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   | import pygame
 
class Projectile(pygame.sprite.Sprite) :
 
    def __init__(self, game, direction ,qui) :
        self.image = pygame.image.load("assets/projectile.png")
        self.image = pygame.transform.scale(self.image, (20, 20))
        self.rect = self.image.get_rect()
        self.game = game
        self.player_actuel = qui
        self.direction = direction
        self.vitesse = 12
 
        if qui == "mario" :
            self.rect.x = self.game.player1.rect.x
            self.rect.y = self.game.player1.rect.y
        elif qui == "luigi" :
            self.rect.x = self.game.player2.rect.x
            self.rect.y = self.game.player2.rect.y
 
    def remove(self) :
        self.game.all_projectile.remove(self) #Détruire le projectile courant
 
    def move(self) :
 
        if self.player_actuel == "mario" :
            if self.direction == "droite" :
                if not self.game.check_collision_sprite(self.rect, self.game.player2.rect) :
                    if self.rect.x <= 1600 :
                        self.rect.x = self.rect.x + self.vitesse
                    else :
                        self.remove()
                        print("Suppression !")
                else :
                    self.remove()
                    self.game.player1.vie -= 1
                    print("Collision / Suppression !")
                    #Ajouter bruitage vies
            elif self.direction == "gauche" :
                if not self.game.check_collision_sprite(self.rect, self.game.player2.rect) :
                    if self.rect.x >= 0 :
                        self.rect.x = self.rect.x - self.vitesse
                    else :
                        self.remove()
                        print("Suppression !")
                else :
                    self.remove()
                    self.game.player1.vie -= 1
                    print("Collision / Suppression !")
 
        elif self.player_actuel == "luigi" :
            if self.direction == "droite" :
                if not self.game.check_collision_sprite(self.rect, self.game.player1.rect) :
                    if self.rect.x <= 1600 :
                        self.rect.x = self.rect.x + self.vitesse
                    else :
                        self.remove()
                        print("Suppression !")
                else :
                    self.remove()
                    self.game.player2.vie -= 1
                    print("Collision / Suppression !")
            if self.direction == "gauche" :
                if not self.game.check_collision_sprite(self.rect, self.game.player1.rect) :
                    if self.rect.x >= 0 :
                        self.rect.x = self.rect.x - self.vitesse
                    else :
                        self.remove()
                        print("Suppression !")
                else :
                    self.remove()
                    self.game.player2.vie -= 1
                    print("Collision / Suppression !") | 
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