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| void GLWidget::paintGL()
{
[...]
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
[...]
for (i = 0; i < nbrPlateau; ++i)
{
[...]
paintQuad([...], Couleur, i);
}
glFlush ();
swapBuffers();
}
void GLWidget::paintQuad([...], Couleur * Couleur, int numPiece)
{
[...]
if (_mode == GL_SELECT) glLoadName(numPiece);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glBegin(GL_QUADS);
glColor3ub(Couleur->getRouge(), Couleur->getVert(), Couleur->getBleu());
[...] /* On dessine le cube */
glEnd();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); // Demande du dessin en fil de fer.
glBegin(GL_QUADS);
glColor3ub(0, 0, 0); // Couleur noir
[...] /* On dessine les contours du cube */
glEnd();
}
void GLWidget::processHits(GLuint buffer[])
{
GLuint * ptr = (GLuint *) buffer, numPiece = ptr[3];
[...]
}
void GLWidget::mousePressEvent(QMouseEvent * event)
{
if (event->buttons() & Qt::MiddleButton)
{
GLuint selectBuf[BUFSIZE] = { 0 };
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glSelectBuffer(BUFSIZE, selectBuf);
glRenderMode(GL_SELECT);
glInitNames(); glPushName(0);
gluPickMatrix(event->x(), event->y(), 1.0, 1.0, viewport);
_mode = GL_SELECT; paintGL();
_mode = GL_RENDER; glRenderMode(GL_RENDER);
processHits(selectBuf);
}
else _lastPos = event->pos();
} |
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