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le h de la classe Translation :
***********************************************************
#ifndef TranslationH
#define TranslationH
struct TEXTE
{
// Version
char *TRANSLATION_VERSION;
// Unit XSCom
char *sExample_Caption;
// Menus
char *sFile_Caption;
char *sOpen_Caption;
char *sOpen_Hint;
char *sSave_Caption;
char *sSave_Hint;
char *sPrint_Caption;
char *sPrint_Hint;
char *sQuit_Caption;
char *sQuit_Hint;
char *sLanguage_Caption;
char *sEnglish_Caption;
char *sEnglish_Hint;
//.... toutes endroit ou il y a du texte ca en fai bcp j'ai tronquer
};
extern TEXTE French;
extern TEXTE English;
extern TEXTE German;
// List various languages
// Liste des différent langages
enum LANG { FRENCH,ENGLISH,GERMAN };
class CTranslation
{
public:
// Translation
// Traduction
TEXTE *Lg;
// Read the language type
// Lecture de la langue
LANG Translation_ReadLanguageType(void);
// Change the language type
// Changer la langue
void Translation_ChangeLanguageType(LANG language);
// Save the language type
// Sauvegarder la langue
void Translation_SaveLanguageType(LANG Language);
};
//---------------------------------------------------------------------------
#endif
********************************************************
le cpp de la classe Translation :
********************************************************
//---------------------------------------------------------------------------
#pragma hdrstop
#include <inifiles.hpp>
#include "Translation.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
// French translation
// Traduction française
TEXTE French =
{
// Version
"1.0.0.2",
// Unit XSCom
"XScom",
// Menus
"Fichier",
"Ouvrir",
"Ouverture de l'enchaînement de commande personnalisé",
"Sauvegarde",
"Sauvegarde de l'enchaînement de commande personnalisé",
"Imprimer",
"Impression des données transitant sur la liaison",
"Quitter",
"Quitter le logiciel XScom",
"Langue",
"English",
"English",
//...
};
// English translation
// Traduction anglaise
TEXTE English =
{
// Version
"1.0.0.2",
// Unit XSCom
"XScom",
// Menus
"File",
"Open",
"Open the window of customized sequence command",
"Save",
"Save custom enchain command",
"Print",
"Data printing",
"Exit",
"Exit XScom software",
"Language",
"English",
"English",
//...
};
// German translation
// Traduction allemand
TEXTE German =
{
// Version
"1.0.0.2",
// Unit XSCom
"%XScom",
// Menus
"%File",
"%Open",
"%Open the window of customized sequence command",
"Save",
"Save custom enchain command",
"%Print",
"%Data printing",
"%Exit",
"%Exit XScom software",
"%Language",
"%English",
"%English",
//...
};
//---------------------------------------------------------------------------
// Read the language type
// Lecture de la langue
//---------------------------------------------------------------------------
LANG CTranslation::Translation_ReadLanguageType(void)
{
TIniFile *IniFile;
LANG Language;
IniFile = new TIniFile(ExtractFilePath(ParamStr(0))+"XSCom.ini");
Language = (LANG)IniFile->ReadInteger("Translation","Language",0);
IniFile->Free();
return Language;
}
//---------------------------------------------------------------------------
// Change the language type
// Changer la langue
//---------------------------------------------------------------------------
void CTranslation::Translation_ChangeLanguageType(LANG Language)
{
switch ( Language )
{
case FRENCH : Lg = &French; break;
case ENGLISH : Lg = &English; break;
case GERMAN : Lg = &German;
}
// Save the current language
// Sauvegarde la langue
Translation_SaveLanguageType(Language);
}
//---------------------------------------------------------------------------
// Save the language type
// Sauvegarder la langue
//---------------------------------------------------------------------------
void CTranslation::Translation_SaveLanguageType(LANG Language)
{
TIniFile *IniFile;
IniFile = new TIniFile(ExtractFilePath(ParamStr(0))+"XSCom.ini");
IniFile->WriteInteger("Translation","Language",Language);
IniFile->Free();
}
//---------------------------------------------------------------------------
*******************************************************
appel du texte ce fai com ceci ensuite
*******************************************************
CTranslation TranslateAbout; // creation de classe
Caption = TranslateAbout.Lg->sAbout; |
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