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//serveur
#include<windows.h>
#include<unistd.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include <pthread.h>
typedef struct User
{
char nom[30];
int age;
}User;
void *function(void *arg)
{
int sock_err;
int socket = *(int*)arg;
char msg[] = "quel est votre nom et votre age";
User user;
sock_err = send(socket, msg, strlen(msg)+1, 0);
if(sock_err != SOCKET_ERROR)
printf("Chaine envoyée : %s\n", msg);
else
printf("Erreur de transmission\n");
if(recv(socket, (void *)&user, sizeof(user), 0) != SOCKET_ERROR)
{
printf("Message recu\n");
printf("le client s'appelle %s et a %d ans\n", user.nom, user.age);
}
else
printf("Erreur : aucun message recu\n");
printf("Fermeture de la socket client\n");
close(socket);
pthread_exit(NULL);
return NULL;
}
int main(void)
{
setbuf(stdout, NULL);
setbuf(stderr, NULL);
WSADATA WSAData;
if(WSAStartup(MAKEWORD(2, 0), &WSAData))
{
printf("WSA n'a pas pu être initialisé.\n");
}
int sock_err;
int socketServer = socket(AF_INET, SOCK_STREAM, 0);
if(socketServer != INVALID_SOCKET)
{
struct sockaddr_in addrServer;
memset(&addrServer, 0, sizeof (addrServer));
addrServer.sin_addr.s_addr = inet_addr("192.168.1.38");
addrServer.sin_family = AF_INET;
addrServer.sin_port = htons(30000);
sock_err = bind(socketServer, (const struct sockaddr *)&addrServer, sizeof(addrServer));
if(sock_err != SOCKET_ERROR)
{
printf("bind: %d\n", socketServer);
sock_err = listen(socketServer,4);
if(sock_err != SOCKET_ERROR)
{
printf("listen\n");
pthread_t threads[4];
for(int i=0; i<4; i++)
{
struct sockaddr_in addrClient;
socklen_t csize = sizeof(addrClient);
int socketClient = accept(socketServer, (struct sockaddr *)&addrClient, &csize);
printf("accept\n");
printf("client: %d\n", socketClient);
pthread_create(&threads[i], NULL, function, &socketClient);
}
for(int i=0; i<4; i++)
pthread_join(threads[i], NULL);
}
else
perror("listen");
}
else
perror("bind");
printf("Fermeture de la socket serveur\n");
close(socketServer);
}
else
perror("socket");
printf("Fermeture serveur\n");
WSACleanup();
return 0;
} |
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