
{
for(int j=0; j<nombre_blocs_hauteur; j++)
{
Rect_dest.x = i*LARGEUR_TILE;
Rect_dest.y = j*HAUTEUR_TILE;
Rect_source.x = (table[j][i] - '0') * LARGEUR_TILE;
SDL_RenderCopy(pRenderer, tileset, &Rect_source, &Rect_dest);
}
}
SDL_RenderPresent(pRenderer);
}
int main(int argc, char** argv)
{
SDL_Window *screen;
SDL_Renderer *pRenderer;
SDL_Texture *tileset;
SDL_Event event;
bool quit = false;
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
logSDLError(cout, "SDL_Init");
return 1;
} // prepare SDL
screen = SDL_CreateWindow( "Tile Mapping - 001",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
LARGEUR_TILE*NOMBRE_BLOCS_LARGEUR,
HAUTEUR_TILE*NOMBRE_BLOCS_HAUTEUR,
SDL_WINDOW_SHOWN);
if (screen == nullptr){
logSDLError(cout, "CreateWindow");
return 2;
}
pRenderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (pRenderer == nullptr){
logSDLError(cout, "CreateRenderer");
return 3;
}
tileset = loadTexture("./tileset1.bmp", pRenderer);
if (tileset == nullptr) {
logSDLError(cout, "loadTexture");
return 4;
}
SDL_SetRenderDrawColor(pRenderer, 0, 0, 0, 255);
SDL_RenderClear(pRenderer);
SDL_RenderPresent(pRenderer);
//Render the scene
afficher(tileset, pRenderer, table, NOMBRE_BLOCS_LARGEUR, NOMBRE_BLOCS_HAUTEUR);
while (!quit){
while (SDL_PollEvent(&event)){
if (event.type == SDL_KEYDOWN)
quit = true;
}
}
SDL_DestroyTexture(tileset);
SDL_DestroyRenderer(pRenderer);
SDL_DestroyWindow(screen);
SDL_Quit();
return 0;
} |
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