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//PROGRAMME SERVEUR
#include <winsock.h>
#include <iostream.h>
#include <windows.h>
DWORD dwEventFlags;
DWORD dwData;
 
int main()
{
const SHORT Mask = 32768;
WSADATA WSAData;
WSAStartup(MAKEWORD(2,0),&WSAData);
SOCKET sock;
SOCKET csock;
SOCKADDR_IN sin;
SOCKADDR_IN csin;
sock = socket(AF_INET, SOCK_STREAM, 0);
sin.sin_addr.s_addr   = INADDR_ANY;
sin.sin_family    = AF_INET;
sin.sin_port    = htons(50);
bind(sock, (SOCKADDR *)&sin, sizeof(sin));
listen(sock, 0);
int sinsize = sizeof(csin);
 
  while(!((csock = accept(sock,(SOCKADDR *)&csin,&sinsize)) != INVALID_SOCKET))
  {}
   cout << "\nIl y a un client\n";
   while(true){   
            if (GetKeyState('K') & Mask)send(csock,"a",1,0);
            else if (GetKeyState('L') & Mask)send(csock,"b",1,0);
            else send(csock,"c",1,0);
          }
closesocket(sock);
WSACleanup();
}
 
 
 
// FONCTION CLIENT(utilisé par mon jeu)
#include <stdio.h>
#include <iostream.h>
#include <winsock.h>
#include <windows.h>
SOCKET sock;
int res;
char buffer[1024];
int hh;
 
int con(int a){
if(!a){
 
WSADATA WSAData;
WSAStartup(MAKEWORD(2,0),&WSAData);
 
sock = socket(AF_INET,SOCK_STREAM,0); 
SOCKADDR_IN sin;
sin.sin_addr.s_addr = inet_addr("192.168.1.1");
sin.sin_family      = AF_INET;
sin.sin_port        = htons(50);
connect(sock,(SOCKADDR *)&sin,sizeof(sin));
}
 
else{
     recv(sock,buffer,sizeof(buffer),0);
     res=0;
     if (buffer[0]=='a')res=1;
     if (buffer[0]=='b')res=-1;
     }
  return res;
} | 
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