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int geometry::updateDynamicData(int current_key)
{
MMatrix *matricesArray = new MMatrix[mMotionKeys];
AtArray *dataArray;
dataArray = new AtArray;
dataArray = nodeGetArray(handle, "matrix");
if (dataArray->data != NULL)
matricesArray = (MMatrix*)dataArray->data;
int offset = current_key-1;
AtMatrix tmp;
MMatrix matrix(mDagPath.inclusiveMatrix());
matrix.get(tmp);
matricesArray[offset] = tmp;
setMatrixArray("matrix", &matricesArray, 1, mMotionKeys, false);
delete dataArray;
delete [] matricesArray;
} |
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