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| // DlAnimAttente.cpp : implementation file
//
#include "stdafx.h"
#include "Digitick.h"
#include "DlAnimAttente.h"
#include ".\dlanimattente.h"
// DlAnimAttente dialog
IMPLEMENT_DYNAMIC(DlAnimAttente, CDigiDialog)
DlAnimAttente::DlAnimAttente(CWnd* pParent /*=NULL*/)
: CDigiDialog(DlAnimAttente::IDD, pParent, IDB_BITMAP1)
{
}
DlAnimAttente::~DlAnimAttente()
{
}
void DlAnimAttente::DoDataExchange(CDataExchange* pDX)
{
CDigiDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_ANIMATION, m_Image);
}
void DlAnimAttente::OnOK()
{
if (bQuit)
{
KillTimer(ID_TIMER_ANIMATION);
CDigiDialog::OnOK();
}
}
void DlAnimAttente::OnCancel()
{
}
BEGIN_MESSAGE_MAP(DlAnimAttente, CDigiDialog)
ON_MESSAGE(WM_END_THREAD, OnEndThread)
ON_WM_TIMER()
END_MESSAGE_MAP()
LRESULT DlAnimAttente::OnEndThread(WPARAM, LPARAM lParam)
{
bQuit = TRUE;
OnOK();
return 0;
}
BOOL DlAnimAttente::OnInitDialog()
{
CDigiDialog::OnInitDialog();
p_iBmpIndex = 1;
bQuit = FALSE;
Bmp1.LoadBitmap(IDB_BITMAP_ANIMWAIT_1);
Bmp2.LoadBitmap(IDB_BITMAP_ANIMWAIT_2);
Bmp3.LoadBitmap(IDB_BITMAP_ANIMWAIT_3);
Bmp4.LoadBitmap(IDB_BITMAP_ANIMWAIT_4);
Bmp5.LoadBitmap(IDB_BITMAP_ANIMWAIT_5);
Bmp6.LoadBitmap(IDB_BITMAP_ANIMWAIT_6);
Bmp7.LoadBitmap(IDB_BITMAP_ANIMWAIT_7);
Bmp8.LoadBitmap(IDB_BITMAP_ANIMWAIT_8);
SetTimer(ID_TIMER_ANIMATION, 100, NULL);
return TRUE; // retourne TRUE, sauf si vous avez défini le focus sur un contrôle
}
void DlAnimAttente::ChangeBitmap(int iBitmap)
{
if (iBitmap == 0)
p_iBmpIndex++;
else
p_iBmpIndex = iBitmap;
if (p_iBmpIndex < 1) p_iBmpIndex = 1;
if (p_iBmpIndex > 8) p_iBmpIndex = 1;
switch(p_iBmpIndex)
{
case 1: m_Image.SetBitmap(Bmp1);
break;
case 2: m_Image.SetBitmap(Bmp2);
break;
case 3: m_Image.SetBitmap(Bmp3);
break;
case 4: m_Image.SetBitmap(Bmp4);
break;
case 5: m_Image.SetBitmap(Bmp5);
break;
case 6: m_Image.SetBitmap(Bmp6);
break;
case 7: m_Image.SetBitmap(Bmp7);
break;
case 8: m_Image.SetBitmap(Bmp8);
break;
}
}
void DlAnimAttente::OnTimer(UINT nIDEvent)
{
if (nIDEvent == ID_TIMER_ANIMATION)
{
ChangeBitmap();
}
CDigiDialog::OnTimer(nIDEvent);
} |
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