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#include "scene.h"
float WorldBoundMin[3] = {-3.394680f, -1.170782f, -1.526865f};
float WorldBoundMax[3] = {3.395026f, 1.265182f, 3.832220f};
/* BackGround */
float background[3] = { 0.000000f, 0.000000f, 0.000000f};
/* Lights */
Light_Def lights[MAX_LIGHTS] =
{
/* PointLight: light0*/
{{0.800000f, 0.800000f, 0.800000f},{6.308231f, 10.973077f, 7.664440f},0,{0.000000f, 0.000000f, 0.000000f},0.000000f,0.000000f},
/* PointLight: light1*/
{{0.700000f, 0.700000f, 0.700000f},{-12.615943f, 0.047200f, 7.664440f},0,{0.000000f, 0.000000f, 0.000000f},0.000000f,0.000000f},
/* PointLight: light2*/
{{0.600000f, 0.600000f, 0.600000f},{6.308231f, -10.878677f, 7.664440f},0,{0.000000f, 0.000000f, 0.000000f},0.000000f,0.000000f}
};
/* Materials */
Material_Def materials[MAX_MATERIALS] =
{
/* Material: DEFAULT*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial0*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial1*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial2*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial3*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial4*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial5*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1},
/* Material: Cylinder_13Mate0rial6*/
{{0.300000f, 0.300000f, 0.300000f},{0.600000f, 0.600000f, 0.600000f},{0.300000f, 0.300000f, 0.300000f},{0.000000f, 0.000000f, 0.000000f},1.000000f,-1}
};
/* Texture Maps*/
Map_Def texture_maps[1] =
{
0
}; |
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