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Arduino Discussion :

librairie LVGL


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Arduino

  1. #1
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    Par défaut librairie LVGL
    Bonjour à tous ,

    j'aurai besoin d'un petit coup de main pour mettre en œuvre la librairie LVGL (Light and Versatile Graphics Library)
    que j'essaie vainement de faire tourner à partir d'un exemple pris ici :

    https://randomnerdtutorials.com/lvgl...ile-windows-pc

    j'ai, semble-t-il, suivi toutes les recommandations mais à chaque compilation du programme de test , il affiche :
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    C:\Users\Utilisateur\Documents\Arduino\libraries\lvgl-master\src\demos\benchmark\assets\img_benchmark_cogwheel_alpha256.c:6:10: fatal error: lvgl/lvgl.h: No such file or directory
     #include "lvgl/lvgl.h"
              ^~~~~~~~~~~~~
    compilation terminated.
    exit status 1
    Erreur de compilation pour la carte uPesy ESP32 Wrover DevKit
    je mets en copie le croquis utilisé :

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    #include <lvgl.h>
     
    /*  Rui Santos & Sara Santos - Random Nerd Tutorials
        THIS EXAMPLE WAS TESTED WITH THE FOLLOWING HARDWARE:
        1) ESP32-2432S028R 2.8 inch 240×320 also known as the Cheap Yellow Display (CYD): https://makeradvisor.com/tools/cyd-cheap-yellow-display-esp32-2432s028r/
          SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/cyd-lvgl/
        2) REGULAR ESP32 Dev Board + 2.8 inch 240x320 TFT Display: https://makeradvisor.com/tools/2-8-inch-ili9341-tft-240x320/ and https://makeradvisor.com/tools/esp32-dev-board-wi-fi-bluetooth/
          SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/esp32-tft-lvgl/
        Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.
        The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
    */
     
    /* Installer la bibliothèque "lvgl" version 9.X par kisvegabor pour interfacer avec l'écran TFT - https://lvgl.io/
        *** IMPORTANT : lv_conf.h disponible sur internet ne fonctionnera probablement pas avec les exemples disponibles sur Random Nerd Tutorials ***
        *** VOUS DEVEZ UTILISER LE FICHIER lv_conf.h FOURNI DANS LE LIEN CI-DESSOUS POUR UTILISER LES EXEMPLES DE RANDOM NERD TUTORIALS ***
        INSTRUCTIONS COMPLÈTES DISPONIBLES SUR LA CONFIGURATION DE LA BIBLIOTHÈQUE : https://RandomNerdTutorials.com/cyd-lvgl/ ou https://RandomNerdTutorials.com/esp32-tft-lvgl/ */
     
     
    /*  Install the "TFT_eSPI" lbirary by Bodmer to interface with the TFT Display - https://github.com/Bodmer/TFT_eSPI
        *** IMPORTANT: User_Setup.h available on the internet will probably NOT work with the examples available at Random Nerd Tutorials ***
        *** YOU MUST USE THE User_Setup.h FILE PROVIDED IN THE LINK BELOW IN ORDER TO USE THE EXAMPLES FROM RANDOM NERD TUTORIALS ***
        FULL INSTRUCTIONS AVAILABLE ON HOW CONFIGURE THE LIBRARY: https://RandomNerdTutorials.com/cyd-lvgl/ or https://RandomNerdTutorials.com/esp32-tft-lvgl/   */
    #include <TFT_eSPI.h>
     
    // Install the "XPT2046_Touchscreen" library by Paul Stoffregen to use the Touchscreen - https://github.com/PaulStoffregen/XPT2046_Touchscreen - Note: this library doesn't require further configuration
    #include <XPT2046_Touchscreen.h>
     
    // Touchscreen pins
    #define XPT2046_IRQ 36   // T_IRQ
    #define XPT2046_MOSI 32  // T_DIN
    #define XPT2046_MISO 39  // T_OUT
    #define XPT2046_CLK 25   // T_CLK
    #define XPT2046_CS 33    // T_CS
     
    #define LV_CONF_INCLUDE_SIMPLE
     
    SPIClass touchscreenSPI = SPIClass(VSPI);
    XPT2046_Touchscreen touchscreen(XPT2046_CS, XPT2046_IRQ);
     
    #define SCREEN_WIDTH 320
    #define SCREEN_HEIGHT 240
     
    // Touchscreen coordinates: (x, y) and pressure (z)
    int x, y, z;
     
    #define DRAW_BUF_SIZE (SCREEN_WIDTH * SCREEN_HEIGHT / 10 * (LV_COLOR_DEPTH / 8))
    uint32_t draw_buf[DRAW_BUF_SIZE / 4];
     
    // If logging is enabled, it will inform the user about what is happening in the library
    void log_print(lv_log_level_t level, const char * buf) {
      LV_UNUSED(level);
      Serial.println(buf);
      Serial.flush();
    }
     
    // Get the Touchscreen data
    void touchscreen_read(lv_indev_t * indev, lv_indev_data_t * data) {
      // Checks if Touchscreen was touched, and prints X, Y and Pressure (Z)
      if(touchscreen.tirqTouched() && touchscreen.touched()) {
        // Get Touchscreen points
        TS_Point p = touchscreen.getPoint();
        // Calibrate Touchscreen points with map function to the correct width and height
        x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
        y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
        z = p.z;
     
        data->state = LV_INDEV_STATE_PRESSED;
     
        // Set the coordinates
        data->point.x = x;
        data->point.y = y;
     
        // Print Touchscreen info about X, Y and Pressure (Z) on the Serial Monitor
        /* Serial.print("X = ");
        Serial.print(x);
        Serial.print(" | Y = ");
        Serial.print(y);
        Serial.print(" | Pressure = ");
        Serial.print(z);
        Serial.println();*/
      }
      else {
        data->state = LV_INDEV_STATE_RELEASED;
      }
    }
     
    int btn1_count = 0;
    // Callback that is triggered when btn1 is clicked
    static void event_handler_btn1(lv_event_t * e) {
      lv_event_code_t code = lv_event_get_code(e);
      if(code == LV_EVENT_CLICKED) {
        btn1_count++;
        LV_LOG_USER("Button clicked %d%", (int)btn1_count);
      }
    }
     
    // Callback that is triggered when btn2 is clicked/toggled
    static void event_handler_btn2(lv_event_t * e) {
      lv_event_code_t code = lv_event_get_code(e);
      lv_obj_t * obj = (lv_obj_t*) lv_event_get_target(e);
      if(code == LV_EVENT_VALUE_CHANGED) {
        LV_UNUSED(obj);
        LV_LOG_USER("Toggled %s", lv_obj_has_state(obj, LV_STATE_CHECKED) ? "on" : "off");
      }
    }
     
    static lv_obj_t * slider_label;
    // Callback that prints the current slider value on the TFT display and Serial Monitor for debugging purposes
    static void slider_event_callback(lv_event_t * e) {
      lv_obj_t * slider = (lv_obj_t*) lv_event_get_target(e);
      char buf[8];
      lv_snprintf(buf, sizeof(buf), "%d%%", (int)lv_slider_get_value(slider));
      lv_label_set_text(slider_label, buf);
      lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
      LV_LOG_USER("Slider changed to %d%%", (int)lv_slider_get_value(slider));
    }
     
    void lv_create_main_gui(void) {
      // Create a text label aligned center on top ("Hello, world!")
      lv_obj_t * text_label = lv_label_create(lv_screen_active());
      lv_label_set_long_mode(text_label, LV_LABEL_LONG_WRAP);    // Breaks the long lines
      lv_label_set_text(text_label, "Hello, world!");
      lv_obj_set_width(text_label, 150);    // Set smaller width to make the lines wrap
      lv_obj_set_style_text_align(text_label, LV_TEXT_ALIGN_CENTER, 0);
      lv_obj_align(text_label, LV_ALIGN_CENTER, 0, -90);
     
      lv_obj_t * btn_label;
      // Create a Button (btn1)
      lv_obj_t * btn1 = lv_button_create(lv_screen_active());
      lv_obj_add_event_cb(btn1, event_handler_btn1, LV_EVENT_ALL, NULL);
      lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -50);
      lv_obj_remove_flag(btn1, LV_OBJ_FLAG_PRESS_LOCK);
     
      btn_label = lv_label_create(btn1);
      lv_label_set_text(btn_label, "Button");
      lv_obj_center(btn_label);
     
      // Create a Toggle button (btn2)
      lv_obj_t * btn2 = lv_button_create(lv_screen_active());
      lv_obj_add_event_cb(btn2, event_handler_btn2, LV_EVENT_ALL, NULL);
      lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 10);
      lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
      lv_obj_set_height(btn2, LV_SIZE_CONTENT);
     
      btn_label = lv_label_create(btn2);
      lv_label_set_text(btn_label, "Toggle");
      lv_obj_center(btn_label);
     
      // Create a slider aligned in the center bottom of the TFT display
      lv_obj_t * slider = lv_slider_create(lv_screen_active());
      lv_obj_align(slider, LV_ALIGN_CENTER, 0, 60);
      lv_obj_add_event_cb(slider, slider_event_callback, LV_EVENT_VALUE_CHANGED, NULL);
      lv_slider_set_range(slider, 0, 100);
      lv_obj_set_style_anim_duration(slider, 2000, 0);
     
      // Create a label below the slider to display the current slider value
      slider_label = lv_label_create(lv_screen_active());
      lv_label_set_text(slider_label, "0%");
      lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
    }
     
    void setup() {
      String LVGL_Arduino = String("LVGL Library Version: ") + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
      Serial.begin(115200);
      Serial.println(LVGL_Arduino);
     
      // Start LVGL
      lv_init();
      // Register print function for debugging
      lv_log_register_print_cb(log_print);
     
      // Start the SPI for the touchscreen and init the touchscreen
      touchscreenSPI.begin(XPT2046_CLK, XPT2046_MISO, XPT2046_MOSI, XPT2046_CS);
      touchscreen.begin(touchscreenSPI);
      // Set the Touchscreen rotation in landscape mode
      // Note: in some displays, the touchscreen might be upside down, so you might need to set the rotation to 1: touchscreen.setRotation(1);
      touchscreen.setRotation(3);
     
      // Create a display object
      lv_display_t * disp;
      // Initialize the TFT display using the TFT_eSPI library
      disp = lv_tft_espi_create(SCREEN_WIDTH, SCREEN_HEIGHT, draw_buf, sizeof(draw_buf));
     
      // Initialize an LVGL input device object (Touchscreen)
      lv_indev_t * indev = lv_indev_create();
      lv_indev_set_type(indev, LV_INDEV_TYPE_POINTER);
      // Set the callback function to read Touchscreen input
      lv_indev_set_read_cb(indev, touchscreen_read);
     
      // Function to draw the GUI (text, buttons and sliders)
      lv_create_main_gui();
    }
     
    void loop() {
      lv_task_handler();  // let the GUI do its work
      lv_tick_inc(5);     // tell LVGL how much time has passed
      delay(5);           // let this time pass
    }
    et aussi le fichier lv_config.h pour une meilleure compréhension

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    /**
     * @file lv_conf.h
     * Configuration file for v9.0.0
     */
     
    /*
     * Copy this file as `lv_conf.h`                                   |
     * 1. simply next to the `lvgl` folder                           |
     * 2. or any other places and                                     |   <========================
     *    - define `LV_CONF_INCLUDE_SIMPLE`                 |
     *    - add the path as include path                             |
     */
     
    /* clang-format off */
    #if 1 /*Set it to "1" to enable content*/
     
    #ifndef LV_CONF_H
    #define LV_CONF_H
     
    /*====================
       COLOR SETTINGS
     *====================*/
     
    /*Color depth: 8 (A8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888)*/
    #define LV_COLOR_DEPTH 16
     
    /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
    #define LV_COLOR_16_SWAP 0
     
    /*Enable features to draw on transparent background.
     *It's required if opa, and transform_* style properties are used.
     *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
    #define LV_COLOR_SCREEN_TRANSP 0
     
    /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
     * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
    #define LV_COLOR_MIX_ROUND_OFS 0
     
    /*Images pixels with this color will not be drawn if they are chroma keyed)*/
    #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/
     
    /*=========================
       STDLIB WRAPPER SETTINGS
     *=========================*/
     
    /* Possible values
     * - LV_STDLIB_BUILTIN:     LVGL's built in implementation
     * - LV_STDLIB_CLIB:        Standard C functions, like malloc, strlen, etc
     * - LV_STDLIB_MICROPYTHON: MicroPython implementation
     * - LV_STDLIB_RTTHREAD:    RT-Thread implementation
     * - LV_STDLIB_CUSTOM:      Implement the functions externally
     */
    #define LV_USE_STDLIB_MALLOC    LV_STDLIB_CLIB
    #define LV_USE_STDLIB_STRING    LV_STDLIB_CLIB
    #define LV_USE_STDLIB_SPRINTF   LV_STDLIB_CLIB
     
     
    #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
        /*Size of the memory available for `lv_malloc()` in bytes (>= 2kB)*/
        #define LV_MEM_SIZE (64 * 1024U)          /*[bytes]*/
     
        /*Size of the memory expand for `lv_malloc()` in bytes*/
        #define LV_MEM_POOL_EXPAND_SIZE 0
     
        /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
        #define LV_MEM_ADR 0     /*0: unused*/
        /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
        #if LV_MEM_ADR == 0
            #undef LV_MEM_POOL_INCLUDE
            #undef LV_MEM_POOL_ALLOC
        #endif
    #endif  /*LV_USE_MALLOC == LV_STDLIB_BUILTIN*/
     
    /*====================
       HAL SETTINGS
     *====================*/
     
    /*Default display refresh, input device read and animation step period.*/
    #define LV_DEF_REFR_PERIOD  30      /*[ms]*/
     
    /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
     *(Not so important, you can adjust it to modify default sizes and spaces)*/
    #define LV_DPI_DEF 130     /*[px/inch]*/
     
     
    /*Use a custom tick source that tells the elapsed time in milliseconds.
     *It removes the need to manually update the tick with `lv_tick_inc()`)*/
    #define LV_TICK_CUSTOM 1
    #if LV_TICK_CUSTOM
        #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
        #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
        /*If using lvgl as ESP32 component*/
        // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
        // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
    #endif   /*LV_TICK_CUSTOM*/
     
    /*=================
     * OPERATING SYSTEM
     *=================*/
    /*Select an operating system to use. Possible options:
     * - LV_OS_NONE
     * - LV_OS_PTHREAD
     * - LV_OS_FREERTOS
     * - LV_OS_CMSIS_RTOS2
     * - LV_OS_RTTHREAD
     * - LV_OS_WINDOWS
     * - LV_OS_CUSTOM */
    #define LV_USE_OS   LV_OS_NONE
     
    #if LV_USE_OS == LV_OS_CUSTOM
        #define LV_OS_CUSTOM_INCLUDE <stdint.h>
    #endif
     
    /*========================
     * RENDERING CONFIGURATION
     *========================*/
     
    /*Align the stride of all layers and images to this bytes*/
    #define LV_DRAW_BUF_STRIDE_ALIGN                1
     
    /*Align the start address of draw_buf addresses to this bytes*/
    #define LV_DRAW_BUF_ALIGN                       4
     
    #define LV_USE_DRAW_SW 1
    #if LV_USE_DRAW_SW == 1
        /* Set the number of draw unit.
         * > 1 requires an operating system enabled in `LV_USE_OS`
         * > 1 means multiply threads will render the screen in parallel */
        #define LV_DRAW_SW_DRAW_UNIT_CNT    1
     
        /* Use Arm-2D to accelerate the sw render */
        #define LV_USE_DRAW_ARM2D_SYNC      0
     
        /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
         * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
         * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
         * and can't be drawn in chunks. */
     
        /*The target buffer size for simple layer chunks.*/
        #define LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE    (24 * 1024)   /*[bytes]*/
     
        /* 0: use a simple renderer capable of drawing only simple rectangles with gradient, images, texts, and straight lines only
         * 1: use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too */
        #define LV_DRAW_SW_COMPLEX          1
     
        #if LV_DRAW_SW_COMPLEX == 1
            /*Allow buffering some shadow calculation.
            *LV_DRAW_SW_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
            *Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost*/
            #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
     
            /* Set number of maximally cached circle data.
            * The circumference of 1/4 circle are saved for anti-aliasing
            * radius * 4 bytes are used per circle (the most often used radiuses are saved)
            * 0: to disable caching */
            #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
        #endif
     
        #define  LV_USE_DRAW_SW_ASM     LV_DRAW_SW_ASM_NONE
     
        #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
            #define  LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
        #endif
    #endif
     
    /* Use NXP's VG-Lite GPU on iMX RTxxx platforms. */
    #define LV_USE_DRAW_VGLITE 0
     
    #if LV_USE_DRAW_VGLITE
        /* Enable blit quality degradation workaround recommended for screen's dimension > 352 pixels. */
        #define LV_USE_VGLITE_BLIT_SPLIT 0
     
        #if LV_USE_OS
            /* Enable VGLite draw async. Queue multiple tasks and flash them once to the GPU. */
            #define LV_USE_VGLITE_DRAW_ASYNC 1
        #endif
     
        /* Enable VGLite asserts. */
        #define LV_USE_VGLITE_ASSERT 0
    #endif
     
    /* Use NXP's PXP on iMX RTxxx platforms. */
    #define LV_USE_DRAW_PXP 0
     
    #if LV_USE_DRAW_PXP
        /* Enable PXP asserts. */
        #define LV_USE_PXP_ASSERT 0
    #endif
     
    /* Use Renesas Dave2D on RA  platforms. */
    #define LV_USE_DRAW_DAVE2D 0
     
    /* Draw using cached SDL textures*/
    #define LV_USE_DRAW_SDL 0
     
    /* Use VG-Lite GPU. */
    #define LV_USE_DRAW_VG_LITE 0
     
    #if LV_USE_DRAW_VG_LITE
    /* Enable VG-Lite custom external 'gpu_init()' function */
    #define LV_VG_LITE_USE_GPU_INIT 0
     
    /* Enable VG-Lite assert. */
    #define LV_VG_LITE_USE_ASSERT 0
     
    #endif
     
    /*=======================
     * FEATURE CONFIGURATION
     *=======================*/
     
    /*-------------
     * Logging
     *-----------*/
     
    /*Enable the log module*/
    #define LV_USE_LOG 1
    #if LV_USE_LOG
     
        /*How important log should be added:
        *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
        *LV_LOG_LEVEL_INFO        Log important events
        *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
        *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
        *LV_LOG_LEVEL_USER        Only logs added by the user
        *LV_LOG_LEVEL_NONE        Do not log anything*/
        #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
     
        /*1: Print the log with 'printf';
        *0: User need to register a callback with `lv_log_register_print_cb()`*/
        #define LV_LOG_PRINTF 1
     
        /*1: Enable print timestamp;
         *0: Disable print timestamp*/
        #define LV_LOG_USE_TIMESTAMP 1
     
        /*1: Print file and line number of the log;
         *0: Do not print file and line number of the log*/
        #define LV_LOG_USE_FILE_LINE 1
     
        /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
        #define LV_LOG_TRACE_MEM        1
        #define LV_LOG_TRACE_TIMER      1
        #define LV_LOG_TRACE_INDEV      1
        #define LV_LOG_TRACE_DISP_REFR  1
        #define LV_LOG_TRACE_EVENT      1
        #define LV_LOG_TRACE_OBJ_CREATE 1
        #define LV_LOG_TRACE_LAYOUT     1
        #define LV_LOG_TRACE_ANIM       1
        #define LV_LOG_TRACE_CACHE      1
     
    #endif  /*LV_USE_LOG*/
     
    /*-------------
     * Asserts
     *-----------*/
     
    /*Enable asserts if an operation is failed or an invalid data is found.
     *If LV_USE_LOG is enabled an error message will be printed on failure*/
    #define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
    #define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
    #define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
    #define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
    #define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/
     
    /*Add a custom handler when assert happens e.g. to restart the MCU*/
    #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
    #define LV_ASSERT_HANDLER while(1);   /*Halt by default*/
     
    /*-------------
     * Debug
     *-----------*/
     
    /*1: Draw random colored rectangles over the redrawn areas*/
    #define LV_USE_REFR_DEBUG 0
     
    /*1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
    #define LV_USE_LAYER_DEBUG 0
     
    /*1: Draw overlays with different colors for each draw_unit's tasks.
     *Also add the index number of the draw unit on white background.
     *For layers add the index number of the draw unit on black background.*/
    #define LV_USE_PARALLEL_DRAW_DEBUG 0
     
    /*-------------
     * Others
     *-----------*/
     
    #define LV_ENABLE_GLOBAL_CUSTOM 0
    #if LV_ENABLE_GLOBAL_CUSTOM
        /*Header to include for the custom 'lv_global' function"*/
        #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
    #endif
     
    /*Default cache size in bytes.
     *Used by image decoders such as `lv_lodepng` to keep the decoded image in the memory.
     *If size is not set to 0, the decoder will fail to decode when the cache is full.
     *If size is 0, the cache function is not enabled and the decoded mem will be released immediately after use.*/
    #define LV_CACHE_DEF_SIZE       0
     
    /*Default number of image header cache entries. The cache is used to store the headers of images
     *The main logic is like `LV_CACHE_DEF_SIZE` but for image headers.*/
    #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0
     
    /*Number of stops allowed per gradient. Increase this to allow more stops.
     *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
    #define LV_GRADIENT_MAX_STOPS   2
     
    /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
     * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
    #define LV_COLOR_MIX_ROUND_OFS  0
     
    /* Add 2 x 32 bit variables to each lv_obj_t to speed up getting style properties */
    #define LV_OBJ_STYLE_CACHE      0
     
    /* Add `id` field to `lv_obj_t` */
    #define LV_USE_OBJ_ID           0
     
    /* Use lvgl builtin method for obj ID */
    #define LV_USE_OBJ_ID_BUILTIN   0
     
    /*Use obj property set/get API*/
    #define LV_USE_OBJ_PROPERTY 0
     
    /* VG-Lite Simulator */
    /*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
    #define LV_USE_VG_LITE_THORVG  0
     
    #if LV_USE_VG_LITE_THORVG
     
        /*Enable LVGL's blend mode support*/
        #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
     
        /*Enable YUV color format support*/
        #define LV_VG_LITE_THORVG_YUV_SUPPORT 0
     
        /*Enable 16 pixels alignment*/
        #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
     
        /*Enable multi-thread render*/
        #define LV_VG_LITE_THORVG_THREAD_RENDER 0
     
    #endif
     
    /*=====================
     *  COMPILER SETTINGS
     *====================*/
     
    /*For big endian systems set to 1*/
    #define LV_BIG_ENDIAN_SYSTEM 0
     
    /*Define a custom attribute to `lv_tick_inc` function*/
    #define LV_ATTRIBUTE_TICK_INC
     
    /*Define a custom attribute to `lv_timer_handler` function*/
    #define LV_ATTRIBUTE_TIMER_HANDLER
     
    /*Define a custom attribute to `lv_display_flush_ready` function*/
    #define LV_ATTRIBUTE_FLUSH_READY
     
    /*Required alignment size for buffers*/
    #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
     
    /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
     * E.g. __attribute__((aligned(4)))*/
    #define LV_ATTRIBUTE_MEM_ALIGN
     
    /*Attribute to mark large constant arrays for example font's bitmaps*/
    #define LV_ATTRIBUTE_LARGE_CONST
     
    /*Compiler prefix for a big array declaration in RAM*/
    #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
     
    /*Place performance critical functions into a faster memory (e.g RAM)*/
    #define LV_ATTRIBUTE_FAST_MEM
     
    /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
     *should also appear on LVGL binding API such as Micropython.*/
    #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
     
    /*Prefix all global extern data with this*/
    #define LV_ATTRIBUTE_EXTERN_DATA
     
    /* Use `float` as `lv_value_precise_t` */
    #define LV_USE_FLOAT            0
     
    /*==================
     *   FONT USAGE
     *===================*/
     
    /*Montserrat fonts with ASCII range and some symbols using bpp = 4
     *https://fonts.google.com/specimen/Montserrat*/
    #define LV_FONT_MONTSERRAT_8  1
    #define LV_FONT_MONTSERRAT_10 1
    #define LV_FONT_MONTSERRAT_12 1
    #define LV_FONT_MONTSERRAT_14 1
    #define LV_FONT_MONTSERRAT_16 1
    #define LV_FONT_MONTSERRAT_18 1
    #define LV_FONT_MONTSERRAT_20 1
    #define LV_FONT_MONTSERRAT_22 1
    #define LV_FONT_MONTSERRAT_24 1
    #define LV_FONT_MONTSERRAT_26 1
    #define LV_FONT_MONTSERRAT_28 1
    #define LV_FONT_MONTSERRAT_30 1
    #define LV_FONT_MONTSERRAT_32 1
    #define LV_FONT_MONTSERRAT_34 1
    #define LV_FONT_MONTSERRAT_36 1
    #define LV_FONT_MONTSERRAT_38 1
    #define LV_FONT_MONTSERRAT_40 1
    #define LV_FONT_MONTSERRAT_42 1
    #define LV_FONT_MONTSERRAT_44 1
    #define LV_FONT_MONTSERRAT_46 1
    #define LV_FONT_MONTSERRAT_48 1
     
    /*Demonstrate special features*/
    #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
    #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
    #define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
     
    /*Pixel perfect monospace fonts*/
    #define LV_FONT_UNSCII_8  0
    #define LV_FONT_UNSCII_16 0
     
    /*Optionally declare custom fonts here.
     *You can use these fonts as default font too and they will be available globally.
     *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
    #define LV_FONT_CUSTOM_DECLARE
     
    /*Always set a default font*/
    #define LV_FONT_DEFAULT &lv_font_montserrat_14
     
    /*Enable handling large font and/or fonts with a lot of characters.
     *The limit depends on the font size, font face and bpp.
     *Compiler error will be triggered if a font needs it.*/
    #define LV_FONT_FMT_TXT_LARGE 0
     
    /*Enables/disables support for compressed fonts.*/
    #define LV_USE_FONT_COMPRESSED 0
     
    /*Enable drawing placeholders when glyph dsc is not found*/
    #define LV_USE_FONT_PLACEHOLDER 1
     
    /*=================
     *  TEXT SETTINGS
     *=================*/
     
    /**
     * Select a character encoding for strings.
     * Your IDE or editor should have the same character encoding
     * - LV_TXT_ENC_UTF8
     * - LV_TXT_ENC_ASCII
     */
    #define LV_TXT_ENC LV_TXT_ENC_UTF8
     
    /*Can break (wrap) texts on these chars*/
    #define LV_TXT_BREAK_CHARS " ,.;:-_)]}"
     
    /*If a word is at least this long, will break wherever "prettiest"
     *To disable, set to a value <= 0*/
    #define LV_TXT_LINE_BREAK_LONG_LEN 0
     
    /*Minimum number of characters in a long word to put on a line before a break.
     *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
    #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
     
    /*Minimum number of characters in a long word to put on a line after a break.
     *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
    #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
     
    /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
     *The direction will be processed according to the Unicode Bidirectional Algorithm:
     *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
    #define LV_USE_BIDI 0
    #if LV_USE_BIDI
        /*Set the default direction. Supported values:
        *`LV_BASE_DIR_LTR` Left-to-Right
        *`LV_BASE_DIR_RTL` Right-to-Left
        *`LV_BASE_DIR_AUTO` detect texts base direction*/
        #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
    #endif
     
    /*Enable Arabic/Persian processing
     *In these languages characters should be replaced with an other form based on their position in the text*/
    #define LV_USE_ARABIC_PERSIAN_CHARS 0
     
    /*==================
     * WIDGETS
     *================*/
     
    /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
     
    #define LV_WIDGETS_HAS_DEFAULT_VALUE  1
     
    #define LV_USE_ANIMIMG    1
     
    #define LV_USE_ARC        1
     
    #define LV_USE_BAR        1
     
    #define LV_USE_BUTTON        1
     
    #define LV_USE_BUTTONMATRIX  1
     
    #define LV_USE_CALENDAR   1
    #if LV_USE_CALENDAR
        #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
        #if LV_CALENDAR_WEEK_STARTS_MONDAY
            #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
        #else
            #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
        #endif
     
        #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
        #define LV_USE_CALENDAR_HEADER_ARROW 1
        #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
    #endif  /*LV_USE_CALENDAR*/
     
    #define LV_USE_CANVAS     1
     
    #define LV_USE_CHART      1
     
    #define LV_USE_CHECKBOX   1
     
    #define LV_USE_DROPDOWN   1   /*Requires: lv_label*/
     
    #define LV_USE_IMAGE      1   /*Requires: lv_label*/
     
    #define LV_USE_IMAGEBUTTON     1
     
    #define LV_USE_KEYBOARD   1
     
    #define LV_USE_LABEL      1
    #if LV_USE_LABEL
        #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
        #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
        #define LV_LABEL_WAIT_CHAR_COUNT 3  /*The count of wait chart*/
    #endif
     
    #define LV_USE_LED        1
     
    #define LV_USE_LINE       1
     
    #define LV_USE_LIST       1
     
    #define LV_USE_MENU       1
     
    #define LV_USE_MSGBOX     1
     
    #define LV_USE_ROLLER     1   /*Requires: lv_label*/
     
    #define LV_USE_SCALE      1
     
    #define LV_USE_SLIDER     1   /*Requires: lv_bar*/
     
    #define LV_USE_SPAN       1
    #if LV_USE_SPAN
        /*A line text can contain maximum num of span descriptor */
        #define LV_SPAN_SNIPPET_STACK_SIZE 64
    #endif
     
    #define LV_USE_SPINBOX    1
     
    #define LV_USE_SPINNER    1
     
    #define LV_USE_SWITCH     1
     
    #define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
    #if LV_USE_TEXTAREA != 0
        #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
    #endif
     
    #define LV_USE_TABLE      1
     
    #define LV_USE_TABVIEW    1
     
    #define LV_USE_TILEVIEW   1
     
    #define LV_USE_WIN        1
     
    /*==================
     * THEMES
     *==================*/
     
    /*A simple, impressive and very complete theme*/
    #define LV_USE_THEME_DEFAULT 1
    #if LV_USE_THEME_DEFAULT
     
        /*0: Light mode; 1: Dark mode*/
        #define LV_THEME_DEFAULT_DARK 0
     
        /*1: Enable grow on press*/
        #define LV_THEME_DEFAULT_GROW 1
     
        /*Default transition time in [ms]*/
        #define LV_THEME_DEFAULT_TRANSITION_TIME 80
    #endif /*LV_USE_THEME_DEFAULT*/
     
    /*A very simple theme that is a good starting point for a custom theme*/
    #define LV_USE_THEME_SIMPLE 1
     
    /*A theme designed for monochrome displays*/
    #define LV_USE_THEME_MONO 1
     
    /*==================
     * LAYOUTS
     *==================*/
     
    /*A layout similar to Flexbox in CSS.*/
    #define LV_USE_FLEX 1
     
    /*A layout similar to Grid in CSS.*/
    #define LV_USE_GRID 1
     
    /*====================
     * 3RD PARTS LIBRARIES
     *====================*/
     
    /*File system interfaces for common APIs */
     
    /*API for fopen, fread, etc*/
    #define LV_USE_FS_STDIO 0
    #if LV_USE_FS_STDIO
        #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
        #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
        #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
    #endif
     
    /*API for open, read, etc*/
    #define LV_USE_FS_POSIX 0
    #if LV_USE_FS_POSIX
        #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
        #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
        #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
    #endif
     
    /*API for CreateFile, ReadFile, etc*/
    #define LV_USE_FS_WIN32 0
    #if LV_USE_FS_WIN32
        #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
        #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
        #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
    #endif
     
    /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
    #define LV_USE_FS_FATFS 0
    #if LV_USE_FS_FATFS
        #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
        #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
    #endif
     
    /*API for memory-mapped file access. */
    #define LV_USE_FS_MEMFS 0
    #if LV_USE_FS_MEMFS
        #define LV_FS_MEMFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #endif
     
    /*LODEPNG decoder library*/
    #define LV_USE_LODEPNG 0
     
    /*PNG decoder(libpng) library*/
    #define LV_USE_LIBPNG 0
     
    /*BMP decoder library*/
    #define LV_USE_BMP 0
     
    /* JPG + split JPG decoder library.
     * Split JPG is a custom format optimized for embedded systems. */
    #define LV_USE_TJPGD 0
     
    /* libjpeg-turbo decoder library.
     * Supports complete JPEG specifications and high-performance JPEG decoding. */
    #define LV_USE_LIBJPEG_TURBO 0
     
    /*GIF decoder library*/
    #define LV_USE_GIF 0
    #if LV_USE_GIF
    /*GIF decoder accelerate*/
    #define LV_GIF_CACHE_DECODE_DATA 0
    #endif
     
     
    /*Decode bin images to RAM*/
    #define LV_BIN_DECODER_RAM_LOAD 0
     
    /*RLE decompress library*/
    #define LV_USE_RLE 0
     
    /*QR code library*/
    #define LV_USE_QRCODE 0
     
    /*Barcode code library*/
    #define LV_USE_BARCODE 0
     
    /*FreeType library*/
    #define LV_USE_FREETYPE 0
    #if LV_USE_FREETYPE
        /*Memory used by FreeType to cache characters in kilobytes*/
        #define LV_FREETYPE_CACHE_SIZE 768
     
        /*Let FreeType to use LVGL memory and file porting*/
        #define LV_FREETYPE_USE_LVGL_PORT 0
     
        /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
        /* (0:use system defaults) */
        #define LV_FREETYPE_CACHE_FT_FACES 8
        #define LV_FREETYPE_CACHE_FT_SIZES 8
        #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
    #endif
     
    /* Built-in TTF decoder */
    #define LV_USE_TINY_TTF 0
    #if LV_USE_TINY_TTF
        /* Enable loading TTF data from files */
        #define LV_TINY_TTF_FILE_SUPPORT 0
    #endif
     
    /*Rlottie library*/
    #define LV_USE_RLOTTIE 0
     
    /*Enable Vector Graphic APIs*/
    #define LV_USE_VECTOR_GRAPHIC  0
     
    /* Enable ThorVG (vector graphics library) from the src/libs folder */
    #define LV_USE_THORVG_INTERNAL 0
     
    /* Enable ThorVG by assuming that its installed and linked to the project */
    #define LV_USE_THORVG_EXTERNAL 0
     
    /*Enable LZ4 compress/decompress lib*/
    #define LV_USE_LZ4  0
     
    /*Use lvgl built-in LZ4 lib*/
    #define LV_USE_LZ4_INTERNAL  0
     
    /*Use external LZ4 library*/
    #define LV_USE_LZ4_EXTERNAL  0
     
    /*FFmpeg library for image decoding and playing videos
     *Supports all major image formats so do not enable other image decoder with it*/
    #define LV_USE_FFMPEG 0
    #if LV_USE_FFMPEG
        /*Dump input information to stderr*/
        #define LV_FFMPEG_DUMP_FORMAT 0
    #endif
     
    /*==================
     * OTHERS
     *==================*/
     
    /*1: Enable API to take snapshot for object*/
    #define LV_USE_SNAPSHOT 0
     
    /*1: Enable system monitor component*/
    #define LV_USE_SYSMON   0
    #if LV_USE_SYSMON
        /*Get the idle percentage. E.g. uint32_t my_get_idle(void);*/
        #define LV_SYSMON_GET_IDLE lv_timer_get_idle
     
        /*1: Show CPU usage and FPS count
         * Requires `LV_USE_SYSMON = 1`*/
        #define LV_USE_PERF_MONITOR 0
        #if LV_USE_PERF_MONITOR
            #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
     
            /*0: Displays performance data on the screen, 1: Prints performance data using log.*/
            #define LV_USE_PERF_MONITOR_LOG_MODE 0
        #endif
     
        /*1: Show the used memory and the memory fragmentation
         * Requires `LV_USE_BUILTIN_MALLOC = 1`
         * Requires `LV_USE_SYSMON = 1`*/
        #define LV_USE_MEM_MONITOR 0
        #if LV_USE_MEM_MONITOR
            #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
        #endif
     
    #endif /*LV_USE_SYSMON*/
     
    /*1: Enable the runtime performance profiler*/
    #define LV_USE_PROFILER 0
    #if LV_USE_PROFILER
        /*1: Enable the built-in profiler*/
        #define LV_USE_PROFILER_BUILTIN 1
        #if LV_USE_PROFILER_BUILTIN
            /*Default profiler trace buffer size*/
            #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024)     /*[bytes]*/
        #endif
     
        /*Header to include for the profiler*/
        #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h"
     
        /*Profiler start point function*/
        #define LV_PROFILER_BEGIN    LV_PROFILER_BUILTIN_BEGIN
     
        /*Profiler end point function*/
        #define LV_PROFILER_END      LV_PROFILER_BUILTIN_END
     
        /*Profiler start point function with custom tag*/
        #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
     
        /*Profiler end point function with custom tag*/
        #define LV_PROFILER_END_TAG   LV_PROFILER_BUILTIN_END_TAG
    #endif
     
    /*1: Enable Monkey test*/
    #define LV_USE_MONKEY 0
     
    /*1: Enable grid navigation*/
    #define LV_USE_GRIDNAV 0
     
    /*1: Enable lv_obj fragment*/
    #define LV_USE_FRAGMENT 0
     
    /*1: Support using images as font in label or span widgets */
    #define LV_USE_IMGFONT 0
     
    /*1: Enable an observer pattern implementation*/
    #define LV_USE_OBSERVER 1
     
    /*1: Enable Pinyin input method*/
    /*Requires: lv_keyboard*/
    #define LV_USE_IME_PINYIN 0
    #if LV_USE_IME_PINYIN
        /*1: Use default thesaurus*/
        /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
        #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
        /*Set the maximum number of candidate panels that can be displayed*/
        /*This needs to be adjusted according to the size of the screen*/
        #define LV_IME_PINYIN_CAND_TEXT_NUM 6
     
        /*Use 9 key input(k9)*/
        #define LV_IME_PINYIN_USE_K9_MODE      1
        #if LV_IME_PINYIN_USE_K9_MODE == 1
            #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
        #endif /*LV_IME_PINYIN_USE_K9_MODE*/
    #endif
     
    /*1: Enable file explorer*/
    /*Requires: lv_table*/
    #define LV_USE_FILE_EXPLORER                     0
    #if LV_USE_FILE_EXPLORER
        /*Maximum length of path*/
        #define LV_FILE_EXPLORER_PATH_MAX_LEN        (128)
        /*Quick access bar, 1:use, 0:not use*/
        /*Requires: lv_list*/
        #define LV_FILE_EXPLORER_QUICK_ACCESS        1
    #endif
     
    /*==================
     * DEVICES
     *==================*/
     
    /*Use SDL to open window on PC and handle mouse and keyboard*/
    #define LV_USE_SDL              0
    #if LV_USE_SDL
        #define LV_SDL_INCLUDE_PATH    <SDL2/SDL.h>
        #define LV_SDL_RENDER_MODE     LV_DISPLAY_RENDER_MODE_DIRECT   /*LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance*/
        #define LV_SDL_BUF_COUNT       1    /*1 or 2*/
        #define LV_SDL_FULLSCREEN      0    /*1: Make the window full screen by default*/
        #define LV_SDL_DIRECT_EXIT     1    /*1: Exit the application when all SDL windows are closed*/
    #endif
     
    /*Use X11 to open window on Linux desktop and handle mouse and keyboard*/
    #define LV_USE_X11              0
    #if LV_USE_X11
        #define LV_X11_DIRECT_EXIT         1  /*Exit the application when all X11 windows have been closed*/
        #define LV_X11_DOUBLE_BUFFER       1  /*Use double buffers for endering*/
        /*select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!)*/
        #define LV_X11_RENDER_MODE_PARTIAL 1  /*Partial render mode (preferred)*/
        #define LV_X11_RENDER_MODE_DIRECT  0  /*direct render mode*/
        #define LV_X11_RENDER_MODE_FULL    0  /*Full render mode*/
    #endif
     
    /*Driver for /dev/fb*/
    #define LV_USE_LINUX_FBDEV      0
    #if LV_USE_LINUX_FBDEV
        #define LV_LINUX_FBDEV_BSD           0
        #define LV_LINUX_FBDEV_RENDER_MODE   LV_DISPLAY_RENDER_MODE_PARTIAL
        #define LV_LINUX_FBDEV_BUFFER_COUNT  0
        #define LV_LINUX_FBDEV_BUFFER_SIZE   60
    #endif
     
    /*Use Nuttx to open window and handle touchscreen*/
    #define LV_USE_NUTTX    0
     
    #if LV_USE_NUTTX
        #define LV_USE_NUTTX_LIBUV    0
     
        /*Use Nuttx custom init API to open window and handle touchscreen*/
        #define LV_USE_NUTTX_CUSTOM_INIT    0
     
        /*Driver for /dev/lcd*/
        #define LV_USE_NUTTX_LCD      0
        #if LV_USE_NUTTX_LCD
            #define LV_NUTTX_LCD_BUFFER_COUNT    0
            #define LV_NUTTX_LCD_BUFFER_SIZE     60
        #endif
     
        /*Driver for /dev/input*/
        #define LV_USE_NUTTX_TOUCHSCREEN    0
     
    #endif
     
    /*Driver for /dev/dri/card*/
    #define LV_USE_LINUX_DRM        0
     
    /*Interface for TFT_eSPI*/
    #define LV_USE_TFT_ESPI         1
     
    /*Driver for evdev input devices*/
    #define LV_USE_EVDEV    0
     
    /*Drivers for LCD devices connected via SPI/parallel port*/
    #define LV_USE_ST7735		0
    #define LV_USE_ST7789		0
    #define LV_USE_ST7796		0
    #define LV_USE_ILI9341		1
     
    #define LV_USE_GENERIC_MIPI (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341)
     
    /* LVGL Windows backend */
    #define LV_USE_WINDOWS    0
     
    /*==================
    * EXAMPLES
    *==================*/
     
    /*Enable the examples to be built with the library*/
    #define LV_BUILD_EXAMPLES 1
     
    /*===================
     * DEMO USAGE
     ====================*/
     
    /*Show some widget. It might be required to increase `LV_MEM_SIZE` */
    #define LV_USE_DEMO_WIDGETS 0
    #if LV_USE_DEMO_WIDGETS
        #define LV_DEMO_WIDGETS_SLIDESHOW 0
    #endif
     
    /*Demonstrate the usage of encoder and keyboard*/
    #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
     
    /*Benchmark your system*/
    #define LV_USE_DEMO_BENCHMARK 0
     
    /*Render test for each primitives. Requires at least 480x272 display*/
    #define LV_USE_DEMO_RENDER 0
     
    /*Stress test for LVGL*/
    #define LV_USE_DEMO_STRESS 0
     
    /*Music player demo*/
    #define LV_USE_DEMO_MUSIC 0
    #if LV_USE_DEMO_MUSIC
        #define LV_DEMO_MUSIC_SQUARE    0
        #define LV_DEMO_MUSIC_LANDSCAPE 0
        #define LV_DEMO_MUSIC_ROUND     0
        #define LV_DEMO_MUSIC_LARGE     0
        #define LV_DEMO_MUSIC_AUTO_PLAY 0
    #endif
     
    /*Flex layout demo*/
    #define LV_USE_DEMO_FLEX_LAYOUT     0
     
    /*Smart-phone like multi-language demo*/
    #define LV_USE_DEMO_MULTILANG       0
     
    /*Widget transformation demo*/
    #define LV_USE_DEMO_TRANSFORM       0
     
    /*Demonstrate scroll settings*/
    #define LV_USE_DEMO_SCROLL          0
     
    /*Vector graphic demo*/
    #define LV_USE_DEMO_VECTOR_GRAPHIC  0
    /*--END OF LV_CONF_H--*/
     
    #endif /*LV_CONF_H*/
     
    #endif /*End of "Content enable"*/

  2. #2
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    Bonjour à tous,

    J'ai un peu progressé mais je butte encore sur le changement d'orientation de l'écran
    seul le bouton "toggle" fonctionne
    Images attachées Images attachées  

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