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| GtkActionEntry entries[] = {
{"ReloadAction", GTK_STOCK_REVERT_TO_SAVED, "Recharger", "<Control>R", "Recommencer la partie en cour", G_CALLBACK (cb_reload)},
{"IAAction", GTK_STOCK_PROPERTIES, "Jeu IA", "", "Demander à l'IA de jouer ce coup", G_CALLBACK (cb_ia_joue)},
{"PasserAction", GTK_STOCK_REDO, "Passer", "", "Passer son tour", G_CALLBACK (cb_pass)},
{"PartieHvsH", GTK_STOCK_NEW, "Partie Humain-Humain", "<Control>1", NULL, G_CALLBACK (cb_menu_new_humain_vs_humain)},
{"PartieHvsI", GTK_STOCK_NEW, "Partie Humain-IA", "<Control>2", NULL, G_CALLBACK (cb_menu_new_humain_vs_ia)},
}; |
Partager