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from pygame import *
font.init()
class Slider(Rect):
def __init__(self,parent,rect):
Rect.__init__(self,rect)
self.surface = parent
self.button = self.copy()
self.button.width = self.height
self.focus = False
self.keyfocus = False
self.button_color = Color('grey')
self.line_left_color = Color('CornflowerBlue')
self.line_right_color = Color('black')
def update(self,event):
if event.type == MOUSEBUTTONDOWN and event.button == 1:
if self.button.move(self.surface.get_abs_offset()).collidepoint(event.pos):
self.focus = True
elif event.type == MOUSEBUTTONUP and event.button == 1:
self.focus = False
elif event.type == MOUSEMOTION and self.focus:
self.button.move_ip(event.rel)
self.button.clamp_ip(self)
return True
return
def draw(self):
draw.line(self.surface,self.line_left_color, self.midleft, self.button.midleft, 4)
draw.line(self.surface,self.line_right_color, self.midright, self.button.midright, 4)
self.surface.fill(self.button_color,self.button)
draw.rect(self.surface,self.line_left_color//Color(2,2,2),self.button,1)
@property
def value(self):
return (self.button.x-self.x)/(self.w-self.h)
@value.setter
def value(self,value):
self.button.x = value*(self.w-self.h)+self.x
self.button.clamp_ip(self)
class Displayer(Rect):
def __init__(self,parent,rect):
Rect.__init__(self,rect)
self.surface = parent
def draw(self,text,font,color):
text = font.render(text,1,color)
rect = text.get_rect(center=self.center)
self.surface.set_clip(self)
self.surface.blit(text,rect)
self.surface.set_clip()
class SliderWithGauge:
font = font.Font(font.get_default_font(),30)
def update(self,event):
self.slider.update(event)
def draw(self):
self.title.draw(self.title.text,self.font,self.slider.button_color)
self.slider.draw()
rect = self.gauge.copy()
rect.w *= self.slider.value
self.gauge.surface.fill(self.slider.line_left_color,rect)
self.gauge.draw(self.gauge.form(),self.font,self.slider.button_color)
draw.rect(self.gauge.surface,self.slider.line_right_color,self.gauge,2)
class Canon:
positionX = 0
positionY = 980
@staticmethod
def draw():
surface = Surface((300,300),SRCALPHA)
draw.ellipse(surface,Color('black'),(100,100,100,100))
draw.line(surface,Color('black'),(150,150),(240,150),26)
draw.line(surface,Color('black'),(150,150),(250+50*force.slider.value,150),20)
surface = transform.rotate(surface,angle.angle)
game_panel.blit(surface,surface.get_rect(center=(Canon.positionX,Canon.positionY)))
scr = display.set_mode((1000,1000))
ctrl_panel = scr.subsurface(500,10,490,980)
game_panel = scr.subsurface(10,10,490,980)
force = SliderWithGauge()
force.title = Displayer(ctrl_panel,(45,50,390,40))
force.title.text = "FORCE DU CANON"
force.slider = Slider(ctrl_panel,(45,100,390,40))
force.slider.button_color = Color('white')
force.gauge = Displayer(ctrl_panel,(45,150,390,40))
force.gauge.form = lambda:f'{int(force.slider.value*100)} %'
Angle = type('',(SliderWithGauge,),{})
angle = Angle()
angle.min = 5
angle.max = 70
angle.title = Displayer(ctrl_panel,(45,250,390,40))
angle.title.text = "ANGLE DU CANON"
angle.slider = Slider(ctrl_panel,(45,300,390,40))
angle.slider.button_color = Color('white')
angle.gauge = Displayer(ctrl_panel,(45,350,390,40))
angle.gauge.form = lambda:f'{int(angle.angle)}°'
Angle.angle = property(lambda self:int(self.slider.value*(self.max-self.min)+self.min))
timer = time.Clock()
laps = 40
while True:
laps += timer.tick()
if laps >= 40:
scr.fill(0)
ctrl_panel.fill((100,100,100))
game_panel.fill(-1)
force.draw()
angle.draw()
Canon.draw()
display.flip()
laps = 0
for ev in event.get():
if ev.type == QUIT: break
force.update(ev)
angle.update(ev)
else:
continue
break |
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