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LDEmain()
{
LDEwinit = 800;
LDEhinit = 600;
LDEinit();
LDEcamera cam;
cam.init();
cam.pos.x = 0;
cam.pos.y = 0;
cam.pos.z = 0;
cam.rot.y = -32;
cam.rot.x = 30;
cam.dist = 10;
c.active = 1; // activate LDE console
double gridcolor[] = {0,1,0};
LDEpicking picking;
vec3f mover = {2,1,-3};
vec2i text = {0,0};
LDEloop()
{
/// 3D stuff goes here ///////////////////////////
LDE3dmode(45,0.1,500);
// camera
if ( LDElalt && LDEmb1 )
{
cam.rot.y += (float)LDEcfx/10;
cam.rot.x += (float)LDEcfy/10;
}
if ( LDElalt && LDEmb3 ) cam.dist += (float)LDEcfy*(cam.dist/50);
if ( LDElalt && LDEmb2 )
{
cam.side = (float)LDEcfx/100;
cam.up = -(float)LDEcfy/100;
} else cam.side = 0, cam.up = 0;
if ( LDEf ) cam.pos.x = 0, cam.pos.y = 0, cam.pos.z = 0;
cam.setup();
//
LDEgetm();
glLineWidth(5);
picking.pos.x = LDEcx;
picking.pos.y = LDEcy;
if ( LDEa )
{
c.write( "Cursor on "+LDEnts( picking.coi )+" @ "+LDEnts( picking.z ) , 0,1,0 );
picking.start(45,0.1,500);
glPushMatrix();
glTranslatef(mover.x,mover.y,mover.z);
glPushName(1);
glBegin(GL_LINES);
glVertex3d(0.2,0,0);
glVertex3d(1,0,0);
glEnd();
glPopName();
glPushName(2);
glBegin(GL_LINES);
glVertex3d(0,0.2,0);
glVertex3d(0,1,0);
glEnd();
glPopName();
glPushName(3);
glBegin(GL_LINES);
glVertex3d(0,0,0.2);
glVertex3d(0,0,1);
glEnd();
glPopName();
glPushName(0);
glBegin(GL_POINTS);
glVertex3d(0,0,0);
glEnd();
glPopName();
glPopMatrix();
picking.end();
}
glDisable(GL_LIGHTING);
glPushMatrix();
glTranslatef(mover.x,mover.y,mover.z);
glBegin(GL_LINES);
glColor3d(1,0,0);
glVertex3d(0.2,0,0);
glVertex3d(1,0,0);
glEnd();
glBegin(GL_LINES);
glColor3d(0,1,0);
glVertex3d(0,0.2,0);
glVertex3d(0,1,0);
glEnd();
glBegin(GL_LINES);
glColor3d(0,0,1);
glVertex3d(0,0,0.2);
glVertex3d(0,0,1);
glEnd();
glColor3d(1,1,1);
glBegin(GL_POINTS);
glVertex3d(0,0,0);
glEnd();
glPopMatrix();
LDEgrid(5,1,gridcolor,gridcolor);
// 2D >> 3D
if ( LDEz ) LDE2dto3d( picking.pos, mover, picking.z );
/// 2D stuff goes here ///////////////////////////
LDE2dmode();
LDEtext(0,0,LDEnts( LDEfps ) );
LDE3dto2d(mover,text);
LDEtext(text.x,text.y, "mover" );
LDErefresh(0);
if ( LDEf9 | LDEesc ) LDEstop = 1;
}
} |
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