Bonjour,

Ca fait plus d une semaine que je cherche l origine de l erreur et je ne trouve pas! Peut etre saurez vous d ou cela provient!

J'essaie betement de compiler une source fourni ans un bouquin (qui est la meme que sur le site de opengl tess.c) les erreurs sont a la suite du code:
Code : Sélectionner tout - Visualiser dans une fenêtre à part
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#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdlib.h>
#include <stdio.h>
 
#ifndef CALLBACK 
#define CALLBACK
#endif
 
GLuint startList;
 
void display (void) {
   glClear(GL_COLOR_BUFFER_BIT);
   glColor3f(1.0, 1.0, 1.0);
   glCallList(startList);
   glCallList(startList + 1);
   glFlush();
}
 
void CALLBACK beginCallback(GLenum which)
{
   glBegin(which);
}
 
void CALLBACK errorCallback(GLenum errorCode)
{
   const GLubyte *estring;
 
   estring = gluErrorString(errorCode);
   fprintf(stderr, "Tessellation Error: %s\n", estring);
   exit(0);
}
 
void CALLBACK endCallback(void)
{
   glEnd();
}
 
void CALLBACK vertexCallback(GLvoid *vertex)
{
   const GLdouble *pointer;
 
   pointer = (GLdouble *) vertex;
   glColor3dv(pointer+3);
   glVertex3dv(vertex);
}
 
/*  combineCallback is used to create a new vertex when edges
 *  intersect.  coordinate location is trivial to calculate,
 *  but weight[4] may be used to average color, normal, or texture
 *  coordinate data.  In this program, color is weighted.
 */
void CALLBACK combineCallback(GLdouble coords[3], 
                     GLdouble *vertex_data[4],
                     GLfloat weight[4], GLdouble **dataOut )
{
   GLdouble *vertex;
   int i;
 
   vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
 
   vertex[0] = coords[0];
   vertex[1] = coords[1];
   vertex[2] = coords[2];
   for (i = 3; i < 7; i++)
      vertex[i] = weight[0] * vertex_data[0][i] 
                  + weight[1] * vertex_data[1][i]
                  + weight[2] * vertex_data[2][i] 
                  + weight[3] * vertex_data[3][i];
   *dataOut = vertex;
}
 
void init (void) 
{
   GLUtesselator *tobj;
   GLdouble rect[4][3] = {50.0, 50.0, 0.0,
                          200.0, 50.0, 0.0,
                          200.0, 200.0, 0.0,
                          50.0, 200.0, 0.0};
   GLdouble tri[3][3] = {75.0, 75.0, 0.0,
                         125.0, 175.0, 0.0,
                         175.0, 75.0, 0.0};
   GLdouble star[5][6] = {250.0, 50.0, 0.0, 1.0, 0.0, 1.0,
                          325.0, 200.0, 0.0, 1.0, 1.0, 0.0,
                          400.0, 50.0, 0.0, 0.0, 1.0, 1.0,
                          250.0, 150.0, 0.0, 1.0, 0.0, 0.0,
                          400.0, 150.0, 0.0, 0.0, 1.0, 0.0};
 
   glClearColor(0.0, 0.0, 0.0, 0.0);
 
   startList = glGenLists(2);
 
   tobj = gluNewTess();
   gluTessCallback(tobj, GLU_TESS_VERTEX, 
                   glVertex3dv);
   gluTessCallback(tobj, GLU_TESS_BEGIN, 
                   beginCallback);
   gluTessCallback(tobj, GLU_TESS_END, 
                   endCallback);
   gluTessCallback(tobj, GLU_TESS_ERROR, 
                   errorCallback);
 
   /*  rectangle with triangular hole inside  */
   glNewList(startList, GL_COMPILE);
   glShadeModel(GL_FLAT);    
   gluTessBeginPolygon(tobj, NULL);
      gluTessBeginContour(tobj);
         gluTessVertex(tobj, rect[0], rect[0]);
         gluTessVertex(tobj, rect[1], rect[1]);
         gluTessVertex(tobj, rect[2], rect[2]);
         gluTessVertex(tobj, rect[3], rect[3]);
      gluTessEndContour(tobj);
      gluTessBeginContour(tobj);
         gluTessVertex(tobj, tri[0], tri[0]);
         gluTessVertex(tobj, tri[1], tri[1]);
         gluTessVertex(tobj, tri[2], tri[2]);
      gluTessEndContour(tobj);
   gluTessEndPolygon(tobj);
   glEndList();
 
   gluTessCallback(tobj, GLU_TESS_VERTEX, 
                   vertexCallback);
   gluTessCallback(tobj, GLU_TESS_BEGIN, 
                   beginCallback);
   gluTessCallback(tobj, GLU_TESS_END, 
                   endCallback);
   gluTessCallback(tobj, GLU_TESS_ERROR, 
                   errorCallback);
   gluTessCallback(tobj, GLU_TESS_COMBINE, 
                   combineCallback);
 
   /*  smooth shaded, self-intersecting star  */
   glNewList(startList + 1, GL_COMPILE);
   glShadeModel(GL_SMOOTH);    
   gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
                   GLU_TESS_WINDING_POSITIVE);
   gluTessBeginPolygon(tobj, NULL);
      gluTessBeginContour(tobj);
         gluTessVertex(tobj, star[0], star[0]);
         gluTessVertex(tobj, star[1], star[1]);
         gluTessVertex(tobj, star[2], star[2]);
         gluTessVertex(tobj, star[3], star[3]);
         gluTessVertex(tobj, star[4], star[4]);
      gluTessEndContour(tobj);
   gluTessEndPolygon(tobj);
   glEndList();
   gluDeleteTess(tobj);
}
 
void reshape (int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
 
void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}
 
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize(500, 500);
   glutCreateWindow(argv[0]);
   init();
   glutDisplayFunc(display);
   glutReshapeFunc(reshape);
   glutKeyboardFunc(keyboard);
   glutMainLoop();
   return 0;  
}
Voila seulement j'ai des erreurs que voila:

-error C2664: 'glVertex3dv' : cannot convert parameter 1 from 'void *' to 'const double *'
Conversion from 'void*' to pointer to non-'void' requires an explicit cast
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (const double *)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (unsigned int)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (unsigned int)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (void *)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (unsigned int)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (unsigned int)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
-error C2664: 'gluTessCallback' : cannot convert parameter 3 from 'void (double [],double *[],float [],double ** )' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type

Je programme sous VSC++ 6 et mes version de glu et gl sont 1.2 !

Pourquoi ca me fait ca et comment y remedier?

merci pour votre aide