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| import pygame
class Projectile(pygame.sprite.Sprite) :
def __init__(self, game, direction ,qui) :
self.image = pygame.image.load("assets/projectile.png")
self.image = pygame.transform.scale(self.image, (20, 20))
self.rect = self.image.get_rect()
self.game = game
self.player_actuel = qui
self.direction = direction
self.vitesse = 12
if qui == "mario" :
self.rect.x = self.game.player1.rect.x
self.rect.y = self.game.player1.rect.y
elif qui == "luigi" :
self.rect.x = self.game.player2.rect.x
self.rect.y = self.game.player2.rect.y
def remove(self) :
self.game.all_projectile.remove(self) #Détruire le projectile courant
def move(self) :
if self.player_actuel == "mario" :
if self.direction == "droite" :
if not self.game.check_collision_sprite(self.rect, self.game.player2.rect) :
if self.rect.x <= 1600 :
self.rect.x = self.rect.x + self.vitesse
else :
self.remove()
print("Suppression !")
else :
self.remove()
self.game.player1.vie -= 1
print("Collision / Suppression !")
#Ajouter bruitage vies
elif self.direction == "gauche" :
if not self.game.check_collision_sprite(self.rect, self.game.player2.rect) :
if self.rect.x >= 0 :
self.rect.x = self.rect.x - self.vitesse
else :
self.remove()
print("Suppression !")
else :
self.remove()
self.game.player1.vie -= 1
print("Collision / Suppression !")
elif self.player_actuel == "luigi" :
if self.direction == "droite" :
if not self.game.check_collision_sprite(self.rect, self.game.player1.rect) :
if self.rect.x <= 1600 :
self.rect.x = self.rect.x + self.vitesse
else :
self.remove()
print("Suppression !")
else :
self.remove()
self.game.player2.vie -= 1
print("Collision / Suppression !")
if self.direction == "gauche" :
if not self.game.check_collision_sprite(self.rect, self.game.player1.rect) :
if self.rect.x >= 0 :
self.rect.x = self.rect.x - self.vitesse
else :
self.remove()
print("Suppression !")
else :
self.remove()
self.game.player2.vie -= 1
print("Collision / Suppression !") |
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