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import pygame
from enemie import Enemie
import random
import time
##class Player(pygame.sprite.Sprite):
## def __init__(self):
## self.img = pygame.image.load("vaisseaux.png")
#### self.img=pygame.transform.scale(self.img, (75, 50))
## self.rect_img=self.img.get_rect()
## self.rect.X=400
## self.rect.Y=300
##
## def gauche(self):
## self.rect.X=self.rect.X-20
## def droite(self):
## self.posX=self.posX+20
## def haut(self):
## self.posY=self.posY-20
## def bas(self):
## self.posY=self.posY+20
class jeu:
def __init__(self):
self.run = True
self.posX=400
self.posY=300
self.img = pygame.image.load("vaisseaux.png")
self.img=pygame.transform.scale(self.img, (75, 50))
self.rect_img=self.img.get_rect()
self.vie=1
self.surf = pygame.display.set_mode((800,600))
self.background=pygame.image.load("background2.png")
self.background=pygame.transform.scale(self.background, (800, 600))
self.clock=pygame.time.Clock()
self.all_enemie=pygame.sprite.Group()
self.pressed={}
self.jeu=jeu
self.colision1=self.all_enemie
colision=[self.colision1]
self.spawn(random.randint(1,15))
def spawn(self,spipi):
global enemie
## self.nb_mob=1
## for i in range(secs):
## self.spipi=random.randint(1,15)
## self.nb_mob+=1
## time.sleep(secs)
## if secs==1:
for i in range(spipi):
enemie=Enemie()
self.all_enemie.add(enemie)
spipi=random.randint(1,15)
## def check_colision(self,surface,group):
## return pygame.sprite.spritecollide(surface,group,False,pygame.sprite.collide_mask)
## def mort(self,surf,group):
## if self.jeu.check_colision(self,surface,group):
## print(0)
def start_and_end(self):
while self.run :
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.run = False
if event.type==pygame.KEYDOWN:
if event.key == pygame.K_UP:
if 0<self.posY<=600:
self.posY=self.posY-20
## Player.haut()
elif event.key == pygame.K_DOWN and 0<=self.posY<540:
self.posY=self.posY+20
## Player.bas()
elif event.key == pygame.K_LEFT :
if 0<self.posX<=800:
self.posX=self.posX-20
## Player.gauche()
elif event.key == pygame.K_RIGHT and 0<=self.posX<720:
self.posX=self.posX+20
## Player.droite()
## if self.nb_mob<=20:
## self.spawn(1)
## self.nb_mob-=random.randint(1,5)
## if self.posX.collicelist(colision) and self.posY.collicelist(colision) ==-1:
## print(0)
self.surf.blit(self.background,(0,0))
self.surf.blit(self.img,(self.posX,self.posY))
self.all_enemie.draw(self.surf)
## self.mort(self.img,self.all_enemie)
## print(self.posX)
for Enemie in self.all_enemie:
Enemie.mouvmt()
Enemie.respawn()
self.clock.tick(30)
pygame.display.flip()
def globa(self):
self.start_and_end()
pygame.init()
a=jeu()
a.globa()
pygame.quit() |
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