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| #include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
#include <SDL_image.h>
#include "constantes.h"
#include "fichiers.h"
#include "errorController.h"
int main(int argc, char argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Surface* menu;
SDL_Texture* menuTexture;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
return EXIT_FAILURE;
}
window = SDL_CreateWindow("Mario Sakoban", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, LARGEUR_FENETRE, HAUTEUR_FENETRE, 0);
if (window == NULL) {
ExitWithError("SDL_CreateWindow");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
SDL_DestroyWindow(window);
ExitWithError("SDL_CreateRenderer");
}
menu = IMG_Load("../../../../Desktop/ListeOfImg/menu.jpg");
if (menu == NULL) {
DestroyAndExitWithError("IMG_Load", renderer, window);
}
menuTexture = SDL_CreateTextureFromSurface(renderer, menu);
if (menuTexture == NULL) {
DestroyAndExitWithError("SDL_CreateTextureFromSurface", renderer, window);
}
SDL_FreeSurface(menu);
if (SDL_RenderCopy(renderer, menuTexture, NULL, NULL) != 0) {
DestroyAndExitWithError("SDL_RenderCopy", renderer, window);
}
SDL_RenderPresent(renderer);
SDL_bool continuer = SDL_TRUE;
SDL_Event event;
int carte[NB_BLOCS_LARGEUR][NB_BLOCS_HAUTEUR] = { 0 };
SDL_Rect position, positionJoueur;
int i = 0, j = 0;
while (continuer)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
continuer = SDL_FALSE;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_1:
//CODE JOUER
case SDLK_2:
//chargerMap(window, renderer, carte);
SDL_RenderClear(renderer);
for (i = 0; i < NB_BLOCS_LARGEUR; i++)
{
for (j = 0; j < NB_BLOCS_HAUTEUR; j++)
{
position.x = i * TAILLE_BLOC;
position.y = j * TAILLE_BLOC;
switch (carte[i][j])
{
case MUR:
afficherTexture(renderer, "../../../../Desktop/ListeOfImg/mur.jpg", &position);
break;
case CAISSE:
afficherTexture(renderer, "../../../../Desktop/ListeOfImg/caise.jpg", &position);
break;
case CAISSE_OK:
afficherTexture(renderer, "../../../../Desktop/ListeOfImg/caisse_ok.jpg", &position);
break;
case OBJECTIF:
afficherTexture(renderer, "../../../../Desktop/ListeOfImg/objectif.jpg", &position);
break;
}
}
}
SDL_RenderPresent(renderer);
}
}
SDL_RenderPresent(renderer);
}
SDL_Quit();
return EXIT_SUCCESS;
} |
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