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| #ifdef __cplusplus
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#include <SDL/SDL.h>
#include "Console.h"
#include "main.h"
int cConsole::load_alphabet()
{
sAlphabet[0] = SDL_LoadBMP("./GFX/Alphabet/a.bmp");
sAlphabet[1] = SDL_LoadBMP("./GFX/Alphabet/b.bmp");
sAlphabet[2] = SDL_LoadBMP("./GFX/Alphabet/c.bmp");
sAlphabet[3] = SDL_LoadBMP("./GFX/Alphabet/d.bmp");
sAlphabet[4] = SDL_LoadBMP("./GFX/Alphabet/e.bmp");
sAlphabet[5] = SDL_LoadBMP("./GFX/Alphabet/f.bmp");
sAlphabet[6] = SDL_LoadBMP("./GFX/Alphabet/g.bmp");
sAlphabet[7] = SDL_LoadBMP("./GFX/Alphabet/h.bmp");
sAlphabet[8] = SDL_LoadBMP("./GFX/Alphabet/i.bmp");
sAlphabet[9] = SDL_LoadBMP("./GFX/Alphabet/j.bmp");
sAlphabet[10] = SDL_LoadBMP("./GFX/Alphabet/k.bmp");
sAlphabet[11] = SDL_LoadBMP("./GFX/Alphabet/l.bmp");
sAlphabet[12] = SDL_LoadBMP("./GFX/Alphabet/m.bmp");
sAlphabet[13] = SDL_LoadBMP("./GFX/Alphabet/n.bmp");
sAlphabet[14] = SDL_LoadBMP("./GFX/Alphabet/o.bmp");
sAlphabet[15] = SDL_LoadBMP("./GFX/Alphabet/p.bmp");
sAlphabet[16] = SDL_LoadBMP("./GFX/Alphabet/q.bmp");
sAlphabet[17] = SDL_LoadBMP("./GFX/Alphabet/r.bmp");
sAlphabet[18] = SDL_LoadBMP("./GFX/Alphabet/s.bmp");
sAlphabet[19] = SDL_LoadBMP("./GFX/Alphabet/t.bmp");
sAlphabet[20] = SDL_LoadBMP("./GFX/Alphabet/u.bmp");
sAlphabet[21] = SDL_LoadBMP("./GFX/Alphabet/v.bmp");
sAlphabet[22] = SDL_LoadBMP("./GFX/Alphabet/w.bmp");
sAlphabet[23] = SDL_LoadBMP("./GFX/Alphabet/x.bmp");
sAlphabet[24] = SDL_LoadBMP("./GFX/Alphabet/y.bmp");
sAlphabet[25] = SDL_LoadBMP("./GFX/Alphabet/z.bmp");
sAlphabet[26] = SDL_LoadBMP("./GFX/Alphabet/0.bmp");
sAlphabet[27] = SDL_LoadBMP("./GFX/Alphabet/1.bmp");
sAlphabet[28] = SDL_LoadBMP("./GFX/Alphabet/2.bmp");
sAlphabet[29] = SDL_LoadBMP("./GFX/Alphabet/3.bmp");
sAlphabet[30] = SDL_LoadBMP("./GFX/Alphabet/4.bmp");
sAlphabet[31] = SDL_LoadBMP("./GFX/Alphabet/5.bmp");
sAlphabet[32] = SDL_LoadBMP("./GFX/Alphabet/6.bmp");
sAlphabet[33] = SDL_LoadBMP("./GFX/Alphabet/7.bmp");
sAlphabet[34] = SDL_LoadBMP("./GFX/Alphabet/8.bmp");
sAlphabet[35] = SDL_LoadBMP("./GFX/Alphabet/9.bmp");
for(int j=0; j < 36; j++)
{
if(sAlphabet[j] == NULL)
{
return 1;
}
else
{
printf(" sAlphabet[%ld]: OK\n", j);
}
}
rLettre.x = 310;
rLettre.y = 0;
rChiffre.x = 320;
rChiffre.y = 0;
return 0;
}
int cConsole::load_bar()
{
BarreConsole = SDL_LoadBMP("./GFX/Console/BarreConsole.bmp");
if(BarreConsole == NULL)
{
printf("Unable to load ./GFX/Console/BarreConsole.bmp\n");
return 1;
}
posBarreConsole.x = 0;
posBarreConsole.y = 0;
if(posBarreConsole.x == 0 || posBarreConsole.y == 0)
{
printf("Console bar initialized\n");
}
else
{
printf("Unable to initialize console bar's coords\n");
}
return 0;
}
void cConsole::booleens_init_del()
{
Lettre = false;
Chiffre = false;
for(int i = 0; i < 36; i++)
{
bAlphabet[i] = false;
}
Instruction = 0;
}
int cConsole::affichage(SDL_Surface* screen)
{
SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 255, 255, 255));
printf("SDL_FillRect\n");
apply_surface(0, 0, BarreConsole, screen, NULL);
printf("apply_surface(BarreConsole)\n");
printf("Boucle l\n");
for(int l = 0; l < 26; l++)
{
if(bAlphabet[l] == true)
{
SDL_BlitSurface(sAlphabet[l], NULL, screen, &rLettre);
}
}printf("Boucle c\n");
for(int c = 26; c < 36; c++)
{
if(bAlphabet[c] == true)
{
SDL_BlitSurface(sAlphabet[c], NULL, screen, &rChiffre);
}
}
if(SDL_Flip(screen) == -1)
{
printf("ERROR: SDL_Flip(screen)\n");
return 1;
}
return 0;
}
int cConsole::console_managing(SDL_Surface* screen)
{
cConsole CONS;
bool done = false;
while (!done)
{
printf("Instruction: %ld\n", CONS.Instruction);
SDL_Event event;
printf("SDL_Event event\n");
while (SDL_PollEvent(&event))
{printf("Boucle principale\n");
switch (event.type)
{
case SDL_QUIT:
done = true;
break;
case SDL_KEYDOWN:
{
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE: done = true; break;
case SDLK_q:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_q;
CONS.bAlphabet[0] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_b:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_b;
CONS.bAlphabet[1] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_c:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_c;
CONS.bAlphabet[2] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_d:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_d;
CONS.bAlphabet[3] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_e:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_e;
CONS.bAlphabet[4] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_f:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_f;
CONS.bAlphabet[5] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_g:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_g;
CONS.bAlphabet[6] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_h:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_h;
CONS.bAlphabet[7] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_i:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_i;
CONS.bAlphabet[8] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_j:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_j;
CONS.bAlphabet[9] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_k:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_k;
CONS.bAlphabet[10] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_l:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_l;
CONS.bAlphabet[11] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_SEMICOLON:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_SEMICOLON;
CONS.bAlphabet[12] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_n:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_n;
CONS.bAlphabet[13] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_o:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_o;
CONS.bAlphabet[14] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_p:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_p;
CONS.bAlphabet[15] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_a:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_a;
CONS.bAlphabet[16] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_r:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_r;
CONS.bAlphabet[17] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_s:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_s;
CONS.bAlphabet[168] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_t:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_t;
CONS.bAlphabet[19] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_u:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_u;
CONS.bAlphabet[20] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_v:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_v;
CONS.bAlphabet[21] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_z:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_z;
CONS.bAlphabet[22] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_x:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_x;
CONS.bAlphabet[23] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_y:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_y;
CONS.bAlphabet[24] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_w:if(CONS.Lettre == false)
{
CONS.Instruction += SDLK_w;
CONS.bAlphabet[25] = true;
CONS.Lettre = true;
break;
}
else{break;}
case SDLK_KP0:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP0;
CONS.bAlphabet[26] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP1:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP1;
CONS.bAlphabet[27] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP2:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP2;
CONS.bAlphabet[28] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP3:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP3;
CONS.bAlphabet[29] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP4:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP4;
CONS.bAlphabet[30] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP5:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP5;
CONS.bAlphabet[31] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP6:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP6;
CONS.bAlphabet[32] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP7:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP7;
CONS.bAlphabet[33] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP8:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP8;
CONS.bAlphabet[34] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_KP9:if(CONS.Chiffre == false)
{
CONS.Instruction += SDLK_KP9;
CONS.bAlphabet[35] = true;
CONS.Chiffre = true;
break;
}
else{break;}
case SDLK_DELETE: CONS.booleens_init_del(); break;
}
}
}
}
printf("affichage(screen);\n");
CONS.affichage(screen);
}
CONS.booleens_init_del();
return 0;
}
void cConsole::free_support()
{
SDL_Surface(BarreConsole);
for(int g = 0; g < 36; g++)
{
SDL_FreeSurface(sAlphabet[g]);
}
} |
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