1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
/* Function to draw a quadrilatere */
void draw_quad( GLfloat point1[], GLfloat point2[], GLfloat point3[], GLfloat point4[] )
{
indiceColor ++;
glColor3fv(colors[indiceColor%2]);
glBegin(GL_POLYGON);
glVertex3fv(point1);
glVertex3fv(point2);
glVertex3fv(point3);
glVertex3fv(point4);
glEnd();
}
void display(void)
{
glLoadIdentity();
gluLookAt(viewer[0],viewer[1],viewer[2], 0.0,0.0,0.0, 0.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(theta[0], 1.0, 0.0, 0.0);
glRotatef(theta[1], 0.0, 1.0, 0.0);
glRotatef(theta[2], 0.0, 0.0, 1.0);
draw_quad(vertices[3], vertices[2], vertices[1], vertices[0]);
draw_quad (vertices[2], vertices[6], vertices[5], vertices[1]);
draw_quad (vertices[6], vertices[7], vertices[4], vertices[5]);
draw_quad (vertices[7], vertices[3], vertices[0], vertices[4]);
glFlush();
//I swap the buffers
glutSwapBuffers();
}
void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
if (h == 0) h = 1;
if (w == 0) w = 1;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(viewer[0],viewer[1],viewer[2], 0.0,0.0,0.0, 0.0,1.0,0.0);
}
int main(int argc, char **argv)
{
indiceColor = -1;
recursionLevel = 0;
viewer[0] = 0.0;
viewer[1] = 0.0;
viewer[2] = 150.0;
glutInit(&argc, argv);
glutInitWindowSize(500, 500);
window1 = glutCreateWindow("Spinning box");
// need both double buffering and z buffer
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyPressed);
glEnable(GL_DEPTH_TEST); //Enable hidden--surface--removal
glutMainLoop();
return 1;
} |
Partager