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Track::Track(const char* INPUT){
SF_INFO FileInfos;
SNDFILE * File;
//ouverture et lecture infos Wav
File = sf_open(INPUT, SFM_READ, &FileInfos);
if (!File)
cout << "pas de fichier" << endl;
int *psamplerate=&samplerate;
int *pformat=&format;
int *pchannels=&channels;
sf_count_t *pframes=&frames;
*psamplerate=FileInfos.samplerate;
*pformat=FileInfos.format;
*pchannels=FileInfos.channels;
*pframes=FileInfos.frames;
//vecteurs de samples
int SizeOfWav = *pframes-1;
vector<float> Samples(SizeOfWav);
sf_read_float(File, &Samples[0], SizeOfWav);
sf_close(File);
}
void Track::WriteFile(Track INPUT){
sf_count_t z;
const char* path= "/Users/chercheur/Desktop/Projets/Soundlab/test/testout.wav";
int *psamplerate=&samplerate;
int *pformat=&format;
int *pchannels=&channels;
sf_count_t *pframes=&frames;
FileInfos.samplerate = *psamplerate;
FileInfos.format = *pformat;
FileInfos.frames = *pframes-1;
FileInfos.channels = *pchannels;
SNDFILE* FileOut = sf_open(path, SFM_WRITE, &FileInfos);
if (!FileOut)
return;
FileInfos.samplerate = *psamplerate;
FileInfos.format = *pformat;
FileInfos.frames = *pframes-1;
FileInfos.channels = *pchannels;
// écriture wave
int SizeOfWavout = *pframes);
z=sf_write_float(FileOut, &INPUT.Samples[0], SizeOfWavout);
sf_close(File);
} |
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