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| //////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// otserv main. The only place where things get instantiated.
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "otsystem.h"
#include "server.h"
#include "ioplayer.h"
#include "game.h"
#include <boost/thread.hpp>
#include <boost/asio.hpp>
#include <string>
#include <iostream>
#include <iomanip>
#include <sstream>
#include <fstream>
#include <cstdlib>
#include <ctime>
#if !defined(__WINDOWS__)
#include <unistd.h> // for access()
#include <signal.h> // for sigemptyset()
#endif
#include "monsters.h"
#include "npc.h"
#include "outfit.h"
#include "vocation.h"
#include "scriptmanager.h"
#include "configmanager.h"
#include "guild.h"
#include "tools.h"
#include "ban.h"
#include "rsa.h"
#include "protocolgame.h"
#include "protocolold.h"
#include "protocollogin.h"
#include "status.h"
#include "admin.h"
#include "exception.h"
#include "networkmessage.h"
#ifdef __OTSERV_ALLOCATOR__
#include "allocator.h"
#endif
#include "race.h"
Races g_races;
Game g_game;
Dispatcher g_dispatcher;
Scheduler g_scheduler;
RSA g_RSA;
ConfigManager g_config;
Monsters g_monsters;
Npcs g_npcs;
BanManager g_bans;
Vocations g_vocations;
IPList serverIPs;
Guilds g_guilds;
boost::mutex g_loaderLock;
boost::condition_variable g_loaderSignal;
boost::unique_lock<boost::mutex> g_loaderUniqueLock(g_loaderLock);
extern AdminProtocolConfig* g_adminConfig;
#if !defined(__WINDOWS__)
time_t start_time;
#endif
void ErrorMessage(const char* message) {
std::cout << std::endl << std::endl << "Error: " << message << std::endl;
std::cin.get();
}
void ErrorMessage(std::string m){
ErrorMessage(m.c_str());
}
struct CommandLineOptions{
std::string configfile;
bool truncate_log;
bool start_closed;
bool skip_scripts;
std::string logfile;
std::string errfile;
#if !defined(__WINDOWS__)
std::string runfile;
#endif
};
CommandLineOptions g_command_opts;
bool parseCommandLine(CommandLineOptions& opts, std::vector<std::string> args);
void mainLoader(const CommandLineOptions& command_opts, ServiceManager* servicer);
void badAllocationHandler()
{
// Use functions that only use stack allocation
static const char* errorMessage =
"Allocation failed, server out of memory.\nDecrease the size of your map or download the 64 bits version.";
puts(errorMessage);
std::exit(EXIT_SUCCESS);
}
#if !defined(__WINDOWS__)
// Runfile, for running OT as daemon in the background. If the server is shutdown by internal
// means, we need to clear the file to notify the daemon manager of our change in status.
// Note that if the server crashes, this will not happend. :|
void closeRunfile(void)
{
std::ofstream runfile(g_command_opts.runfile.c_str(), std::ios::trunc | std::ios::out);
runfile.close(); // Truncate file
}
#endif
int main(int argc, char** argv)
{
// Provides stack traces when the server crashes
ExceptionHandler mainExceptionHandler;
mainExceptionHandler.InstallHandler();
// Parse any command line (and display help text)
if(!parseCommandLine(g_command_opts, std::vector<std::string>(argv, argv + argc))){
return EXIT_SUCCESS;
}
// Setup bad allocation handler
std::set_new_handler(badAllocationHandler);
#if !defined(__WINDOWS__)
// Create the runfile
if(g_command_opts.runfile != ""){
std::ofstream f(g_command_opts.runfile.c_str(), std::ios::trunc | std::ios::out);
f << getpid();
f.close();
atexit(closeRunfile);
}
#endif
// Redirect streams if we need to
// use shared_ptr to guarantee file closing no matter what happens
boost::shared_ptr<std::ofstream> logfile;
boost::shared_ptr<std::ofstream> errfile;
if(g_command_opts.logfile != ""){
logfile.reset(new std::ofstream(g_command_opts.logfile.c_str(),
(g_command_opts.truncate_log? std::ios::trunc : std::ios::app) | std::ios::out)
);
if(!logfile->is_open()){
ErrorMessage("Could not open standard log file for writing!");
}
std::cout.rdbuf(logfile->rdbuf());
}
if(g_command_opts.errfile != ""){
errfile.reset(new std::ofstream(g_command_opts.errfile.c_str(),
(g_command_opts.truncate_log? std::ios::trunc : std::ios::app) | std::ios::out)
);
if(!errfile->is_open()){
ErrorMessage("Could not open error log file for writing!");
}
std::cerr.rdbuf(errfile->rdbuf());
}
#if !defined(__WINDOWS__)
time(&start_time);
#endif
#ifdef __OTSERV_ALLOCATOR_STATS__
// This keeps track of all allocations, can be used to find memory leak
boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL));
#endif
std::cout << ":: " OTSERV_NAME " Version " OTSERV_VERSION << std::endl;
std::cout << ":: ============================================================================" << std::endl;
std::cout << "::" << std::endl;
#if defined __DEBUG__MOVESYS__ || defined __DEBUG_HOUSES__ || defined __DEBUG_MAILBOX__ \
|| defined __DEBUG_LUASCRIPTS__ || defined __DEBUG_RAID__ || defined __DEBUG_NET__ \
|| defined __DEBUG_SQL__
std::cout << ":: Debugging:";
#ifdef __DEBUG__MOVESYS__
std::cout << " MOVESYS";
#endif
#ifdef __DEBUG_MAILBOX__
std::cout << " MAILBOX";
#endif
#ifdef __DEBUG_HOUSES__
std::cout << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
std::cout << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_RAID__
std::cout << " RAIDS";
#endif
#ifdef __DEBUG_NET__
std::cout << " NET-ASIO";
#endif
#ifdef __DEBUG_SQL__
std::cout << " SQL";
#endif
std::cout << std::endl;
#endif
#if !defined(__WINDOWS__) && !defined(__ROOT_PERMISSION__)
if( getuid() == 0 || geteuid() == 0 ){
std::cout << std::endl << "OTServ executed as root user, please login with a normal user." << std::endl;
return 1;
}
#endif
#if !defined __WINDOWS__
// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;
sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, NULL);
#endif
ServiceManager servicer;
// Start scheduler and dispatcher threads
g_dispatcher.start();
g_scheduler.start();
// Add load task
g_dispatcher.addTask(createTask(boost::bind(mainLoader, g_command_opts, &servicer)));
// Wait for loading to finish
g_loaderSignal.wait(g_loaderUniqueLock);
boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
if(servicer.is_running()){
std::cout << "[done]" << std::endl;
std::cout << ":: Server Running..." << std::endl;
servicer.run();
}
else{
ErrorMessage("No services running. Server is not online.");
}
mainExceptionHandler.RemoveHandler();
return EXIT_SUCCESS;
}
bool parseCommandLine(CommandLineOptions& opts, std::vector<std::string> args)
{
std::vector<std::string>::iterator argi = args.begin();
opts.truncate_log = false;
opts.start_closed = false;
opts.skip_scripts = false;
if(argi != args.end()){
++argi;
}
while(argi != args.end()){
std::string arg = *argi;
if(arg == "-p" || arg == "--port"){
if(++argi == args.end()){
std::cout << "Missing parameter 1 for '" << arg << "'" << std::endl;
return false;
}
std::string type = *argi;
if(++argi == args.end()){
std::cout << "Missing parameter 2 for '" << arg << "'" << std::endl;
return false;
}
if(type == "g" || type == "game")
g_config.setNumber(ConfigManager::GAME_PORT, atoi(argi->c_str()));
if(type == "l" || type == "login")
g_config.setNumber(ConfigManager::LOGIN_PORT, atoi(argi->c_str()));
if(type == "a" || type == "admin")
g_config.setNumber(ConfigManager::ADMIN_PORT, atoi(argi->c_str()));
if(type == "s" || type == "status")
g_config.setNumber(ConfigManager::STATUS_PORT, atoi(argi->c_str()));
}
#if !defined(__WINDOWS__)
else if(arg == "-r" || arg == "--runfile"){
if(++argi == args.end()){
std::cout << "Missing parameter for '" << arg << "'" << std::endl;
return false;
}
opts.runfile = *argi;
}
#endif
else if(arg == "-i" || arg == "--ip"){
if(++argi == args.end()){
std::cout << "Missing parameter for '" << arg << "'" << std::endl;
return false;
}
g_config.setString(ConfigManager::IP, *argi);
}
else if(arg == "-c" || arg == "--config"){
if(++argi == args.end()){
std::cout << "Missing parameter for '" << arg << "'" << std::endl;
return false;
}
opts.configfile = *argi;
}
else if(arg == "--truncate-log"){
opts.truncate_log = true;
}
else if(arg == "-l" || arg == "--log-file"){
if(++argi == args.end()){
std::cout << "Missing parameter 1 for '" << arg << "'" << std::endl;
return false;
}
opts.logfile = *argi;
if(++argi == args.end()){
std::cout << "Missing parameter 2 for '" << arg << "'" << std::endl;
return false;
}
opts.errfile = *argi;
}
else if(arg == "--closed"){
opts.start_closed = true;
}
else if(arg == "--no-scripts"){
opts.skip_scripts = true;
}
else if(arg == "--help"){
std::cout <<
"Usage: otserv {-i|-p|-c|-r|-l}\n"
"\n"
"\t-i, --ip $1\t\tIP of gameworld server. Should be equal to the \n"
"\t\t\t\tglobal IP.\n"
"\t-p, --port $1 $2\t\tPort ($2) for server to listen on ($1) is type\n"
"\t\t\t\t(game, status, login, admin).\n"
"\t-c, --config $1\t\tAlternate config file path.\n"
"\t-l, --log-file $1 $2\tAll standard output will be logged to the $1\n"
"\t\t\t\tfile, all errors will be logged to $2.\n"
#if !defined(__WINDOWS__)
"\t-r, --run-file $1\tSpecifies a runfile. Will contain the pid\n"
"\t\t\t\tof the server process as long as it is running \n\t\t\t\t(UNIX).\n"
#endif
"\t--truncate-log\t\tReset log file each time the server is \n"
"\t\t\t\tstarted.\n"
"\t--closed\t\t\tStarts the server closed.\n"
;
return false;
}
else{
std::cout << "Unrecognized command line argument '" << arg << "'\n"
"Usage: otserv {-i|-p|-c|-r|-l}" << "\n";
return false;
}
++argi;
}
return true;
}
void mainLoader(const CommandLineOptions& command_opts, ServiceManager* service_manager)
{
int64_t startLoadTime = OTSYS_TIME();
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
// random numbers generator
std::cout << ":: Initializing the random numbers... " << std::flush;
std::srand((unsigned int)OTSYS_TIME());
std::cout << "[done]" << std::endl;
#if defined LUA_CONFIGFILE
const char* configname = LUA_CONFIGFILE;
#elif defined __LUA_NAME_ALTER__
const char* configname = "otserv.lua";
#else
const char* configname = "config.lua";
#endif
if(command_opts.configfile != ""){
configname = command_opts.configfile.c_str();
}
// read global config
std::cout << ":: Loading lua script " << configname << "... " << std::flush;
#ifdef SYSCONFDIR
std::string sysconfpath;
sysconfpath = SYSCONFDIR;
sysconfpath += "/otserv/";
sysconfpath += configname;
#endif
#if !defined(__WINDOWS__) && !defined(__NO_HOMEDIR_CONF__)
std::string configpath;
configpath = getenv("HOME");
configpath += "/.otserv/";
configpath += configname;
#ifdef SYSCONFDIR
if (!g_config.loadFile(configname) && !g_config.loadFile(configpath) && !g_config.loadFile(sysconfpath))
#else
if (!g_config.loadFile(configname) && !g_config.loadFile(configpath))
#endif
#else
#ifdef SYSCONFDIR
if (!g_config.loadFile(configname) && !g_config.loadFile(sysconfpath))
#else
if (!g_config.loadFile(configname))
#endif
#endif
{
std::ostringstream os;
#if !defined(__WINDOWS__) && !defined(__NO_HOMEDIR_CONF__)
os << "Unable to load " << configname << " or " << configpath;
#else
os << "Unable to load " << configname;
#endif
ErrorMessage(os.str());
exit(-1);
}
std::cout << " [done]" << std::endl;
#ifdef __WINDOWS__
std::stringstream mutexName;
mutexName << "otserv_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
CreateMutex(NULL, FALSE, mutexName.str().c_str());
if(GetLastError() == ERROR_ALREADY_EXISTS)
ErrorMessage("There's an another instance of the OTServ running with the same login port, please shut it down first or change ports for this one.");
#endif
#if defined(PKGDATADIR) && !defined(__WINDOWS__) // I dont care enough to port this to win32, prolly not needed
// let's fix the datadir, if necessary...
if (access(g_config.getString(ConfigManager::DATA_DIRECTORY).c_str(), F_OK)) { // check if datadir exists
// if not then try replacing it with "global" datadir
std::cout << ":: No datadir '" << g_config.getString(ConfigManager::DATA_DIRECTORY).c_str() << "', using a system-wide one" << std::endl;
std::string dd = PKGDATADIR;
dd += "/";
dd += g_config.getString(ConfigManager::DATA_DIRECTORY);
g_config.setString(ConfigManager::DATA_DIRECTORY, dd);
}
#endif
std::cout << ":: Using data directory " << g_config.getString(ConfigManager::DATA_DIRECTORY).c_str() << "... " << std::flush;
std::cout << "[done]" << std::endl;
std::cout << ":: Checking Database Connection... ";
Database* db = Database::instance();
if(db == NULL || !db->isConnected()){
ErrorMessage("Database Connection Failed!");
exit(-1);
}
std::cout << "[done]" << std::endl;
std::cout << ":: Checking Schema version... ";
DBResult* result;
if(!(result = db->storeQuery("SELECT `value` FROM `schema_info` WHERE `name` = 'version';"))){
ErrorMessage("Can't get schema version! Does `schema_info` exist?");
exit(-1);
}
int schema_version = result->getDataInt("value");
db->freeResult(result);
if(schema_version != CURRENT_SCHEMA_VERSION){
ErrorMessage("Your database is outdated. Run the dbupdate utility to update it to the latest schema version.");
exit(-1);
}
std::cout << "Version = " << schema_version << " ";
std::cout << "[done]" << std::endl;
//load RSA key
std::cout << ":: Loading RSA key..." << std::flush;
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073");
g_RSA.setKey(p, q, d);
std::cout << "[done]" << std::endl;
std::stringstream filename;
//load vocations
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "vocations.xml";
std::cout << ":: Loading " << filename.str() << "... " << std::flush;
if(!g_vocations.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
ErrorMessage("Unable to load vocations!");
exit(-1);
}
//load races
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "races.xml";
std::cout << ":: Loading races... " << std::flush;
if(!g_races.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
ErrorMessage("Unable to load races!");
exit(-1);
}
std::cout << "[done]" << std::endl;
// load item data
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "items/items.otb";
std::cout << ":: Loading " << filename.str() << "... " << std::flush;
if(Item::items.loadFromOtb(filename.str())){
std::stringstream errormsg;
errormsg << "Unable to load " << filename.str() << "!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "items/items.xml";
std::cout << ":: Loading " << filename.str() << "... " << std::flush;
if(!Item::items.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
std::stringstream errormsg;
errormsg << "Unable to load " << filename.str() << "!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
//load scripts
if (!command_opts.skip_scripts){
if(!ScriptingManager::getInstance()->loadScriptSystems()){
std::exit(-1);
}
}
else{
// Dummy call to allocate the scripting system
ScriptingManager::getInstance();
std::cout << ":: Skipping loading script system." << std::endl;
}
// load monster data
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "monster/monsters.xml";
std::cout << ":: Loading " << filename.str() << "... " << std::flush;
if(!g_monsters.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
std::stringstream errormsg;
errormsg << "Unable to load " << filename.str() << "!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
// load outfits data
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "outfits.xml";
std::cout << ":: Loading " << filename.str() << "... " << std::flush;
Outfits* outfits = Outfits::getInstance();
if(!outfits->loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
std::stringstream errormsg;
errormsg << "Unable to load " << filename.str() << "!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
//load admin protocol configuration
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "admin.xml";
g_adminConfig = new AdminProtocolConfig();
std::cout << ":: Loading admin protocol config... " << std::flush;
if(!g_adminConfig->loadXMLConfig(g_config.getString(ConfigManager::DATA_DIRECTORY))){
std::stringstream errormsg;
errormsg << "Unable to load " << filename.str() << "!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
std::string worldType = g_config.getString(ConfigManager::WORLD_TYPE);
if(asLowerCaseString(worldType) == "pvp" || asLowerCaseString(worldType) == "openpvp"){
g_game.setWorldType(WORLD_TYPE_OPEN_PVP);
}
else if(asLowerCaseString(worldType) == "no-pvp" || asLowerCaseString(worldType) == "optionalpvp"){
g_game.setWorldType(WORLD_TYPE_OPTIONAL_PVP);
}
else if(asLowerCaseString(worldType) == "pvp-enforced" || asLowerCaseString(worldType) == "hardcorepvp"){
g_game.setWorldType(WORLD_TYPE_HARDCORE_PVP);
}
else{
ErrorMessage("Unknown world type!");
exit(-1);
}
std::cout << ":: Worldtype: " << asUpperCaseString(worldType) << std::endl;
std::cout << ":: Cleaning online players info... " << std::flush;
if(!IOPlayer::instance()->cleanOnlineInfo()){
std::stringstream errormsg;
errormsg << "Unable to execute query for cleaning online status!";
ErrorMessage(errormsg.str().c_str());
exit(-1);
}
std::cout << "[done]" << std::endl;
std::cout << ":: Setting up guilds in war... " << std::flush;
g_guilds.loadWars();
std::cout << "[done]" << std::endl;
#ifdef __SKULLSYSTEM__
std::cout << ":: Skulls enabled" << std::endl;
#endif
std::string passwordType = g_config.getString(ConfigManager::PASSWORD_TYPE_STR);
if(passwordType.empty() || asLowerCaseString(passwordType) == "plain"){
g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN);
std::cout << ":: Use plain passwords";
}
else if(asLowerCaseString(passwordType) == "md5"){
g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_MD5);
std::cout << ":: Use MD5 passwords";
}
else if(asLowerCaseString(passwordType) == "sha1"){
g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1);
std::cout << ":: Use SHA1 passwords";
}
else{
ErrorMessage("Unknown password type!");
exit(-1);
}
if(g_config.getString(ConfigManager::PASSWORD_SALT) != "")
std::cout << " [salted]";
std::cout << std::endl;
if(!g_game.loadMap(g_config.getString(ConfigManager::MAP_FILE),
g_config.getString(ConfigManager::MAP_KIND))){
// ok ... so we didn't succeed in laoding the map.
// perhaps the path to map didn't include path to data directory?
// let's try to prepend path to datadir before bailing out miserably.
filename.str("");
filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << g_config.getString(ConfigManager::MAP_FILE);
if(!g_game.loadMap(filename.str(), g_config.getString(ConfigManager::MAP_KIND))){
ErrorMessage("Couldn't load map");
exit(-1);
}
}
g_game.setGameState(GAME_STATE_INIT);
// Tie ports and register services
// Tibia protocols
service_manager->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
service_manager->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
// OT protocols
service_manager->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT));
service_manager->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));
// Legacy protocols (they need to listen on login port as all old server only used one port
// which was the login port.)
service_manager->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
service_manager->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT));
// Print ports/ip addresses that we listen too
std::pair<uint32_t, uint32_t> IpNetMask;
IpNetMask.first = inet_addr("127.0.0.1");
IpNetMask.second = 0xFFFFFFFF;
serverIPs.push_back(IpNetMask);
char szHostName[128];
if(gethostname(szHostName, 128) == 0){
std::cout << "::" << std::endl << ":: Running on host " << szHostName << std::endl;
hostent *he = gethostbyname(szHostName);
if(he){
std::cout << ":: Local IP address(es): ";
unsigned char** addr = (unsigned char**)he->h_addr_list;
while (addr[0] != NULL){
std::cout << (unsigned int)(addr[0][0]) << "."
<< (unsigned int)(addr[0][1]) << "."
<< (unsigned int)(addr[0][2]) << "."
<< (unsigned int)(addr[0][3]) << " ";
IpNetMask.first = *(uint32_t*)(*addr);
IpNetMask.second = 0x0000FFFF;
serverIPs.push_back(IpNetMask);
addr++;
}
std::cout << std::endl;
}
}
std::cout << ":: Local ports: ";
std::list<uint16_t> ports = service_manager->get_ports();
while(ports.size()){
std::cout << ports.front() << "\t";
ports.pop_front();
}
std::cout << std::endl;
std::cout << ":: Global IP address: ";
std::string ip = g_config.getString(ConfigManager::IP);
uint32_t resolvedIp = inet_addr(ip.c_str());
if(resolvedIp == INADDR_NONE){
struct hostent* he = gethostbyname(ip.c_str());
if(he != 0){
resolvedIp = *(uint32_t*)he->h_addr;
}
else{
std::string error_msg = "Can't resolve: " + ip;
ErrorMessage(error_msg.c_str());
exit(-1);
}
}
std::cout << convertIPToString(resolvedIp) << std::endl << "::" << std::endl;
std::cout << ":: Total loading time: " << (OTSYS_TIME() - startLoadTime)/(1000.) << "s" << std::endl;
IpNetMask.first = resolvedIp;
IpNetMask.second = 0;
serverIPs.push_back(IpNetMask);
std::cout << ":: Starting Server... ";
g_game.start(service_manager);
if(command_opts.start_closed){
g_game.setGameState(GAME_STATE_CLOSED);
}
else{
g_game.setGameState(GAME_STATE_NORMAL);
}
g_loaderSignal.notify_all();
} |
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