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| #include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <FMOD/fmod.h>
#define SCREEN_WIDTH 1024
#define SCREEN_HEIGHT 760
#define VAISSEAU_WIDTH 100
#define VAISSEAU_HEIGHT 50
#define MISSILE_WIDTH 20
#define MISSILE_HEIGHT 20
void delay(unsigned int);
int main(int argc, char *argv[])
{
//Variables et structures
unsigned int frameLimit = SDL_GetTicks() + 16;
SDL_Surface *missile = NULL;
SDL_Surface *vaisseau = NULL;
SDL_Surface *background = NULL;
SDL_Surface *screen = NULL;
SDL_Event event;
int continuer = 1;
Uint32 couleurBackground = 0;
Uint32 couleurVaisseau = 0;
Uint32 couleurMissile = 0;
FMOD_SYSTEM *system;
FMOD_SOUND *shoot = NULL;
SDL_Rect positionBackground;
positionBackground.x = 0;
positionBackground.y = 0;
SDL_Rect positionVaisseau;
positionVaisseau.x = 200;
positionVaisseau.y = 150;
SDL_Rect positionMissile;
positionMissile.x = 0;
positionMissile.y = 0;
Uint8 *keystates;
typedef struct Input
{
int up, down, right, left, attack;
}Input;
Input input = {0};
//Initialisation SDL
if (SDL_Init(SDL_INIT_VIDEO)!=0){
fprintf(stderr, "Error : init sdl - %s\n", SDL_GetError());
return EXIT_FAILURE;
}
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_DOUBLEBUF|SDL_HWSURFACE);
if(screen == NULL){
fprintf(stderr, "Error : SetVideoMode - %s\n", SDL_GetError());
return EXIT_FAILURE;
}
couleurBackground = SDL_MapRGB(screen->format, 200, 45, 18);
couleurVaisseau = SDL_MapRGB(screen->format, 50, 50, 50);
couleurMissile = SDL_MapRGB(screen->format, 100, 100, 100);
background = SDL_CreateRGBSurface(SDL_HWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0, 0, 0, 0);
vaisseau = SDL_CreateRGBSurface(SDL_HWSURFACE, VAISSEAU_WIDTH, VAISSEAU_HEIGHT, 32, 0, 0, 0, 0);
missile = SDL_CreateRGBSurface(SDL_HWSURFACE, MISSILE_WIDTH, MISSILE_HEIGHT, 32, 0, 0, 0, 0);
SDL_FillRect(background, NULL, couleurBackground);
SDL_FillRect(vaisseau, NULL, couleurVaisseau);
SDL_FillRect(missile, NULL, couleurMissile);
SDL_EnableKeyRepeat(10,10);
while(continuer)
{
while(SDL_PollEvent(&event));
{
if(event.type == SDL_QUIT)
{
continuer = 0;
}
keystates = SDL_GetKeyState(NULL);
if (keystates[SDLK_UP])
{
positionVaisseau.y-=5;
}
if (keystates[SDLK_DOWN])
{
positionVaisseau.y+=5;
}
if (keystates[SDLK_LEFT])
{
positionVaisseau.x-=5;
}
if (keystates[SDLK_RIGHT])
{
positionVaisseau.x+=5;
}
SDL_BlitSurface(background, NULL, screen, &positionBackground);
SDL_BlitSurface(vaisseau, NULL, screen, &positionVaisseau);
SDL_Flip(screen);
delay(frameLimit);
}
}
SDL_FreeSurface(background);
SDL_FreeSurface(vaisseau);
SDL_FreeSurface(missile);
SDL_Quit();
return EXIT_SUCCESS;
}
void delay(unsigned int frameLimit)
{
unsigned int ticks = SDL_GetTicks();
if (frameLimit < ticks)
{
return;
}
if (frameLimit > ticks + 16)
{
SDL_Delay(16);
}
else
{
SDL_Delay(frameLimit - ticks);
}
} |
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