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 | #include "body.h"
 
body::body() : m_vx(0), m_vy(0), m_leg(0), m_kick(0)
{
    m_rectangle.x = 500;
    m_rectangle.y = 0;
    m_rectangle.w = 88;
    m_rectangle.h = 304;
}
 
body::~body()
{
    //dtor
}
 
void body::load(SDL_Renderer *renderer)
{
    m_surface3 = SDL_LoadBMP(kick);
    m_texture3 = SDL_CreateTextureFromSurface(renderer, m_surface3);
    m_surface2 = SDL_LoadBMP(jambe);
    m_texture2 = SDL_CreateTextureFromSurface(renderer, m_surface2);
    m_surface1 = SDL_LoadBMP(defaut);
    m_texture1 = SDL_CreateTextureFromSurface(renderer, m_surface1);
}
 
void body::affiche(SDL_Renderer *renderer)
{
    if(m_leg)
    {
        m_rectangle.w = 169;
        SDL_RenderCopy(renderer, m_texture2, NULL, &m_rectangle);
    }
 
    else if(m_kick)
    {
        m_rectangle.w = 185;
        SDL_RenderCopy(renderer, m_texture3, NULL, &m_rectangle);
    }
 
 
    else
    {
        m_rectangle.w = 88;
        SDL_RenderCopy(renderer, m_texture1, NULL, &m_rectangle);
    }
 
 
 
}
 
void body::action(input touch)
{
    if(touch.getTouchDown(SDL_SCANCODE_UP) && m_rectangle.y >= 420)
        m_vy += -20;
 
    if(touch.getTouchDown(SDL_SCANCODE_DOWN))
    {
 
    }
 
    if(touch.getTouchDown(SDL_SCANCODE_RIGHT))
        m_vx = 4;
 
    if(touch.getTouchDown(SDL_SCANCODE_LEFT))
        m_vx = -4;
 
    if(touch.getTouchDown(SDL_SCANCODE_C))
    {
        if(m_kick)
            m_kick = 0;
 
        else
            m_kick = 1;
    }
 
    if(touch.getTouchUp(SDL_SCANCODE_C))
        m_kick = 0;
 
    if(touch.getTouchUp(SDL_SCANCODE_RIGHT))
    {
 
    }
 
 
    if(touch.getTouchUp(SDL_SCANCODE_LEFT))
    {
 
    }
}
 
void body::dynamic()
{
    m_rectangle.x += m_vx;
    m_rectangle.y += m_vy;
 
    if(m_rectangle.y >= 420)
    {
        m_vy = 0;
        m_rectangle.y = 420;
        m_leg = 0;
    }
 
    else
    {
        m_vy += 1;
 
        if(!m_kick)
            m_leg = 1;
 
        else
            m_leg = 0;
    }
 
    m_vx *= 0.99;
}
 
float body::location()
{
    return m_location;
} | 
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