1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
| var MAP:Array=new Array();
Map=[
[1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,0,0,1],
[1,0,2,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,1],
[1,1,1,1,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,1],
[1,0,3,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1]
];
Player = new Array();
// PtsXin, PtsYin, Ang, PtsXout, PtsYout
Player= [2 ,2 ,2 ,6 , 2 ];
Sav_xy =new Array();
var endi=0;
// Init. CloseList
var CloseList:Array=new Array(10);
for (var i=0; i<10; i++) CloseList[i]=new Array(10);
for (var i=0; i<10; i++) for (var j=0; j<10; j++) CloseList[i][j]=0;
// Init. OpenList
var OpenList:Array=new Array(10);
for (var i=0; i<10; i++) OpenList[i]=new Array(10);
for (var i=0; i<10; i++) for (var j=0; j<10; j++) OpenList[i][j]=0;
distance =new Array();
// Init. G
var G:Array=new Array(9);
for (var i=0; i<9; i++) G[i]=new Array(9);
for (var i=0; i<9; i++) for (var j=0; j<9; j++) G[i][j]=0;
// Init. H
var H:Array=new Array(9);
for (var i=0; i<9; i++) H[i]=new Array(9);
for (var i=0; i<9; i++) for (var j=0; j<9; j++) H[i][j]=0;
// Init. F
var F:Array=new Array(9);
for (var i=0; i<9; i++) F[i]=new Array(9);
for (var i=0; i<9; i++) for (var j=0; j<9; j++) F[i][j]=0;
// Init. Direction 1 2 3 4 6 7 8 9
PtsX=new Array(); PtsX=[0, -1, 0, 1,-1, 1,-1, 0, 1];
PtsY=new Array(); PtsY=[0, 1, 1, 1, 0, 0,-1,-1,-1];
G__=new Array(); G__=[0, 14,10,14,10,10,14,10,14];
// ---------------------------------------------------------------------------------------------
function Ia2(x0,y0, x1,y1)
{
// Pour commencer, ajoutez le nud de départ à la liste fermée.
CloseList[x0][y0]=1;
// ajouter 8 nouveaux nuds à la liste ouverte
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
if(Map[x0+ax][y0+ay]==1) CloseList[x0+ax][y0+ay]=1;
}
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
if(Map[x0+ax][y0+ay]!=1 && CloseList[x0+ax][y0+ay]==0) OpenList[x0+ax][y0+ay]=1;
}
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
H[x0+ax][y0+ay]=Math.abs((x0+ax)-x1)+ Math.abs((y0+ay)-y1);
}
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
G[x0+ax][y0+ay]+=G__[i];
}
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
if(OpenList[x0+ax][y0+ay]==1 && CloseList[x0+ax][y0+ay]==0)
{
F[x0+ax][y0+ay]=G[x0+ax][y0+ay]+10*H[x0+ax][y0+ay];
distance[i]=F[x0+ax][y0+ay];
}
}
// Ensuite, nous choisissons le nud de score F le plus bas parmi tous ceux figurant dans la liste ouverte et le déplaçons vers la liste fermée.
var distanceMin= 100000000000;
var ang=0;
for (var i=1; i<9; i++)
{
var ax=PtsX[i];
var ay=PtsY[i];
if(OpenList[x0+ax][y0+ay]==1 && CloseList[x0+ax][y0+ay]==0 && distance[i]<=distanceMin) {distanceMin=distance[i]; ang=i;}
}
if(ang!=0)
{
x0+=PtsX[ang];
y0+=PtsY[ang];
}
CloseList[x0][y0]=1;
Player[0]=x0;
Player[1]=y0;
// Save X0 et Y0 et la Direction
Sav_xy[endi*3+1]=x0;
Sav_xy[endi*3+2]=y0;
Sav_xy[endi*3+3]=ang;
endi++;
}
// ---------------------------------------------------------------------------------------------
// Init depart et arrivée
var x0=Player[0];
var y0=Player[1];
var x1=Player[3];
var y1=Player[4];
//////////////////////////////////
Draw=attachMovie('quad', 'Draw',3000-1); Draw._x = x0*40+20; Draw._y = y0*40+20; Draw.gotoAndStop(Player[2]);
for (var i=0; i<11; i++)
{
//if(Player[0][0]!=Player[0][3] && Player[0][1]!=Player[0][4])
//{
x0=Player[0];
y0=Player[1];
Ia2(x0,y0, x1,y1);
x0=Player[0];
y0=Player[1];
//}
}
//////////////////////////////////
for (var i=0; i<10; i++)
{
for (var j=0; j<10; j++)
{
map0=attachMovie('map', 'map0',i*200+j);
map0._x = i*40;
map0._y = j*40;
map0.gotoAndStop(Map[i][j]+1);
}
}
for (var i=0; i<endi-1; i++)
{
Draw=attachMovie('quad', 'Draw',3000+i*2);
Draw._x =Sav_xy[i*3+1]*40+20;
Draw._y =Sav_xy[i*3+2]*40+20;
Draw.gotoAndStop(Sav_xy[(i+1)*3+3]);
}
stop();
// --------------------------------------------------------------------------------------------- |
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