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Erreur en modifian de l'open source


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  1. #1
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    Par défaut Erreur en modifian de l'open source
    Bonjour, je travaille présentement a modifié le code source d'un serveur de jeux, j'ai trouvé un vieux post sur un forum specialisé pour ce project qui donne des ajout interessant, allors j'ai ajouté les ligne de code au code que j'ai deja et qui est récent.

    Déja j'ai fixé beaucoup de problemes (certains nom de classe avait changé entre autre) mais la j'en ai un que je sait vraiment pas quoi faire et encore moin par ou commencer...

    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    /home/pierrick/Desktop/testtibiaserver/racetest/otserv.cpp:67: undefined reference to `Races::Races()'
    /home/pierrick/Desktop/testtibiaserver/racetest/otserv.cpp:67: undefined reference to `Races::~Races()'
    otserv.o: In function `mainLoader(CommandLineOptions const&, ServiceManager*)':
    /home/pierrick/Desktop/testtibiaserver/racetest/otserv.cpp:517: undefined reference to `Races::loadFromXml(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)'
    combat.o: In function `ValueCallback::getMinMaxValues(Player*, int&, int&, bool) const':
    /home/pierrick/Desktop/testtibiaserver/racetest/combat.cpp:1227: undefined reference to `Races::getRace(int)'
    /home/pierrick/Desktop/testtibiaserver/racetest/combat.cpp:1227: undefined reference to `Races::getRace(int)'
    combat.o: In function `Combat::getMinMaxValues(Creature*, Creature*, int&, int&) const':
    /home/pierrick/Desktop/testtibiaserver/racetest/combat.cpp:93: undefined reference to `Races::getRace(int)'
    player.o: In function `Player::getLookCorpse() const':
    /home/pierrick/Desktop/testtibiaserver/racetest/player.cpp:973: undefined reference to `Races::getRace(int)'
    player.o: In function `Player::getAttackSpeed() const':
    /home/pierrick/Desktop/testtibiaserver/racetest/player.cpp:3852: undefined reference to `Races::getRace(int)'
    player.o:/home/pierrick/Desktop/testtibiaserver/racetest/player.cpp:520: more undefined references to `Races::getRace(int)' follow
    collect2: ld returned 1 exit status
    make[1]: *** [otserv] Error 1
    make[1]: Leaving directory `/home/pierrick/Desktop/testtibiaserver/racetest'
    make: *** [all] Error 2
    Pourtant, la classe Races est dans le fichier race.h qui est bel et bien dans les include, et la premiere erreur ramenne sur la ligne 67 qui contient "Races g_races;"


    Au cas ou sa aide, je vais mettre le code complet de otserv.cpp et race.h



    otserv.cpp
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    //////////////////////////////////////////////////////////////////////
    // OpenTibia - an opensource roleplaying game
    //////////////////////////////////////////////////////////////////////
    // otserv main. The only place where things get instantiated.
    //////////////////////////////////////////////////////////////////////
    // This program is free software; you can redistribute it and/or
    // modify it under the terms of the GNU General Public License
    // as published by the Free Software Foundation; either version 2
    // of the License, or (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software Foundation,
    // Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    //////////////////////////////////////////////////////////////////////
    #include "otpch.h"
     
    #include "otsystem.h"
    #include "server.h"
    #include "ioplayer.h"
    #include "game.h"
    #include <boost/thread.hpp>
    #include <boost/asio.hpp>
    #include <string>
    #include <iostream>
    #include <iomanip>
    #include <sstream>
    #include <fstream>
    #include <cstdlib>
    #include <ctime>
     
     
    #if !defined(__WINDOWS__)
    	#include <unistd.h> // for access()
    	#include <signal.h> // for sigemptyset()
    #endif
     
    #include "monsters.h"
    #include "npc.h"
    #include "outfit.h"
    #include "vocation.h"
    #include "scriptmanager.h"
    #include "configmanager.h"
    #include "guild.h"
     
    #include "tools.h"
    #include "ban.h"
    #include "rsa.h"
     
    #include "protocolgame.h"
    #include "protocolold.h"
    #include "protocollogin.h"
    #include "status.h"
    #include "admin.h"
     
    #include "exception.h"
    #include "networkmessage.h"
     
    #ifdef __OTSERV_ALLOCATOR__
    #include "allocator.h"
    #endif
    #include "race.h"
    Races g_races;
     
    Game g_game;
    Dispatcher g_dispatcher;
    Scheduler g_scheduler;
    RSA g_RSA;
    ConfigManager g_config;
    Monsters g_monsters;
    Npcs g_npcs;
    BanManager g_bans;
    Vocations g_vocations;
    IPList serverIPs;
    Guilds g_guilds;
     
    boost::mutex g_loaderLock;
    boost::condition_variable g_loaderSignal;
    boost::unique_lock<boost::mutex> g_loaderUniqueLock(g_loaderLock);
     
    extern AdminProtocolConfig* g_adminConfig;
     
    #if !defined(__WINDOWS__)
    time_t start_time;
    #endif
     
     
    void ErrorMessage(const char* message) {
    	std::cout << std::endl << std::endl << "Error: " << message << std::endl;
    	std::cin.get();
    }
     
    void ErrorMessage(std::string m){
    	ErrorMessage(m.c_str());
    }
     
    struct CommandLineOptions{
    	std::string configfile;
    	bool truncate_log;
    	bool start_closed;
    	bool skip_scripts;
    	std::string logfile;
    	std::string errfile;
    #if !defined(__WINDOWS__)
    	std::string runfile;
    #endif
    };
     
    CommandLineOptions g_command_opts;
     
    bool parseCommandLine(CommandLineOptions& opts, std::vector<std::string> args);
    void mainLoader(const CommandLineOptions& command_opts, ServiceManager* servicer);
     
    void badAllocationHandler()
    {
    	// Use functions that only use stack allocation
    	static const char* errorMessage =
    		"Allocation failed, server out of memory.\nDecrease the size of your map or download the 64 bits version.";
    	puts(errorMessage);
    	std::exit(EXIT_SUCCESS);
    }
     
    #if !defined(__WINDOWS__)
    // Runfile, for running OT as daemon in the background. If the server is shutdown by internal
    // means, we need to clear the file to notify the daemon manager of our change in status.
    // Note that if the server crashes, this will not happend. :|
    void closeRunfile(void)
    {
    	std::ofstream runfile(g_command_opts.runfile.c_str(), std::ios::trunc | std::ios::out);
    	runfile.close(); // Truncate file
    }
    #endif
     
    int main(int argc, char** argv)
    {
    	// Provides stack traces when the server crashes
    	ExceptionHandler mainExceptionHandler;
    	mainExceptionHandler.InstallHandler();
     
    	// Parse any command line (and display help text)
    	if(!parseCommandLine(g_command_opts, std::vector<std::string>(argv, argv + argc))){
    		return EXIT_SUCCESS;
    	}
     
    	// Setup bad allocation handler
    	std::set_new_handler(badAllocationHandler);
     
    #if !defined(__WINDOWS__)
    	// Create the runfile
    	if(g_command_opts.runfile != ""){
    		std::ofstream f(g_command_opts.runfile.c_str(), std::ios::trunc | std::ios::out);
    		f << getpid();
    		f.close();
    		atexit(closeRunfile);
    	}
    #endif
     
    	// Redirect streams if we need to
    	// use shared_ptr to guarantee file closing no matter what happens
    	boost::shared_ptr<std::ofstream> logfile;
    	boost::shared_ptr<std::ofstream> errfile;
    	if(g_command_opts.logfile != ""){
    		logfile.reset(new std::ofstream(g_command_opts.logfile.c_str(),
    			(g_command_opts.truncate_log? std::ios::trunc : std::ios::app) | std::ios::out)
    		);
    		if(!logfile->is_open()){
    			ErrorMessage("Could not open standard log file for writing!");
    		}
    		std::cout.rdbuf(logfile->rdbuf());
    	}
    	if(g_command_opts.errfile != ""){
    		errfile.reset(new std::ofstream(g_command_opts.errfile.c_str(),
    			(g_command_opts.truncate_log? std::ios::trunc : std::ios::app) | std::ios::out)
    		);
    		if(!errfile->is_open()){
    			ErrorMessage("Could not open error log file for writing!");
    		}
    		std::cerr.rdbuf(errfile->rdbuf());
    	}
     
    #if !defined(__WINDOWS__)
    	time(&start_time);
    #endif
    #ifdef __OTSERV_ALLOCATOR_STATS__
    	// This keeps track of all allocations, can be used to find memory leak
    	boost::thread(boost::bind(&allocatorStatsThread, (void*)NULL));
    #endif
     
    	std::cout << ":: " OTSERV_NAME " Version " OTSERV_VERSION << std::endl;
    	std::cout << ":: ============================================================================" << std::endl;
    	std::cout << "::" << std::endl;
     
    #if defined __DEBUG__MOVESYS__ || defined __DEBUG_HOUSES__ || defined __DEBUG_MAILBOX__ \
    	|| defined __DEBUG_LUASCRIPTS__ || defined __DEBUG_RAID__ || defined __DEBUG_NET__ \
    	|| defined __DEBUG_SQL__
     
    	std::cout << ":: Debugging:";
    	#ifdef __DEBUG__MOVESYS__
    	std::cout << " MOVESYS";
    	#endif
    	#ifdef __DEBUG_MAILBOX__
    	std::cout << " MAILBOX";
    	#endif
    	#ifdef __DEBUG_HOUSES__
    	std::cout << " HOUSES";
    	#endif
    	#ifdef __DEBUG_LUASCRIPTS__
    	std::cout << " LUA-SCRIPTS";
    	#endif
    	#ifdef __DEBUG_RAID__
    	std::cout << " RAIDS";
    	#endif
    	#ifdef __DEBUG_NET__
    	std::cout << " NET-ASIO";
    	#endif
    	#ifdef __DEBUG_SQL__
    	std::cout << " SQL";
    	#endif
    	std::cout << std::endl;
    #endif
     
    #if !defined(__WINDOWS__) && !defined(__ROOT_PERMISSION__)
    	if( getuid() == 0 || geteuid() == 0 ){
    		std::cout << std::endl << "OTServ executed as root user, please login with a normal user." << std::endl;
    		return 1;
    	}
    #endif
     
     
    #if !defined __WINDOWS__
    	// ignore sigpipe...
    	struct sigaction sigh;
    	sigh.sa_handler = SIG_IGN;
    	sigh.sa_flags = 0;
    	sigemptyset(&sigh.sa_mask);
    	sigaction(SIGPIPE, &sigh, NULL);
    #endif
     
    	ServiceManager servicer;
     
    	// Start scheduler and dispatcher threads
    	g_dispatcher.start();
    	g_scheduler.start();
     
    	// Add load task
    	g_dispatcher.addTask(createTask(boost::bind(mainLoader, g_command_opts, &servicer)));
     
    	// Wait for loading to finish
    	g_loaderSignal.wait(g_loaderUniqueLock);
     
    	boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
     
    	if(servicer.is_running()){
    		std::cout << "[done]" << std::endl;
    		std::cout << ":: Server Running..." << std::endl;
    		servicer.run();
    	}
    	else{
    		ErrorMessage("No services running. Server is not online.");
    	}
     
    	mainExceptionHandler.RemoveHandler();
     
    	return EXIT_SUCCESS;
    }
     
    bool parseCommandLine(CommandLineOptions& opts, std::vector<std::string> args)
    {
    	std::vector<std::string>::iterator argi = args.begin();
    	opts.truncate_log = false;
    	opts.start_closed = false;
    	opts.skip_scripts = false;
     
    	if(argi != args.end()){
    		++argi;
    	}
     
     
    	while(argi != args.end()){
    		std::string arg = *argi;
    		if(arg == "-p" || arg == "--port"){
    			if(++argi == args.end()){
    				std::cout << "Missing parameter 1 for '" << arg << "'" << std::endl;
    				return false;
    			}
    			std::string type = *argi;
     
    			if(++argi == args.end()){
    				std::cout << "Missing parameter 2 for '" << arg << "'" << std::endl;
    				return false;
    			}
     
    			if(type == "g" || type == "game")
    				g_config.setNumber(ConfigManager::GAME_PORT, atoi(argi->c_str()));
    			if(type == "l" || type == "login")
    				g_config.setNumber(ConfigManager::LOGIN_PORT, atoi(argi->c_str()));
    			if(type == "a" || type == "admin")
    				g_config.setNumber(ConfigManager::ADMIN_PORT, atoi(argi->c_str()));
    			if(type == "s" || type == "status")
    				g_config.setNumber(ConfigManager::STATUS_PORT, atoi(argi->c_str()));
    		}
    #if !defined(__WINDOWS__)
    		else if(arg == "-r" || arg == "--runfile"){
    			if(++argi == args.end()){
    				std::cout << "Missing parameter for '" << arg << "'" << std::endl;
    				return false;
    			}
    			opts.runfile = *argi;
    		}
    #endif
    		else if(arg == "-i" || arg == "--ip"){
    			if(++argi == args.end()){
    				std::cout << "Missing parameter for '" << arg << "'" << std::endl;
    				return false;
    			}
    			g_config.setString(ConfigManager::IP, *argi);
    		}
    		else if(arg == "-c" || arg == "--config"){
    			if(++argi == args.end()){
    				std::cout << "Missing parameter for '" << arg << "'" << std::endl;
    				return false;
    			}
    			opts.configfile = *argi;
    		}
    		else if(arg == "--truncate-log"){
    			opts.truncate_log = true;
    		}
    		else if(arg == "-l" || arg == "--log-file"){
    			if(++argi == args.end()){
    				std::cout << "Missing parameter 1 for '" << arg << "'" << std::endl;
    				return false;
    			}
    			opts.logfile = *argi;
    			if(++argi == args.end()){
    				std::cout << "Missing parameter 2 for '" << arg << "'" << std::endl;
    				return false;
    			}
    			opts.errfile = *argi;
    		}
    		else if(arg == "--closed"){
    			opts.start_closed = true;
    		}
    		else if(arg == "--no-scripts"){
    			opts.skip_scripts = true;
    		}
    		else if(arg == "--help"){
    			std::cout <<
    			"Usage: otserv {-i|-p|-c|-r|-l}\n"
    			"\n"
    			"\t-i, --ip $1\t\tIP of gameworld server. Should be equal to the \n"
    			"\t\t\t\tglobal IP.\n"
    			"\t-p, --port $1 $2\t\tPort ($2) for server to listen on ($1) is type\n"
    			"\t\t\t\t(game, status, login, admin).\n"
    			"\t-c, --config $1\t\tAlternate config file path.\n"
    			"\t-l, --log-file $1 $2\tAll standard output will be logged to the $1\n"
    			"\t\t\t\tfile, all errors will be logged to $2.\n"
    			#if !defined(__WINDOWS__)
    			"\t-r, --run-file $1\tSpecifies a runfile. Will contain the pid\n"
    			"\t\t\t\tof the server process as long as it is running \n\t\t\t\t(UNIX).\n"
    			#endif
    			"\t--truncate-log\t\tReset log file each time the server is \n"
    			"\t\t\t\tstarted.\n"
    			"\t--closed\t\t\tStarts the server closed.\n"
    			;
    			return false;
    		}
    		else{
    			std::cout << "Unrecognized command line argument '" << arg << "'\n"
    			"Usage: otserv {-i|-p|-c|-r|-l}" << "\n";
    			return false;
    		}
    		++argi;
    	}
    	return true;
    }
     
    void mainLoader(const CommandLineOptions& command_opts, ServiceManager* service_manager)
    {
    	int64_t startLoadTime = OTSYS_TIME();
     
    	//dispatcher thread
    	g_game.setGameState(GAME_STATE_STARTUP);
     
    	// random numbers generator
    	std::cout << ":: Initializing the random numbers... " << std::flush;
    	std::srand((unsigned int)OTSYS_TIME());
    	std::cout << "[done]" << std::endl;
     
    #if defined LUA_CONFIGFILE
    	const char* configname = LUA_CONFIGFILE;
    #elif defined __LUA_NAME_ALTER__
    	const char* configname = "otserv.lua";
    #else
    	const char* configname = "config.lua";
    #endif
    	if(command_opts.configfile != ""){
    		configname = command_opts.configfile.c_str();
    	}
     
    	// read global config
    	std::cout << ":: Loading lua script " << configname << "... " << std::flush;
     
    #ifdef SYSCONFDIR
    	std::string sysconfpath;
    	sysconfpath = SYSCONFDIR;
    	sysconfpath += "/otserv/";
    	sysconfpath += configname;
    #endif
     
     
    #if !defined(__WINDOWS__) && !defined(__NO_HOMEDIR_CONF__)
    	std::string configpath;
    	configpath = getenv("HOME");
    	configpath += "/.otserv/";
    	configpath += configname;
     
    	#ifdef SYSCONFDIR
    		if (!g_config.loadFile(configname) && !g_config.loadFile(configpath) && !g_config.loadFile(sysconfpath))
    	#else
    		if (!g_config.loadFile(configname) && !g_config.loadFile(configpath))
    	#endif
    #else
    	#ifdef SYSCONFDIR
    		if (!g_config.loadFile(configname) && !g_config.loadFile(sysconfpath))
    	#else
    		if (!g_config.loadFile(configname))
    	#endif
    #endif
    	{
    		std::ostringstream os;
    #if !defined(__WINDOWS__) && !defined(__NO_HOMEDIR_CONF__)
    		os << "Unable to load " << configname << " or " << configpath;
    #else
    		os << "Unable to load " << configname;
    #endif
    		ErrorMessage(os.str());
    		exit(-1);
    	}
    	std::cout << " [done]" << std::endl;
     
    #ifdef __WINDOWS__
    	std::stringstream mutexName;
    	mutexName << "otserv_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
    	CreateMutex(NULL, FALSE, mutexName.str().c_str());
    	if(GetLastError() == ERROR_ALREADY_EXISTS)
    		ErrorMessage("There's an another instance of the OTServ running with the same login port, please shut it down first or change ports for this one.");
    #endif
     
    #if defined(PKGDATADIR) && !defined(__WINDOWS__) // I dont care enough to port this to win32, prolly not needed
    	// let's fix the datadir, if necessary...
    	if (access(g_config.getString(ConfigManager::DATA_DIRECTORY).c_str(), F_OK)) { // check if datadir exists
    		// if not then try replacing it with "global" datadir
    		std::cout << ":: No datadir '" << g_config.getString(ConfigManager::DATA_DIRECTORY).c_str() << "', using a system-wide one" << std::endl;
     
    		std::string dd = PKGDATADIR;
    		dd += "/";
    		dd += g_config.getString(ConfigManager::DATA_DIRECTORY);
    		g_config.setString(ConfigManager::DATA_DIRECTORY, dd);
    	}
    #endif
    	std::cout << ":: Using data directory " << g_config.getString(ConfigManager::DATA_DIRECTORY).c_str() << "... " << std::flush;
    	std::cout << "[done]" << std::endl;
     
    	std::cout << ":: Checking Database Connection... ";
    	Database* db = Database::instance();
    	if(db == NULL || !db->isConnected()){
    		ErrorMessage("Database Connection Failed!");
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	std::cout << ":: Checking Schema version... ";
    	DBResult* result;
    	if(!(result = db->storeQuery("SELECT `value` FROM `schema_info` WHERE `name` = 'version';"))){
    		ErrorMessage("Can't get schema version! Does `schema_info` exist?");
    		exit(-1);
    	}
    	int schema_version = result->getDataInt("value");
    	db->freeResult(result);
    	if(schema_version != CURRENT_SCHEMA_VERSION){
    		ErrorMessage("Your database is outdated. Run the dbupdate utility to update it to the latest schema version.");
    		exit(-1);
    	}
    	std::cout << "Version = " << schema_version << " ";
    	std::cout << "[done]" << std::endl;
     
     
    	//load RSA key
    	std::cout << ":: Loading RSA key..." << std::flush;
    	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
    	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
    	const char* d("46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073");
    	g_RSA.setKey(p, q, d);
     
    	std::cout << "[done]" << std::endl;
     
    	std::stringstream filename;
     
    	//load vocations
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "vocations.xml";
    	std::cout << ":: Loading " << filename.str() << "... " << std::flush;
    	if(!g_vocations.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		ErrorMessage("Unable to load vocations!");
    		exit(-1);
    	}
     
     
    //load races
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "races.xml";
    	std::cout << ":: Loading races... " << std::flush;
    	if(!g_races.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		ErrorMessage("Unable to load races!");
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	// load item data
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "items/items.otb";
    	std::cout << ":: Loading " << filename.str() << "... " << std::flush;
    	if(Item::items.loadFromOtb(filename.str())){
    		std::stringstream errormsg;
    		errormsg << "Unable to load " << filename.str() << "!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "items/items.xml";
    	std::cout << ":: Loading " << filename.str() << "... " << std::flush;
    	if(!Item::items.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		std::stringstream errormsg;
    		errormsg << "Unable to load " << filename.str() << "!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	//load scripts
    	if (!command_opts.skip_scripts){
    		if(!ScriptingManager::getInstance()->loadScriptSystems()){
    			std::exit(-1);
    		}
    	}
    	else{
    		// Dummy call to allocate the scripting system
    		ScriptingManager::getInstance();
    		std::cout << ":: Skipping loading script system." << std::endl;
    	}
     
    	// load monster data
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "monster/monsters.xml";
    	std::cout << ":: Loading " << filename.str() << "... " << std::flush;
    	if(!g_monsters.loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		std::stringstream errormsg;
    		errormsg << "Unable to load " << filename.str() << "!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	// load outfits data
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "outfits.xml";
    	std::cout << ":: Loading " << filename.str() << "... " << std::flush;
    	Outfits* outfits = Outfits::getInstance();
    	if(!outfits->loadFromXml(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		std::stringstream errormsg;
    		errormsg << "Unable to load " << filename.str() << "!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	//load admin protocol configuration
    	filename.str("");
    	filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << "admin.xml";
    	g_adminConfig = new AdminProtocolConfig();
    	std::cout << ":: Loading admin protocol config... " << std::flush;
    	if(!g_adminConfig->loadXMLConfig(g_config.getString(ConfigManager::DATA_DIRECTORY))){
    		std::stringstream errormsg;
    		errormsg << "Unable to load " << filename.str() << "!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	std::string worldType = g_config.getString(ConfigManager::WORLD_TYPE);
     
    	if(asLowerCaseString(worldType) == "pvp" || asLowerCaseString(worldType) == "openpvp"){
    		g_game.setWorldType(WORLD_TYPE_OPEN_PVP);
    	}
    	else if(asLowerCaseString(worldType) == "no-pvp" || asLowerCaseString(worldType) == "optionalpvp"){
    		g_game.setWorldType(WORLD_TYPE_OPTIONAL_PVP);
    	}
    	else if(asLowerCaseString(worldType) == "pvp-enforced" || asLowerCaseString(worldType) == "hardcorepvp"){
    		g_game.setWorldType(WORLD_TYPE_HARDCORE_PVP);
    	}
    	else{
    		ErrorMessage("Unknown world type!");
    		exit(-1);
    	}
     
    	std::cout << ":: Worldtype: " << asUpperCaseString(worldType) << std::endl;
     
    	std::cout << ":: Cleaning online players info... " << std::flush;
    	if(!IOPlayer::instance()->cleanOnlineInfo()){
    		std::stringstream errormsg;
    		errormsg << "Unable to execute query for cleaning online status!";
    		ErrorMessage(errormsg.str().c_str());
    		exit(-1);
    	}
    	std::cout << "[done]" << std::endl;
     
    	std::cout << ":: Setting up guilds in war... " << std::flush;
    	g_guilds.loadWars();
    	std::cout << "[done]" << std::endl;
     
    	#ifdef __SKULLSYSTEM__
    	std::cout << ":: Skulls enabled" << std::endl;
    	#endif
     
    	std::string passwordType = g_config.getString(ConfigManager::PASSWORD_TYPE_STR);
    	if(passwordType.empty() || asLowerCaseString(passwordType) == "plain"){
    		g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_PLAIN);
    		std::cout << ":: Use plain passwords";
    	}
    	else if(asLowerCaseString(passwordType) == "md5"){
    		g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_MD5);
    		std::cout << ":: Use MD5 passwords";
    	}
    	else if(asLowerCaseString(passwordType) == "sha1"){
    		g_config.setNumber(ConfigManager::PASSWORD_TYPE, PASSWORD_TYPE_SHA1);
    		std::cout << ":: Use SHA1 passwords";
    	}
    	else{
    		ErrorMessage("Unknown password type!");
    		exit(-1);
    	}
     
    	if(g_config.getString(ConfigManager::PASSWORD_SALT) != "")
    		std::cout << " [salted]";
    	std::cout << std::endl;
     
    	if(!g_game.loadMap(g_config.getString(ConfigManager::MAP_FILE),
    		g_config.getString(ConfigManager::MAP_KIND))){
    		// ok ... so we didn't succeed in laoding the map.
    		// perhaps the path to map didn't include path to data directory?
    		// let's try to prepend path to datadir before bailing out miserably.
    		filename.str("");
    		filename << g_config.getString(ConfigManager::DATA_DIRECTORY) << g_config.getString(ConfigManager::MAP_FILE);
     
    		if(!g_game.loadMap(filename.str(), g_config.getString(ConfigManager::MAP_KIND))){
    			ErrorMessage("Couldn't load map");
    			exit(-1);
    		}
    	}
     
    	g_game.setGameState(GAME_STATE_INIT);
     
    	// Tie ports and register services
     
    	// Tibia protocols
    	service_manager->add<ProtocolGame>(g_config.getNumber(ConfigManager::GAME_PORT));
    	service_manager->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
     
    	// OT protocols
    	service_manager->add<ProtocolAdmin>(g_config.getNumber(ConfigManager::ADMIN_PORT));
    	service_manager->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));
     
    	// Legacy protocols (they need to listen on login port as all old server only used one port
    	// which was the login port.)
    	service_manager->add<ProtocolOldLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
    	service_manager->add<ProtocolOldGame>(g_config.getNumber(ConfigManager::LOGIN_PORT));
     
     
    	// Print ports/ip addresses that we listen too
     
    	std::pair<uint32_t, uint32_t> IpNetMask;
    	IpNetMask.first  = inet_addr("127.0.0.1");
    	IpNetMask.second = 0xFFFFFFFF;
    	serverIPs.push_back(IpNetMask);
     
    	char szHostName[128];
    	if(gethostname(szHostName, 128) == 0){
    		std::cout << "::" << std::endl << ":: Running on host " << szHostName << std::endl;
     
    		hostent *he = gethostbyname(szHostName);
     
    		if(he){
    			std::cout << ":: Local IP address(es):  ";
    			unsigned char** addr = (unsigned char**)he->h_addr_list;
     
    			while (addr[0] != NULL){
    				std::cout << (unsigned int)(addr[0][0]) << "."
    				<< (unsigned int)(addr[0][1]) << "."
    				<< (unsigned int)(addr[0][2]) << "."
    				<< (unsigned int)(addr[0][3]) << "  ";
     
    				IpNetMask.first  = *(uint32_t*)(*addr);
    				IpNetMask.second = 0x0000FFFF;
    				serverIPs.push_back(IpNetMask);
     
    				addr++;
    			}
     
    			std::cout << std::endl;
    		}
    	}
     
    	std::cout << ":: Local ports:           ";
    	std::list<uint16_t> ports = service_manager->get_ports();
    	while(ports.size()){
    		std::cout << ports.front() << "\t";
    		ports.pop_front();
    	}
    	std::cout << std::endl;
     
    	std::cout << ":: Global IP address:     ";
    	std::string ip = g_config.getString(ConfigManager::IP);
     
    	uint32_t resolvedIp = inet_addr(ip.c_str());
    	if(resolvedIp == INADDR_NONE){
    		struct hostent* he = gethostbyname(ip.c_str());
    		if(he != 0){
    			resolvedIp = *(uint32_t*)he->h_addr;
    		}
    		else{
    			std::string error_msg = "Can't resolve: " + ip;
    			ErrorMessage(error_msg.c_str());
    			exit(-1);
    		}
    	}
     
    	std::cout << convertIPToString(resolvedIp) << std::endl << "::" << std::endl;
     
    	std::cout << ":: Total loading time: " << (OTSYS_TIME() - startLoadTime)/(1000.) << "s" << std::endl;
     
    	IpNetMask.first  = resolvedIp;
    	IpNetMask.second = 0;
    	serverIPs.push_back(IpNetMask);
    	std::cout << ":: Starting Server... ";
     
    	g_game.start(service_manager);
     
    	if(command_opts.start_closed){
    		g_game.setGameState(GAME_STATE_CLOSED);
    	}
    	else{
    		g_game.setGameState(GAME_STATE_NORMAL);
    	}
    	g_loaderSignal.notify_all();
    }
    race.h
    Code : Sélectionner tout - Visualiser dans une fenêtre à part
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    //////////////////////////////////////////////////////////////////////
    // OpenTibia - an opensource roleplaying game
    //////////////////////////////////////////////////////////////////////
    //
    //////////////////////////////////////////////////////////////////////
    // This program is free software; you can redistribute it and/or
    // modify it under the terms of the GNU General Public License
    // as published by the Free Software Foundation; either version 2
    // of the License, or (at your option) any later version.
    //
    // This program is distributed in the hope that it will be useful,
    // but WITHOUT ANY WARRANTY; without even the implied warranty of
    // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    // GNU General Public License for more details.
    //
    // You should have received a copy of the GNU General Public License
    // along with this program; if not, write to the Free Software Foundation,
    // Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    //////////////////////////////////////////////////////////////////////
     
    #ifndef __OTSERV_RACE_H__
    #define __OTSERV_RACE_H__
     
    #include "enums.h"
    #include "const.h"
    #include <string>
    #include <map>
     
    class Race
    {
    public:
    	const std::string& getRaceName() const {return name;}
    	const std::string& getDescription() const {return description;}
    	const uint16_t getCorpse() const {return corpse;}
     
    	float getMeleeBaseDamage(WeaponType_t weaponType) const
    	{
    		if(weaponType == WEAPON_SWORD)
    			return swordBaseDamage;
    		else if(weaponType == WEAPON_AXE)
    			return axeBaseDamage;
    		else if(weaponType == WEAPON_CLUB)
    			return clubBaseDamage;
    		else if(weaponType == WEAPON_DIST)
    			return distBaseDamage;
    		else
    			return fistBaseDamage;
    	};
     
    	float getMagicBaseDamage() const {return magicBaseDamage;};
    	float getWandBaseDamage() const {return wandBaseDamage;};
    	float getHealingBaseDamage() const {return healingBaseDamage;};
     
    	float getBaseDefense() const {return baseDefense;};
    	float getArmorDefense() const {return armorDefense;};
     
    	float getMovementSpeed() const {return movementSpeed;};
    	float getAttackSpeed() const {return attackSpeed;};
     
    protected:
    	friend class Races;
    	Race();
     
    	std::string name;
    	std::string description;
    	uint16_t corpse;
     
    	float movementSpeed;
    	float attackSpeed;
     
    	float swordBaseDamage;
    	float axeBaseDamage;
    	float clubBaseDamage;
    	float distBaseDamage;
    	float fistBaseDamage;
     
    	float magicBaseDamage;
    	float wandBaseDamage;
    	float healingBaseDamage;
     
    	float baseDefense;
    	float armorDefense;
    };
     
    typedef std::map<uint32_t, Race*> RaceMap;
     
    class Races
    {
    public:
    	Races();
    	~Races();
     
    	bool loadFromXml(const std::string& datadir);
    	Race* getRace(int32_t raceId);
    	int32_t getRaceId(const std::string& name);
     
    private:
    	RaceMap raceMap;
    };
     
    #endif


    Merci beaucoup a tout ceux qui vont tenté de donné un coup de main, et je vais donné plus d'info sur demande

  2. #2
    Expert éminent sénior
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    Salut,

    Les messages de type "undefined reference to xx::yy()" sont des messages émis par l'éditeur de liens.

    Trois raisons peuvent les occasionner:

    1. Les fonctions ne sont simplement pas implémentées dans le *.cpp correspondant
    2. Le fichier objet correspondant au *.cpp dans lequel les fonctions sont implémentées n'apparaissent pas dans la liste des fichiers que l'éditeur de liens doit utiliser lorsqu'il relie les différents éléments
    3. Ou, si les fonctions font partie d'une bibliohtèque externe, la dite bibliothèque n'apparait pas dans la liste de celles qui doivent être utilisées lors de l'édition de liens
    Il faut donc que tu vérifie (au niveau du Makefile):
    1. Que le fichier Race.cpp (sans doute) existe, qu'il fournisse effectivement l'implémentation des fonctions manquantes et qu'il est bien dans la liste des fichiers à compiler
    2. Que le fichier objet correspondant (Race.o, sans doute) est bel et bien généré et qu'il apparaisse bien dans la liste des fichiers objets à utiliser lors de l'édition de liens
    3. s'il s'agit d'un module généré sous la forme d'une bibliothèque, que la dite bibliothèque soit bien ajoutée dans la ligne de commande de l'éditeur de lien (avec l'option -l<nom_de_la_bibliothèque> ( L minuscule ) )
    A méditer: La solution la plus simple est toujours la moins compliquée
    Ce qui se conçoit bien s'énonce clairement, et les mots pour le dire vous viennent aisément. Nicolas Boileau
    Compiler Gcc sous windows avec MinGW
    Coder efficacement en C++ : dans les bacs le 17 février 2014
    mon tout nouveau blog

  3. #3
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    Merci beaucoup pour cette réponse! définitivement, maintenant que tu en parle, le fichier race.cpp (ni race.h dailleurs) n'est pas inclus dans le makefile, j'ai vaguement essayer de l'ajouter a la mitaine dans un makefile pré-généré, mais bon, sa change rien! je doit avouer que je ne conais rien au makefiles et a toute technique de compilation de gros project, mis a part executé quelques petites commande pour compilé un project déja organisé... allors la, pour réglé mon probleme, je sait aucunement comment me débrouillé : \

    Dailleurs, y'aurais pas quelque part un genre de tuto sur comment utiliser, modifié, contribué, et ect, des project open source? il me semble que ce serait pratique! (particulierement dans mon cas! )

  4. #4
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    Bonjour,
    Utilises-tu directement un makefile et une compilation à la main ou utilises-tu un environnement de développement (IDE) ?
    Une page dédiée aux outils recense différents I.D.E. pour différents OS.

    Tutoriel sur makefile : Introduction à Makefile de gl.

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