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 | // DlAnimAttente.cpp : implementation file
//
 
#include "stdafx.h"
#include "Digitick.h"
#include "DlAnimAttente.h"
#include ".\dlanimattente.h"
 
 
// DlAnimAttente dialog
 
IMPLEMENT_DYNAMIC(DlAnimAttente, CDigiDialog)
DlAnimAttente::DlAnimAttente(CWnd* pParent /*=NULL*/)
: CDigiDialog(DlAnimAttente::IDD, pParent, IDB_BITMAP1)
{
}
 
DlAnimAttente::~DlAnimAttente()
{
}
 
void DlAnimAttente::DoDataExchange(CDataExchange* pDX)
{
	CDigiDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_ANIMATION, m_Image);
}
 
void DlAnimAttente::OnOK()
{
	if (bQuit) 
	{
		KillTimer(ID_TIMER_ANIMATION);
		CDigiDialog::OnOK();
	}
}
 
void DlAnimAttente::OnCancel()
{
}
 
 
BEGIN_MESSAGE_MAP(DlAnimAttente, CDigiDialog)
	ON_MESSAGE(WM_END_THREAD, OnEndThread)
	ON_WM_TIMER()
END_MESSAGE_MAP()
 
 
LRESULT DlAnimAttente::OnEndThread(WPARAM, LPARAM lParam)
{
	bQuit = TRUE;
	OnOK();
    return 0;
}
 
BOOL DlAnimAttente::OnInitDialog()
{
	CDigiDialog::OnInitDialog();
 
 
	p_iBmpIndex = 1;
 
	bQuit = FALSE;
 
	Bmp1.LoadBitmap(IDB_BITMAP_ANIMWAIT_1);
	Bmp2.LoadBitmap(IDB_BITMAP_ANIMWAIT_2);
	Bmp3.LoadBitmap(IDB_BITMAP_ANIMWAIT_3);
	Bmp4.LoadBitmap(IDB_BITMAP_ANIMWAIT_4);
	Bmp5.LoadBitmap(IDB_BITMAP_ANIMWAIT_5);
	Bmp6.LoadBitmap(IDB_BITMAP_ANIMWAIT_6);
	Bmp7.LoadBitmap(IDB_BITMAP_ANIMWAIT_7);
	Bmp8.LoadBitmap(IDB_BITMAP_ANIMWAIT_8);
 
	SetTimer(ID_TIMER_ANIMATION, 100, NULL); 
 
	return TRUE;  // retourne TRUE, sauf si vous avez défini le focus sur un contrôle
}
 
void DlAnimAttente::ChangeBitmap(int iBitmap)
{
	if (iBitmap == 0)
		p_iBmpIndex++;
	else
		p_iBmpIndex = iBitmap;
 
	if (p_iBmpIndex < 1) p_iBmpIndex = 1;
	if (p_iBmpIndex > 8) p_iBmpIndex = 1;
 
	switch(p_iBmpIndex)
	{
	case 1: m_Image.SetBitmap(Bmp1);
			break;
	case 2: m_Image.SetBitmap(Bmp2);
			break;
	case 3: m_Image.SetBitmap(Bmp3);
			break;
	case 4: m_Image.SetBitmap(Bmp4);
			break;
	case 5: m_Image.SetBitmap(Bmp5);
			break;
	case 6: m_Image.SetBitmap(Bmp6);
			break;
	case 7: m_Image.SetBitmap(Bmp7);
			break;
	case 8: m_Image.SetBitmap(Bmp8);
			break;
	}
}
 
void DlAnimAttente::OnTimer(UINT nIDEvent)
{
	if (nIDEvent == ID_TIMER_ANIMATION)
	{
		ChangeBitmap();
	}
 
	CDigiDialog::OnTimer(nIDEvent);
} | 
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