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| import pygame
from pygame.locals import *
from constantes import *
pygame.init()
#Ouverture de la fenêtre Pygame
fenetre = pygame.display.set_mode((545, 416))
#Personnalisation du jeu
icone = pygame.image.load(image_icone)
pygame.display.set_icon(icone)
pygame.display.set_caption(titre_fenetre)
#Chargement et collage du fond
fond = pygame.image.load(image_accueil).convert()
fenetre.blit(fond, (0,0))
pygame.display.flip()
mur1 = pygame.Rect(1, 1, 30, 416)
mescollisions = [mur1]
#son
son = pygame.mixer.Sound(SAN_1)
son.play()
resterac = True
class hero(pygame.sprite.Sprite):
def __init__(self):
self.image_face = pygame.image.load("images/perso_face.png").convert_alpha()
self.image_left = pygame.image.load("images/perso_left.png").convert_alpha()
self.image_right = pygame.image.load("images/perso_right.png").convert_alpha()
self.image_back = pygame.image.load("images/perso_back.png").convert_alpha
self.image = self.image_right
self.position = pygame.Rect(85, 168, 27, 32,)
hero = hero()
while resterac:
for event in pygame.event.get():
if event.type == QUIT:
resterac = False
if event.type == KEYDOWN:
if event.key == K_SPACE:
fond = pygame.image.load(T_a).convert()
fenetre.blit(fond, (0,0))
jeu = True
fenetre.blit(hero.image, hero.position)
pygame.key.set_repeat(1, 35)
pygame.display.flip()
#Boucle jeu
while jeu:
for event in pygame.event.get():
if event.type == QUIT:
jeu = False
if event.type == KEYDOWN:
if hero.position.collidelist(mescollisions) == -1:
hero.position.x -= 1 #Il ne s'arrête pas mais recule d'un pixel
else:
if event.key == K_w:
hero.position.y += 10
hero.image = hero.image_back
elif event.key == K_s:
hero.position.y -= 10
hero.image = hero.image_face
elif event.key == K_a:
hero.position.x -= 10
hero.image = hero.image_left
elif event.key == K_d:
hero.position.x += 10
hero = hero.image_right
fenetre.blit(fond, (0,0))
fenetre.blit(hero.image, hero.position)
pygame.display.flip() |
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