Bonjour

je voudrais pouvoir faire du drag and drop sur des objets StaticText par exemple sur une ScrolledWindow

je voudrais refaire
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import Tkinter
 
 
def dnd_start(source, event):
    h = DndHandler(source, event)
    if h.root:
        return h
    else:
        return None
 
 
# The class that does the work
 
class DndHandler:
 
    root = None
 
    def __init__(self, source, event):
        if event.num > 5:
            return
        root = event.widget._root()
        try:
            root.__dnd
            return # Don't start recursive dnd
        except AttributeError:
            root.__dnd = self
            self.root = root
        self.source = source
        self.target = None
        self.initial_button = button = event.num
        self.initial_widget = widget = event.widget
        self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button)
        self.save_cursor = widget['cursor'] or ""
        widget.bind(self.release_pattern, self.on_release)
        widget.bind("<Motion>", self.on_motion)
        widget['cursor'] = "hand2"
 
    def __del__(self):
        root = self.root
        self.root = None
        if root:
            try:
                del root.__dnd
            except AttributeError:
                pass
 
    def on_motion(self, event):
        x, y = event.x_root, event.y_root
        target_widget = self.initial_widget.winfo_containing(x, y)
        source = self.source
        new_target = None
        while target_widget:
            try:
                attr = target_widget.dnd_accept
            except AttributeError:
                pass
            else:
                new_target = attr(source, event)
                if new_target:
                    break
            target_widget = target_widget.master
        old_target = self.target
        if old_target is new_target:
            if old_target:
                old_target.dnd_motion(source, event)
        else:
            if old_target:
                self.target = None
                old_target.dnd_leave(source, event)
            if new_target:
                new_target.dnd_enter(source, event)
                self.target = new_target
 
    def on_release(self, event):
        self.finish(event, 1)
 
    def cancel(self, event=None):
        self.finish(event, 0)
 
    def finish(self, event, commit=0):
        target = self.target
        source = self.source
        widget = self.initial_widget
        root = self.root
        try:
            del root.__dnd
            self.initial_widget.unbind(self.release_pattern)
            self.initial_widget.unbind("<Motion>")
            widget['cursor'] = self.save_cursor
            self.target = self.source = self.initial_widget = self.root = None
            if target:
                if commit:
                    target.dnd_commit(source, event)
                else:
                    target.dnd_leave(source, event)
        finally:
            source.dnd_end(target, event)
 
 
class Icon:
 
    def __init__(self, name):
        self.name = name
        self.canvas = self.label = self.id = self.longid = None
 
    def attach(self, canvas, x=-20, y=-20):
        if canvas is self.canvas:
            self.canvas.coords(self.id, x, y)
            return
        if self.canvas:
            self.detach()
        if not canvas:
            return
        label = Tkinter.Label(canvas, text="%d" % self.name, relief=Tkinter.RAISED, fg="blue")
        id = canvas.create_window(x, y, window=label, anchor="nw")
        self.canvas = canvas
        self.label = label
        self.id = id
        self.longid = label.__str__()
        label.bind("<ButtonPress>", self.press)
 
    def detach(self):
        canvas = self.canvas
        if not canvas:
            return
        id = self.id
        label = self.label
        self.canvas = self.label  = self.id = None
        canvas.delete(id)
        label.destroy()
 
    def press(self, event):
        if dnd_start(self, event):
            # where the pointer is relative to the label widget:
            self.x_off = event.x
            self.y_off = event.y
            # where the widget is relative to the canvas:
            self.x_orig, self.y_orig = self.canvas.coords(self.id)
 
    def move(self, event):
        x, y = self.where(self.canvas, event)
        self.canvas.coords(self.id, x, y)
 
    def putback(self):
        self.canvas.coords(self.id, self.x_orig, self.y_orig)
 
    def where(self, canvas, event):
        # where the corner of the canvas is relative to the screen:
        x_org = canvas.winfo_rootx()
        y_org = canvas.winfo_rooty()
        # where the pointer is relative to the canvas widget:
        x = event.x_root - x_org
        y = event.y_root - y_org
        # compensate for initial pointer offset
        return canvas.canvasx(x - self.x_off), canvas.canvasy(y - self.y_off)
 
    def dnd_end(self, target, event):
        pass
 
 
class Tester(Tkinter.Frame):
 
    def __init__(self, root):
        Tkinter.Frame.__init__(self, root, relief=Tkinter.SUNKEN, bd=2)
        self.top = root#Tkinter.Toplevel(root)
 
        self.canvas = Tkinter.Canvas(self.top, width=360, height=420, scrollregion=(-400,-400,700,700))
        hsb = Tkinter.Scrollbar(root, orient="h", command=self.canvas.xview)
        vsb = Tkinter.Scrollbar(root, orient="v", command=self.canvas.yview)
        self.canvas.configure(yscrollcommand=vsb.set, xscrollcommand=hsb.set)
        self.canvas.grid(row=0, column=0, sticky="nsew")
        hsb.grid(row=1, column=0, stick="ew")
        vsb.grid(row=0, column=1, sticky="ns")
        root.grid_rowconfigure(0, weight=1)
        root.grid_columnconfigure(0, weight=1)
        self.canvas.yview_moveto(0.3)
        self.canvas.xview_moveto(0.3)
 
        self.canvas.dnd_accept = self.dnd_accept
 
        self.menubar = Tkinter.Menu(self)
        menu = Tkinter.Menu(self.menubar, tearoff=0)
        self.menubar.add_cascade(label="File", menu=menu)
        menu.add_command(label="New")
        menu = Tkinter.Menu(self.menubar, tearoff=0)
        self.menubar.add_cascade(label="Edit", menu=menu)
        menu.add_command(label="Cut")
        menu.add_command(label="Copy")
        menu.add_command(label="Paste")
        try:
            self.master.config(menu=self.menubar)
        except AttributeError:
            # master is a toplevel window (Python 1.4/Tkinter 1.63)
            self.master.tk.call(root, "config", "-menu", self.menubar)
 
 
    def dnd_accept(self, source, event):
        return self
 
    def dnd_enter(self, source, event):
        #self.canvas.focus_set() # Show highlight border
        x, y = source.where(self.canvas, event)
        x1, y1, x2, y2 = source.canvas.bbox(source.id)
        dx, dy = x2-x1, y2-y1
        self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy)
        self.dnd_motion(source, event)
 
    def dnd_motion(self, source, event):
        x, y = source.where(self.canvas, event)
        x1, y1, x2, y2 = self.canvas.bbox(self.dndid)
        self.canvas.move(self.dndid, x-x1, y-y1)
 
    def dnd_leave(self, source, event):
        #self.top.focus_set() # Hide highlight border
        self.canvas.delete(self.dndid)
        self.dndid = None
 
    def dnd_commit(self, source, event):
        self.dnd_leave(source, event)
        x, y = source.where(self.canvas, event)
        source.attach(self.canvas, x, y)
 
 
if __name__ == "__main__":
    root=Tkinter.Tk()
    t1 = Tester(root)
    Icon(12).attach(t1.canvas)
    root.mainloop()
fait en Tkinter mais en wxPython, mais je ne sais pas si c'est possible

il faudrait l'equivalent de
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label = Tkinter.Label(canvas, text="%d" % self.name, relief=Tkinter.RAISED, fg="blue") 
        id = canvas.create_window(x, y, window=label, anchor="nw")
et de