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| #include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#define LARGEUR 800
#define HAUTEUR 600
int main()
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* ecran = SDL_CreateWindow("SDL2",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,LARGEUR,HAUTEUR,SDL_WINDOW_SHOWN);
if (ecran == NULL)
{
printf("peut pas créer fenêtre: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
SDL_Renderer* renderer = SDL_CreateRenderer(ecran, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL)
{
printf("peut pas créer renderer: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
int continuer = 1;
SDL_Event event;
SDL_Texture* image = IMG_LoadTexture(renderer,"croix.png");
if(image == NULL)
{
printf("image non chargée: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
while (continuer)
{
SDL_PollEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
}
SDL_RenderClear(renderer);
if(SDL_RenderCopy(renderer,image,NULL,NULL) != 0);
{
printf("problème copie renderer: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(image);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(ecran);
SDL_Quit();
return EXIT_SUCCESS;
} |
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